I can see your point, I think dead is an issue a lot of horror game developers are struggling with. How do you make dead Scary without making it annoying for the player.
I can't really see how screwing over their loyal customers and fans is a good business strategy either, don't get me wrong Developers need to eat too but when I buy a game I want play it anywhere and any time even when the internet is down or something like that. it seems a little unfair when I...
RTS: built a enormous army and attack the fuckers
Shooters: stealthy with a sniper and if that's not possible throw every bit of ammo at the fuckers
Real Life: defensive and when the fucker shows a weakness throw my fist at it, or if that doesn't work I'll throw the fucker at the ground at...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.