Direct energy/mana manipulation. I consider magic to be an extremely vague concept and tend to never restrict my characters to one form of "mancy" if I can help it.
But if I -really- had to chose one? Mentalism, or what Guild Wars 1 Mesmers do. Yes, they work different to GW2- it's like...
As a game? DotA. End of discussion. Far deeper, far more complicated, far quicker paced with a crazy high skill ceiling and a great amount of variables to mix up every game. There's a good reason DotA 2 allows everything you need to play the game from the very outset rather than restricting the...
Fully agree. Death is a hardball endzone that you cannot reverse. In the context of a serious game with a serious protagonist it should be treated, well, seriously.
Magic: The Gathering and the original Guild Wars did magic the best in my opinion. Then again, it's no surprise that I play a mesmer or necromancer.
...Or Black/Blue.
Authority: 7.00
Self-Sufficiency: 3.00
Superiority: 5.00
Exhibitionism: 2.00
Exploitativeness: 5.00
Vanity: 2.00
Entitlement: 6.00
My score is 30.
After beating down my depression without any assistance, you bet your ass I feel Godly.
My ego is bigger than Seto Kaiba's.
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