I hate to be pessimistic about this but I kind of am. I'll still see it though and leave ultimate judgement 'till then.
Franken-dinos... seems to just be the franchise giving itself licence to create whatever dinosaur-like movie monsters they want to, (Alan Grant was right.) Doesn't seem too...
I'm... conflicted. Jurassic Park has been my favourite movie since it scared the crap out of me when my parents made the ultimately inspired mistake of taking me to see it instead of Aladdin at the movies when I was six, (I realise they were released six months apart, welcome to early 90s film...
The fact that Chris Miller always seems to get away with these oddball, original, and objectively good things makes it all the more bizarre that Clone High never went beyond one season.
I loved that show.
Walked out of Anaconda. Mostly because I had eaten a lot of Snifters, (minty chocolaty candy things,) and I felt sick so the snake's apparent bulimia problem wasn't helping me calm my stomach. Still it was a fucking awful movie so I'm counting it.
Generally though I'll see a movie to it's end...
My recommendation would be to make sure you name your daughter for her rather than for yourself. Ask yourself seriously whether she would want to be called Tali or Tali'Zorah, (whichever way you end up going.) Whether she would be okay with the origins of her name and the reason for her naming...
I really disliked Tideland. I don't think there is anything good about it aside from the fact that it exists as a sort of artistic challenge to the status quo, (as to most of Gilliam's films.) But as a viewing experience though it is most definitely unpleasant.
Good points about Saints Row. I missed the brutality of being the bad guy after Saints Row 2. The reason the game worked so well wasn't just because it didn't take itself seriously, (which is what Volition caught on to which is why they turned the silliness up to 11,) it was the contrast. I mean...
I'd be a control-themed supervillain. One who worked in the background to control global affairs. Sort of like Rupert Murdoch but more subtle and less evil.
To be fair the reason the consumer base starts asking for or suggesting sequels is because its expected now. People ask and explore what would happen in a sequel because we're conditioned to believe that one's coming.
Sony saw a chance to take a devastating shot at its main competition and took it. It's just good that it works out in favour of gamers.
The ideas aren't revolutionary. Gamers have known about them for years. Many publishers too. The basic premise is this: "Don't treat your customers like shit...
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