Considering the choice only has any importance if you metagame it and lose out on 1/4 of the content having choices affect context rather than entire sections is more potent from a effort-to-enjoyment ratio.
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The jump from Pixelated Boxes to Photorealistic Humans is a bit too much to really make any kind of point regarding emotional character interactions. I would say Heavy Rain suffered quite a bit from going for full realism when people's mouths had black voids in them or the children and...
The game did so well in part because it had very little connection to the original comic book barring some cameos, not that the comics were bad, but that story was already told well. I feel the best way to go would be a different group feeling some of the effects of the events set in motion by...
I disagree hugely, the entire point of the gameplay is to treat every encounter like a unique fight for you and the character. The low difficulty is contrasted by the panic and involvement it creates in the player to better align yourself with the panic of the character without sending you back...
Alpha Protocol can be played Pacifist, and you get an option to kill or spare every boss right after you defeat them (always take at least one gun skill though for taking out turrets and tranq rounds when you get swamped) be sure to check your intel after every mission to find ways of spending...
I think Superman is at his best when the movie is more about the nature of power and balance in the world and how an all powerful being can cause more harm then good. I feel a good place to take Superman is the same way a lot of the best Next Generation episodes went about non-interference...
This is exactly my line of reasoning.
I don't like Bioware very much for both game and meta-game reasons. Mostly because I despise the method of "drop player in level, player kills all enemies/walks to end, then interactive cutscene" that seems to infest their games so deeply. I hate having...
How about instead of putting Shep on the cover you actually use something interesting. I don't understand what compels some companies to use their box cover to just put the protagonist looking grim.
It might be indefensible if you somehow payed for or pre-ordered a complete trilogy pack and are out the money for third, but that's not the case. You have to remember that the only currency in this market is money. Fandom and consumer goodwill are only as useful as the money they generate. Its...
All these assholes who feel like they are somehow "owed" a new Half Life need to remove their craniums from their rectums. A game company has no obligation to bend to your will and make any game you wish. Until you have payed for the product you are not entitled to shit. Game design should never...
Yeah, if they go for the whole continent or even another large section would be a bad idea. I feel the game will be stretched pretty thin and that's not even considering the massive amount of resources required to do so.
I feel an exploration into a daedric plain would be great if it can...
The game may have had a chance if it didn't piss away its premise by making every bad decision on the modern shooter checklist.
The game could have had an interesting difficulty curve by starting you off with improvised and/or heirloom weapons coupled with guerrilla warfare, adding variety...
EA seem hell bent on usurping the crown of "Most Hated Game Developer" from Activision, going as far as to use the same technique of cannibalizing a studio for its name and using it to sell games on brand recognition. Even if Bioware was going into this game whole-hog, they have no experience in...
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