Recent content by SiskoBlue

  1. SiskoBlue

    Let's Get Indie Games Away From the Idea of a Small Child in a Scary World

    Personally I feel these games represent a lack of imagination and risk. Clone the trope. Probably more risk than imagination. Game development costs money and is an investment. People investing their money don't want too much risk. Point to a successful formula that resembles you're idea and...
  2. SiskoBlue

    Why Do We Keep E3 Around, Anyway?

    E3 isn't for gamers, or general consumers? It's like the Cannes film festival. It's an Electronic and Entertainment Expo. It's where people in the industry get together to see who is selling what and make deals. It used to be the place where stores like Walmart, GAME, GameStop, etc. would decide...
  3. SiskoBlue

    Investigating Overwatch's Stingy Loot System

    Wished I'd never bought Overwatch. Admittedly there IS something fun and just-one-more-round about it but I should never have bought it. - Partly because I'm not great at competitive shooters. I can try but I'm old, and slow. - "Full of colourful characters" - The closest any of these two...
  4. SiskoBlue

    Enough of Making Video Games into Movies Already

    Firstly, they keep doing because when you hear a movie cost $100million to make, that means they'll spend around $100million on marketing. If it's based on a game (or well known franchise from some other source), then that's a lot of free marketing already. The best adaptations are usually...
  5. SiskoBlue

    Why Do Branching Storylines Never Deliver on Their Promises?

    Finally! Someone else who saw the genius in Alpha Protocol. I have a particular hatred of Fallout New Vegas now because of Alpha Protocol (I'll explain in a bit). You only really see how clever they were in Alpha Protocol if you go for multiple playthroughs. Someone at Obsidian went to a lot of...
  6. SiskoBlue

    Zero Punctuation: Ratchet & Clank

    To me Ratchet & Clank suffer the Disney problem. For me personally, if you want real and interesting characters, they have to have flaws. Bugs Bunny is a wise guy, Daffy Duck has jealousy and temper issues, etc., Ren & Stimpy are flaw dioramas. Disney don't want any of their characters to have...
  7. SiskoBlue

    Your customer service experience. The good, the bad, the funny, the outrage & bizarre.

    I've done my stint at retail. Never again. Losing it over ?1: I went to the local mini-market with my 4yo son in tow. I needed a trolley but it had the ?1 lock on them and I had no coins. I pop up to their checkout, like I had many times before and said "Can I change this ?5 note for some ?1...
  8. SiskoBlue

    Zero Punctuation: Dark Souls III

    Yahztee has a great talent for game critique. I'll have my own feelings about a game but often can't put my finger on it but he always does. I'm loving Dark Souls 3, first game since Bloodborne that's got me obsessed again, but why doesn't it feel like when I first played Dark Souls? Lack of...
  9. SiskoBlue

    Are Games Losing My Interest, or Is it Just Me?

    This argument is too generic because it's asking if it's it's ok to judge a game if you allowed yourself to be distracted by something. It implies all games have the same purpose. Games are a medium like books, TV/Film, paintings, etc. They can be practical, light, deep, oppressive, inspiring...
  10. SiskoBlue

    Gravity Rush Indulges the Need to Fail at Flying Around

    I'm in agreement about freedom of movement, and it being a requirement of skill. There's a lot of games I really enjoyed just because the movement starts off difficult but as you learn and upgrade you become a master of your domain. InFamous, Batman games, Far Cry, Dark Souls/Bloodborne...
  11. SiskoBlue

    Zero Punctuation: Assassin's Creed: Chronicles

    I actually like the first Assassin's Creed. There was definitely something wrong with it, but I liked it. They completely abandoned the idea of preparing for an assassination. Well mostly, AssCreed2's linear mission structure was more like GTA style. I've not played GTA Heists but this was...
  12. SiskoBlue

    Get Out of Your Comfort Zone for 2016

    I'm not particularly worried. All these movements in art are cyclic. 1. Some new thing comes along that's familiar enough that people will take notice but does something new. 2. People love new, it becomes the next big thing. Critics talk about it, it becomes popular. 3. Other creators copy...
  13. SiskoBlue

    Zero Punctuation: Gears of War: Ultimate Edition

    I never really thought much about the cover-based mechanic. Although I did like Gears of War for a couple of things; 1. Active reload, so having to press a button to reload had more of a point rather than making it automatic. 2. The Roadie run. That seemed new to me 3. I thought the pacing...
  14. SiskoBlue

    How Intuitive Does A Game Have to Be?

    It's unanswerable! You can't know the type of gamer, or their pre-existing knowledge, or their feelings regarding "secrets" to ever make a game that is intuitive to everybody. Examples to prove the point: 1. Watching someone play Tetris, who has never played ANY video game before, and...
  15. SiskoBlue

    There are no two words in the English language more harmful than "good job".

    Perfect place for this discussion. All opinion, no facts. We've all know those entitled assholes, they've always existed in every generation. Whether there is more or less of them I couldn't say. But then the majority of Western civilisation could be accused of a sense of entitlment. We...