For me it was Mass Effect. After a few hours I felt like the combat consisted of: put infinite ammo giant target reticle over enemy, hold Mouse 1 til dead. It just didn't feel like my ability to aim or maneuver made the slightest difference to accurate my shots were. The story seemed to be going...
It does in the telling. I really, really like the game but, because I haven't played the warcraft series of strategy games and so on, there are lots of times where you are doing things just to gear up. Which is fine by me but there are people who like something more to sink their teeth into.
World of Warcraft might fail in the role playing and story departments, but it's gameplay system is the most complicated and refined thing out there. You can't replace that. There is always something to do to make yourself better, and that's why people still play it.
If any other MMO is going...
I think you made a good point about the end loot/ boss. Given everything the game was setting up and the great pacing of the final 'Act' so to speak, a generic 1990s era boss fight was really unacceptable. Felt really anti- climactic and like I'd really done everything before for nothing. Also...
I must be the only person who buys Call of Duty games for multiplayer.
I could care less about deidcated multiplayer serviers and mods. I'll be happy to pick up and play my copy.
Oh I loved the Knights who say Ni. Though my favourite skit of all time was Pilate's friend in Wome.
Especially when they were deciding which prisoner to release.
I guess making small talk. Swordfighting is a noble and respectable art but it's hard to find a place for it in modern society.
Though it is still true that we could all use more cowbell in our lives.
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