I think my biggest stumbling block for discussions like these is there is seemingly no depth a person will go to in search of something to dislike.
Designing games takes a lot of time, and increasingly, costs a lot of money. Players who hate this about games will criticize it loudly and...
"Or else" feels like the realm of folks who brigade, swat, and doxx. No outlet is ever going to run an "Or else." piece.
And if people choose not to grind skills into a game for practical reasons, that's also their decision. But they'll be ridiculed for that. Why is it so harmful there's an...
I think there's a simple miscommunication here. Being unable to include accessibility features is understandable. It's not ideal, but there's nothing wrong with working within your scope. I specifically intended to mean "Insisting there is a singular right way to design / expect play" is wrong...
Game difficulty options are good. They make games generally more accessible for wider audiences, wider audiences mean more people get to have cool experiences and share those in discussions about those titles, and having more people in gaming leads to more opportunities to have positive...
Last revised April 3, 2020.
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