@weirdguy: Thanks for the detailed post.
We went back and forth on the video. We didn't want to over produce it because we are not a huge studio (yet!) ? this really is a passion project that we are building a business excuse for. We also didn't have the budget, but that's probably not a...
Thanks for the vote of confidence. And you're right, it's totally a passion project for us.
1) Mid-range and up, iOS and Android. Since we aren't doing augmented reality with realtime 3D graphics overlays, the processor load shouldn't be too bad. I'm not sure what the base device will be...
Sorry to disappoint, but no. The concept was built on a conversation that started around one of those magic wand TV remotes and using that as a WoW controller...
We were thinking audio through your phone + earbuds, but open to suggestions. And yes on the haptic feedback like a rumble controller. Jury is out on LEDs at present ? we have equal votes for and against.
@Hookah: I'd agree with you except that the motion controller is already built and is demonstrated live in front of an audience in the Kickstarter video. I spent 3 years as an external technology scout for Sony Ericsson looking at a broad range of tech, including gestural interfaces and motion...
Thanks for the great article. If you want to know more about the team behind the game check us out on Kickstarter. We are 18 months in on development- Kickstarter is to get us over the finish line, not to start the race
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