Recent content by Rhys Davies

  1. R

    The Big Picture: Frame Rate

    Because as it's stated in the video, an exposure has motion blur, as each exposure lasts 1/48th of a second (or 1/96th for 48). Video games on the other hand are a completely still frame. games try to overcome this by adding their own form of motion blur, but doing this in real time just doesn't...
  2. R

    The Big Picture: Frame Rate

    This. An exposure =/= as a still rendered image in a video game. that said I do see 48 as having potential >< I don't see one as being objectively better than the other, but it does irritate me when people seem to think that because it's a higher number, it ergo must be objectively better...