Recent content by turkmenistan

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    106: Play, Live, Learn

    I didn't mean wanky first-person stuff so much as kick-ass thoughtful stuff. That would be "new." Non-gamers are writing better stories about gaming than game journos. Like this: http://www.westword.com/2007-03-08/news/the-legend-of-leeroy-jenkins/full Yeah, a couple game mags have...
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    106: Play, Live, Learn

    When you posted that, Baby Jesus cried.
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    106: Play, Live, Learn

    If I had to vote for a great piece of writing on games last year, John Seabrook's feature on Will Wright in the New Yorker trounced all of the "game journalists" by a wide mile. And while Seabrook is a tech writer, he is not a hardcore gamer or close student of the industry. The New Yorker...
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    106: To Hear Ourselves Review

    People often compare game crit to rock crit. But the first rock critics - XGau, Metzler - were intelligent, aggressive and creative writers who understood criticism (old-school, literary-style), hated authority and wrote great pieces. Some people want more gonzo critics, eg Bangs, but I'd kill...
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    104: One License To Rule Them All

    Kwip, those are good points. I'm sorry actually, I must have been in a dick mood when I wrote that post. It was a well-written article and it's not like these guys give up their deepest, darkest secrets to anyone who asks - it's pretty easy for them to keep saying "Look! This is shiny! Look...
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    104: One License To Rule Them All

    Nice to have interviewed someone on the dev team, but this doesn't shed much light on the details of how a license is adapted to a game, except that you should get approval and pay attention to the details. How did Turbine get the license? How did they deal with problems like reinterpreting...