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BrawlMan

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Sayonara Wild Hearts

Saw it on sale on Steam, remembered the name and it being a thing people like, it looks colorful and fun.
You are in for a great time! 👍🏿 One of the best gaming experiences I ever played. Queen Latifah is always awesome here too!
 

meiam

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Played a bit of mecha break during the open beta this sunday.

6v6 PvP mech action, the mech can dash a lot, move quite fast and fly pretty easily (with at least one with infinite flying), no real aiming to speak of (maybe for the sniper, didn't try it). Gameplay wise, it wasn't bad, I enjoyed the high speed and relative long life span you have, there's various mech (10-15) and they have a good amount of diferentiation between them. Map mode aren't all that interesting, but its was early in the game life, so there was no strategy to speak of, nor much of matchmaking skill. So match would just be most people doing their things, with objective being ignored. Hard to say if it would be better playing with people who know what they were doing.

But, its a F2P with all the negative, there's a battlepass, and one of the mech is locked behind it, probably requires close to 100 hours to unlock if you don't pay. There's also a bunch of currency and various things that are just confusing on purpose. The game also has a long tutorial, and then hand hold you way too much, forcing you to take part in specific mode before you can decide what you want to do.

The game is also leaning hard into the worse mech anime trope, girl have massive boob, dumb personality and the camera is obsessed with learing at them (I picked a male avatar to get away from that, and there's so many camera angle that are clearly there just to zoom in on your avatar boob, so its quite strange).
 

Old_Hunter_77

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You are in for a great time! 👍🏿 One of the best gaming experiences I ever played. Queen Latifah is always awesome here too!
Yeah that sure was a surprise.

Well, that was quick, the whole game was an hour lol. Now it does have that thing where it grades your performance in each level and little extra thingies you can pick up if you know where they are so plenty of replayability but I'm not one for that. I think the way this game implemented all that was really good though.

I enjoyed the game but, man, I am too slow for this stuff, I had to use the feature to skip a couple parts. But I also got a gold and a few silvers so I'm happy.

Definitely it's about the music and the clever ways they found to have you do basically the same thing but make it feel different by level design. That's my kind of jam.

A bunch of Annapurna games are on sale actually so I went on a bit of a shopping spree: Solar Ash, Gorogoa, and The Pathless to continue this indy-but-slick short gaming vibe I'm in.

Edit to add: Coccon is also on sale! Everybody play Cocoon!
 
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Johnny Novgorod

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I picked up Minecraft again and so far it's a quest for everything to leave me the fuck alone. I remembered it as more of a zen thing, and I don't think I was playing on easy or creative either. I remember building a tower on a mountain that reached the top of the skybox and every floor had a different theme and was fastidiously decorated; now I have a hut made of dirt and sand by a beach and while away the hours digging down because being outside isn't an option and there's not enough time in the day to make it to a nicer place and raise another temporary hovel.
 
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NerfedFalcon

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After doing a bit of research I've concluded that there are essentially two things I can do about the Crucible Knight in Castle Redmane: either go around him to reach Radahn, or learn to parry some of his attacks to create more openings. I'm really not good at parrying in these games because the delay before the active frames throws me off, but I'm getting nowhere with my current strategy, so dying because I missed a parry isn't that different to dying because I missed a roll. I'll probably give it a few more attempts before I start looking for the back door. If I do end up skipping, I probably won't come back for a while, because the weapon that the fight gives is something that doesn't interest me even before taking the 16 levels I'd have to invest to equip it into account.

Anyway, Rykard can wait, I'm here and Radahn's here so I may as well get this arc finished properly.
 
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"Now, you can fight him alone as a 'Real Gamer', but why would you? This is a goddamn festival, and I will not be having sex by myself."
-Max0r

Note that the crucible knight and Radahn are mutually exclusive fights in a way, as in only one or the other is available depending on what the player has done. The festival can be triggered in a few different ways, but if you haven’t done much in terms of questing around Limgrave or Liurnia then the most straightforward way would be heading to Altus or Mt. Gelmir. Weird huh? You don’t have to stay at either for more than a quick rest though. The manor via teleport doesn’t count.
 
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thebobmaster

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Just hit THAT September moment in Metaphor ReFantazio. RIP Fidelio, and I can't believe I actually mean that. Damn near got me crying.
 

Dreiko

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After doing a bit of research I've concluded that there are essentially two things I can do about the Crucible Knight in Castle Redmane: either go around him to reach Radahn, or learn to parry some of his attacks to create more openings. I'm really not good at parrying in these games because the delay before the active frames throws me off, but I'm getting nowhere with my current strategy, so dying because I missed a parry isn't that different to dying because I missed a roll. I'll probably give it a few more attempts before I start looking for the back door. If I do end up skipping, I probably won't come back for a while, because the weapon that the fight gives is something that doesn't interest me even before taking the 16 levels I'd have to invest to equip it into account.

Anyway, Rykard can wait, I'm here and Radahn's here so I may as well get this arc finished properly.
Parrying is a high risk high reward approach that you kinda have to build around to properly utilize, it's not something you dabble in.

My approach is just taking the hits and outDPSing the enemy, hoping they will crumple and let me do a frontal critical strike, but alas, that's my str build talking. If you're a softer speedier target you should just stick to rolling, that's the low risk low reward play.

Radahn is both really hard and really easy. Depending on what you do.
Outside of that one huge meteor attack that cheapshots you if you don't know what the fuck he's doing he didn't feel too hard to me. But yeah he has some gimmicky traits that can screw you if you don't understand how to go around em.


Just hit THAT September moment in Metaphor ReFantazio. RIP Fidelio, and I can't believe I actually mean that. Damn near got me crying.
I definitely teared up there. I thought I was looking at a new party member! But the bait and switch with them was also masterfully done.
 

NerfedFalcon

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Parrying is a high risk high reward approach that you kinda have to build around to properly utilize, it's not something you dabble in.

My approach is just taking the hits and outDPSing the enemy, hoping they will crumple and let me do a frontal critical strike, but alas, that's my str build talking. If you're a softer speedier target you should just stick to rolling, that's the low risk low reward play.
I've been building unga bunga from the Hero origin, but as far as I can tell, Crucible Knight just doesn't take posture damage. Maybe my weapon isn't heavy enough, or it's that I don't have an actual guard-breaking Weapon Art (not that I'm certain it'd even work), but considering that even with Barricade Shield his attacks don't bounce off at all like Misbegotten Warrior's do, and since I haven't found any armor heavy enough to not get staggered by being lightly clipped by CK's attacks I can't just go Rock'em Sock'em Robots either, I just don't know what it'd take to get an opening on CK specifically except for parrying.

Or just skip the fight entirely.
 

Dreiko

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I've been building unga bunga from the Hero origin, but as far as I can tell, Crucible Knight just doesn't take posture damage. Maybe my weapon isn't heavy enough, or it's that I don't have an actual guard-breaking Weapon Art (not that I'm certain it'd even work), but considering that even with Barricade Shield his attacks don't bounce off at all like Misbegotten Warrior's do, and since I haven't found any armor heavy enough to not get staggered by being lightly clipped by CK's attacks I can't just go Rock'em Sock'em Robots either, I just don't know what it'd take to get an opening on CK specifically except for parrying.

Or just skip the fight entirely.
Right so, certain weapons afford you extra poise while doing a held down charged heavy attack, so you don't actually need to be able to fend off normal swings but rather only during your attack windup. And some hits are just too fat to shake off so you kinda gotta pick your moments. But yeah usually most things, even dragons and so on, can't endure more than 2-3 fully charged heavy strikes from my sort of build.


Also posture regenerates, so you gotta keep the pressure going, if you take too long between hits you won't be able to stagger someone. The idea is you wanna stagger em just before they go angel mode at half life, cause their transformation gives em time to regen which is kinda cheap but what can you do haha. And getting your crit in at that life range means you need to fight em for less time during their powered up state.


But yeah, they're kinda like the jounin from sekiro when the old owl takes shit over, first one you run into will seem impossible, and then you play a bit and get used to em and can handle multiple of them at the same time.
 
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NerfedFalcon

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Right so, certain weapons afford you extra poise while doing a held down charged heavy attack, so you don't actually need to be able to fend off normal swings but rather only during your attack windup. And some hits are just too fat to shake off so you kinda gotta pick your moments. But yeah usually most things, even dragons and so on, can't endure more than 2-3 fully charged heavy strikes from my sort of build.
I don't know if I have any of those weapons, or if using them would give me a way to handle Misbegotten Warrior as well. I've only not talked about it because Barricade Shield makes short work of him and lets me focus on CK instead, but trying to run a high-Poise weapon (and I don't even know if I have one) might not give me a way to handle MW before CK wakes up. And then I'd probably have to level grind to get some more Endurance so that I'm not fat rolling anyway.

Look, I know perfectly well that I'm spending time bitching when I could be learning the fight, trying strategies, or looking for ways around the fight entirely. I'm just fed up with it and want to do anything else, including this.
 

Dreiko

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I don't know if I have any of those weapons, or if using them would give me a way to handle Misbegotten Warrior as well. I've only not talked about it because Barricade Shield makes short work of him and lets me focus on CK instead, but trying to run a high-Poise weapon (and I don't even know if I have one) might not give me a way to handle MW before CK wakes up. And then I'd probably have to level grind to get some more Endurance so that I'm not fat rolling anyway.

Look, I know perfectly well that I'm spending time bitching when I could be learning the fight, trying strategies, or looking for ways around the fight entirely. I'm just fed up with it and want to do anything else, including this.
Any ultra greatsword will do, like the one you get from the beastfolk boss in the weeping peninsula.

And don't worry man, taking a break is always good. You may just beat it first try if you go in refreshed a while later.
 
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BrawlMan

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I have been playing two different versions of Street Fighter Alpha 3 (Dreamcast & PS1). The Dreamcast version has all the bonuses pretty much unlocked from the start, and has all the hidden characters available from the start too. Both versions have completely different styles of World Tour Mode. Sega Saturn and PS1 have the same WTM. Dreamcast's WTM was ported to the PSP. Why Capcom did this is beyond me. PS1/SAT have the superior world tour mode, because you can replay fights any time to grind for exp. The DC & PSP version are still fun, but whatever stage you beat, you can't go back to it, and just have to go to whatever next one the game gives you.
 

NerfedFalcon

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Right so, certain weapons afford you extra poise while doing a held down charged heavy attack, so you don't actually need to be able to fend off normal swings but rather only during your attack windup. And some hits are just too fat to shake off so you kinda gotta pick your moments.
So I've experimented with this a little bit, and it turns out Crucible Knight's attacks that can poise break a charged R2 with Grafted Blade Greatsword are:
-some of them all of the time
-all of them some of the time

So that isn't working out. Closest I've come is getting into P2 (because of fucking course he has a P2 on top of everything else) and then getting blown up by all the shit that suddenly starts happening in that phase.

Remember when I said Rennala was the least fun anything in a Souls game?

Yeah. Scratch that.

I would rather do BL4 Orphan.

Edit: Jesus, fuck me. Somehow I managed to kill him with scratch damage through his shield to clear a magic pixel of health he had remaining. That was... not fun. At all.

And apparently you have to fight two of these at the same time later?
 
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BrawlMan

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Welp, I am some how crazy enough to try Ninja Gaiden II Black on Master Ninja Difficulty. I actually made it past the first stage. Died on 5 times, but made through it.
I'm putting that on an indefinite hold. I couldn't get past Genshin. Right now it's Warrior's Abyss and probably Zombie Army 4. The latter is on sale for $5 at PSN right now. Free if you have the higher tier PS+.
 

NerfedFalcon

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Decided to circle back to Ruin-Strewn Precipice after finding out there were Smithing Stone (4)s there, and apparently that leads into Altus Plateau and triggers Radahn Festival. So if I'd done that first, I wouldn't have had to do the Crucible Knight fight. Though without it I might have had a worse time fighting Magma Wyrm Makar, so...

Ah well, guess the fact that I did it means I've got that experience under my belt. Haven't gone in to fight Radahn yet, I'm still wandering around a bit looking for more levels (and more Smithing Stones). Though, at this point it's unlikely I can get enough numbers at once to make a big difference, so maybe next time I boot the game up I'll just go gather my party and venture forth.