Everybody should be made aware, before they post about how shit this game is, that the mode is just a mode. It is not a feature that runs constant through all gametypes.
On character designs:
I think that they should design them similarly to how they were designed for Dissidia, where Amano makes the initial artwork, then Nomura translates the designs into a more "game-y" aesthetic. People don't seem to realize that Amano was as big a fan of flowery and...
The underworld thing and then the whole MOON crap and then the Golbez/Cecil thing topped off with Zemus/Zeromus, and it's just SILLY. Don't get me wrong, that's part of what I love about it, but I don't think it could be seriously remade on today's consoles. Maybe PSP but another handhold...
Spoony says early on that the battle system and sphere grid are fun. Quite early on. He's just riffing on the story and dialogue and translation (which deserve criticism to be fair, but it was also SE's first attempt at localizing something this cinematic).
That the story isn't up to par or...
Meh. VIII was nearly as polarizing as XIII back in the day. A better remake would probably be VI, as IX's art style was immensely divisive, V's job system wouldn't fit well with modern day graphics, and IV has a pretty nonsensical story by today's standards (and has been remade like 50 times)...
Ideal game, since some others were doing it:
World:
-Seamless world, roughly the size of 12's Ivalice. And teleport crystals that function like 12, as well.
-Structure the world a bit like 7-9, with plenty of easter eggs and colorful locations.
-Give towns prerendered backgrounds (I was...
SMG2 has some of the best and most creative level design of any platformer I've ever played. Really.
Is the story a complex and intricately weaved tale of redemption and corruption in the Mushroom Kingdom? No, but when the sheer brilliance of the level design is there to make up for it, it...
It was a funny review, and I laughed a fair bit, but I disagree with a lot of the complaints. I found all of the NES style minigames to be very fun, and the exclusion of the sandbox was only a good thing, really.
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