I don't know about everyone else, but I like owning things. There is something about owning the thing your playing that motivates me to beat said games. I'm sorry but I don't see anyone interested in playing them on a phone with small screens like that.
I think it comes with the territory in D&D. Lets face it D&D is a combat system, the players are constantly at risk at dying every time they enter combat. If you remove any sort of consequences for losing then that game isn't much fun(for me at least can't speak for everyone else), without risk...
FFXII's Zodiac Spear is different as the method to get it was entirely RNG. I'd like to think that other RPG's who vaguely hint at hidden content are different. The kind that encourage you to explore where you normally wouldn't.
Well here's the thing, Final Fantasy XI doesn't distinguish between platforms as long as you had a valid product code on any of the consoles or PC you logged into the game with. You only had to buy the game and it's expansions once.
Perhaps they think that honey is better than vinegar when trying take over something. That by appearing as friends they'd be easier to assimilate, under the pretense of goodwill.
While that is a pretty good interpretation, I think the intended message was that it was wrong to live in a fantasy like that and ignore your problems, I believed it being described as escapism?
The game itself felt like it was teasing a multiplayer experience to by having AI controlled Pawns, though I would have liked a more comprehensive co-op option the fact it's an MMO doesn't bother me I suppose.
What is with the knee jerk reactions to MMO's? It seems like there is a pathological hatred of them here. The idea that if the game is an MMO essentially means it'll be automatically terrible, granted it is from Capcom and they have pretty bad history of late.
Although I really like the game, I'm not a terrible fan of the Brave/Faith mechanic, expecially Faith. I hated the concept of having beneficial magic have a chance to miss so to speak making playing any sort of mage even more worthless in the later stages of the game.
Well if you want to be technical, a tiefling and half-fiend are completely different things, Tieflings are simply born from when a mortal bloodline is tainted by a devil/demon/daemon, generally a half-friend is created not born. Anyway I think they might get urges to do evil things but they also...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.