Kingdom of Amalur. The camera is tilted kinda downwards, so you can't actually look out to the horizon without messing with the camera. It really threw off the entire game for me, it feels like you are walking around staring at your feat. There are nice setpeices that you can walk aright by...
My question is:
Why is save scumming bad?
I see 3 reasons to save scum:
1. To get a random outcome to work in your favor
I see this as bypassing a flaw in the game. If your payout is random,or you need to get a specific drop, being screwed out of it due ot chance or having to mindlessly...
I've had several cases of this. One that comes to mind was double dragon/battletoads for genesis. I had that game for years before figuring out that double tapping a direction was a sprint, and that subsequently you could do a flying kick while sprinting. I know my brothers were amazed when I...
Just because it uses sound waves doesn't mean its just a sound that hypnotizes everyone who hears it. It could require being at the right volume so it is subliminal, so you don't consciously hear it, but your mind can still notice. You can't broadcast something like that. It could also be a...
The entire ending song was about how she was still alive. It was even the title. How could you complain about GLaDOS being alive? After the end of the game, you have an entire song about how the villain is still alive and will continue doing what she has been doing, how do you not expect a...
In rouge galaxy, you could have your teammates activate powers that buff everyone in the party. Then you swap them out for 2 different allies who do the same thing. Then you switch to the last 2 allies, one of which will make the enemy vulnerable to damage, the other shoves oost items down the...
Hey, I do find it highly annoying when I can't jump at will. I despise contextual jumping. It doesn't ruin the game, but it is an annoyance. Maybe its just because I have a strong platformer background, but the only time I like a game without jumping(and in which it makes sense for jumping to be...
I'm extremely unflexible. In school, they measured our flexibility for some kind of fitness test, and I couldn't even get onto the chart. I'm lucky if I can reach within a foot of my toes.
The key to art lies in its ability to elicit a response from the viewer, especially to evoke emotions. The interactivity of a game can be a great facilitator to do this, if done right. Look at Iji as a great example of a game that is fully deserving of being called art. It is a very good game as...
My favorite one is the "Oh no, our bullets are useless!" from the cops firing at chaos.
Dead mountaineer's hotel. The voice acting was so atrocious I couldn't get past the intro.
As posting this at 2AM demonstrates, midnight is not really a stretch. Though I am much more likely to hang on a midnight release on steam than to go out to the store at midnight. That sounds like too much work.
I've always been fond of the trope "What do you mean its not awesome!"
This [http://d.furaffinity.net/art/mifmaf/1205805898.mifmaf_runboxe.swf] exemplifies it.
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