Recent content by Rapier-Myst

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  1. Rapier-Myst

    What makes a good RTS game, Escapist?

    I'm trying to make it as balanced as possible. The vehicles needing drivers that can be killed means the player always has to have infantry to help in case the driver of a powerful unit gets killed (When in this state, vehicles can be damaged extremely quickly) to stop the enemy from capturing...
  2. Rapier-Myst

    What makes a good RTS game, Escapist?

    These aliens are silver, bipedian wraith type creatures. They were power armour and it looks like dark burnished metal with glowing slats. Their technology is ion based, their engines are ion, their orbital cannon uses ions and their weapons too. Their culture is scientific, but cold. If they...
  3. Rapier-Myst

    What makes a good RTS game, Escapist?

    They come with drivers, you can just let them out. They come out as pistol men, or riflemen (Or Alien Soldiers, whatever) and you can garrison infantry inside of the vehicles when no one is in them to capture them. Agreed. Better to make the units either level up with the tiers, or just...
  4. Rapier-Myst

    What makes a good RTS game, Escapist?

    Tech trees no, unless you mean certain upgrades are only possible with certain buildings then, sorry, yes, otherwise they wouldn't make sense. The counter units not so much, besides the AA, missiles ect. that would logically be better. The missiles are also effective against infantry, and...
  5. Rapier-Myst

    What makes a good RTS game, Escapist?

    Good idea, that way the players won't have a massive air force and use only that. Perhaps an upgrade like in C&C 3 which enables the construction of Strato fighters, but actual units rather than a way to avoid defenses. Yeah, this was pretty much my idea for the elevator/anchor (Glad you gave...
  6. Rapier-Myst

    What makes a good RTS game, Escapist?

    True, so true. Which is why I usually stick to fantasy and came to you guys to help iron out the creases. You don't have to babysit the units, it just opens possibilities for RTS veterens who like actual tactics other than build tanks, run enemy over with tanks. Like a dropship? That...
  7. Rapier-Myst

    What makes a good RTS game, Escapist?

    In large scales they are supposed to be fiddly, so that the players with large armies don't want to use the guerrilla-esque style of picking up weapons, while the small scaled militia type forces could use weapons from fallen comrades to ustelise both edges of the proverbial blade. Good idea...
  8. Rapier-Myst

    What makes a good RTS game, Escapist?

    Well, they can't last forever, and most units can't actually fire when they're treading water. I'm thinking different shades of water or something... Yes it is cheaper and convient once you get an armoury placed almost behind every sandbag. Its almost instantaneous and dosen't cost a thing...
  9. Rapier-Myst

    What makes a good RTS game, Escapist?

    Indeed strategy requires the larger picture, but that is hard to fit in a game (Stupid pathetic excuse I know) so I tried it with the resource carrying units. They form a supply line from the outlets to the bases, which require defense. Single units exotic abilites? How so? I just made them stop...
  10. Rapier-Myst

    What makes a good RTS game, Escapist?

    Hello there. I have an idea for an RTS game, and I want you to nitpick it to death. You lot are gamers, so you know what you want to play/see in an RTS. Here is the gameplay ideas that makes it different than other RTS games (Actually Strategic): -You use the mouse wheel to zoom in and out...