I'm actually replaying FFXII again right this second, and the game definitely has more objective flaws than pluses, unless you're the type that doesn't believe that story elements can't be measured objectively.
- The quickening system is horribly broken, and if used properly can replace...
I think the domino effect is already too strong for them to stop it now. I'm one of the millions that quit in the last few months, and it wasn't because the game sucked or I was bored of its content, but because there was nobody LEFT. Everyone I ever knew and cared about in the game had quit...
Don't go on your own in team battles and you won't have to deal with those 3v1 situations. And use the terrain to your advantage and you won't get surrounded or blindsided. In short, suck less.
I get the feeling that this game was unfinished - like they wrapped it up and shipped it as soon...
My favorite is Dream Theater's "Metropolis pt 2." It takes a bit of research to figure out what's actually happening though, bu I guess that's true of most story-based concept albums.
Oh hey, I remember you from my topic I made when I started this paper.
Their declining birth rate is proof enough that they have issues. There are multiple cultural expectations that are doing the Japanese game industry harm, like their expectation to obey authority at all costs - this is an...
Yeah, it's the voice acting that makes localization expensive.
It's silly to cut the rest of the world off from Japanese games entirely. SOME make a profit from localization, Dark Souls or Bayonetta, for example. But for every game that can make a profit over here there are 5 that won't...
That's exactly what they've been doing, actually. Look at the Operation Rainfall incident, for an example. Three critically acclaimed JRPGs with outstanding pedigrees were announced to be released in Japan only until the fans fought to bring them to the rest of the world.
You haven't seen a...
I've been doing research for a term paper on the declining sales of Japanese games, and I just bumped into an article that seems rather incredible to me.
http://gametheoryonline.com/2010/10/18/japanese-video-games-industry-dying/
This was not what I was expecting to find, but it would...
Konami's not a recent addition. They've just flown under the radar of most people, until yesterday. Ask any Suikoden fan.
I believe that the tsunami affected only SE. I hadn't heard about other companies having assets in that area.
That is a HUGE help. Thanks!
I have quite a while to do the paper itself, but there are other deadlines to meet. I'd been considering mailing Extra Credits but didn't expect an actual response, however it may just be worth a try to ask them for help finding sources.
As for the Escapist, I'm not entirely sure that much...
I'm a Game Design major and I feel like half the stuff I learned at college I could have learned for free watching Extra Credits. They're about as well informed in the field as you can get. Yes, they do make factual mistakes, but their general theories and points are always spot on...
I've seen the Extra Credits episodes, and am trying my damnedest to pass them off as "scholarly sources." Though that does give me an idea of one approach I can take to this, either way (focusing on RPGs instead of games in general).
They didn't even kill it off. They're just releasing completely unrelated games and titling them "Suikoden" now because it will sell more than a new franchise. Their failure to continue the franchise is when I first realized Konami was having issues. The fact they've given that important...
It's too late to change my topic.
What I'm focusing on are statements like from Keiji Inafune as he left Capcom, or sales figures (Final Fantasy 13, for example, compared to past games.) I'm not looking for speculative opinions or review scores, though I may end up using those to pad out my...
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