That's not really the point. You aren't pointing out a fact, your just dredging up a stereotype, not that they like cake, that they are DESPERATE for cake. There really is a non-offensive version of that metaphor, "the starving man". It works, it doesn't offend anyone and gets the point across...
I'm having a lot of fun in Prototype lately just cycling through various methods of fighting things. Still I have to admit, a lot of times it's very much so a matter of just relaxing into catharsis.
As to Mercer's morality, I actually enjoy the morality presented in Prototype. It's really...
Personally, I think it's more a matter of third party developers are going to have to start understanding motion sensing as a tool in the tool box and not as a gimmick. For instance, the way I would recommend moving forward with Natal would be to keep the controller but use the facial system for...
hmm, I think the developers missed out on a huge opportunity: the "lick your lips" button. having to lick your lips every few seconds in order to continue a monologue would be awesome.
It's simply a case of false causality when taken outside of the originally intended context. Politeness of a society is founded on empathy and sympathy, it really doesn't have much at all to do with the armament of those involved. An apathetic society is equally impolite armed or otherwise, but...
Actually I had Yhatzee's voice in my head too. It might just be how very aural oriented people read things.
Also, people from all places tend to be humans, more at eleven.
I'm not going to try and convince anyone that Japanese games are awesome. If you don't like them, don't play them. If they frustrate you beyond what you can bear, and you can't not play the frustrating parts for whatever reason, again don't play them.
But here is a few things that are very...
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