You are missing my point. Forget combat, your movement in the game [which is the thing you spend the most time doing] is a rhythm game bereft of choice. It is as linear as most 2d side scrolling platformers [and more linear than some] because of the lack of choice in how to navigate through any...
Not really as in Prince of Persia you have no choice how to accomplish anything. If anything the new Prince of Persia is a rhythm game disguised as an RPG [all you are really doing is pushing the correct sequence of buttons in a single pattern determined by the designers]. In GTA you have actual...
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