Recent content by Tom_Rhodes

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    158: Click Here for Hot Man Love!

    @zoozilla: I think perhaps, in America at least, that comes from our puritan heritage and our largely Christian population, which tends to poo-poo sex more than violence. Meanwhile, most of the European countries lost a lot of their faith after WWII, which affected those populations across...
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    158: Click Here for Hot Man Love!

    Thanks everyone, glad you liked it. And Nerdfury, I'd like to think I always have different, thought-provoking articles [http://www.escapistmagazine.com/news/search?advanced=1&author=207104&search=rhodes&news_searchpage=1&news_searchsort=datestamp+desc] on the site. ;-)
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    143: The Curl

    Yar, matey. Yes, time travel has problems. I actually do have logical explanations for all of those things, but...meh...typing...
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    143: The Curl

    Thank you. And I haven't read that story, but Wikipedia gave me a summary, and there appear to be similar elements.
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    143: The Curl

    Thanks for the compliments, I'm very proud of the story. Must everything have a moral? If you really want one, take your pick: "man should not tamper..." or perhaps it's more human, about loss and taking the completely wrong way to deal with it. Whatever you get from it, really. ;-)...
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    Greatest Quotes Ever

    "Cause when you die...you look a mess." -- Eddie Izzard, Dress to Kill
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    141: How to Build a Holodeck

    In the pilot of Star Trek: TNG, that is true, they didn't have limitless movement, as demonstrated by Riker tossing a stone through the air and hitting an invisible wall. Later on, there were upgrades to make the space appear more infinite. As a demonstration, tossing the rock would have...
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    141: How to Build a Holodeck

    I agree that it would be a problem, and wouldn't likely be overcome for a few generations of the tech. I imagine the best kinds of games for these would be FPSes. Imagine Doom 3 in one of these rigs. Oh yes, there would be changing of many pants.
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    141: How to Build a Holodeck

    There could be a "sea of catoms," as you say, but I was trying to create the first version of the tech that could be, in which syncing billions of molecular robots with a person's movement would be far more difficult than a moving platform underfoot. As for the speakers, while they would make...
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    129: Digital Footprints

    Thank you for all your kind words. anable and Keelystar: I think that one of the things that technology can do, which is so often viewed as cold and indifferent, is allow us to express our mourning in a way that talking to just a picture or to the sky (as I mentioned in the story) can't. In...
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    122: Slouching Toward Black Mesa

    Here's your cookie: I added the link to Minnaloushe, since I'm willing to bet that most people here wouldn't get the reference. This was posted by permission.
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    122: Slouching Toward Black Mesa

    THANK you. You get a cookie.
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    122: Slouching Toward Black Mesa

    Well, I guess this is one of those agree-to-disagree situations. :-)
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    122: Slouching Toward Black Mesa

    I think that one of the great things about the Half-Life franchise is that it can be a tabula rasa of sorts, allowing others to imprint their ideas onto it. While I will agree that the first game was very involved in the man-in-a-bad-situation aspect, I think that the second game is much more...
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    Portal: Less is More

    Hmm, amusing that there should be a strident ho-hum look at HL2 this week, when next week arrives my 1800-word tome on its significance to gaming and W.B. Yeats. I'm amused.