First Impressions: Clair Obscur: Expedition 33 - Seeking Light

PsychedelicDiamond

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A recently released Japanese style RPG made in France that came out last week after only being announced in January.

A game that caught my attention for two reasons: First, the rather overt twofold reference to Freemasonry in its title, second the surprisingly impressive production values for a debut title from a medium sized studio.

So, Ex 33 is set in a fantastical late 19th Century France. Following a calamity 67 years before the beginning of the game, the city of Lumiere, a fantasy version of Paris, has been separated from the mainland and a mysterious entity called The Paintress has set a ritual in motion that kills every member of a specific generation by having them disintegrate into a cloud of flower petals like a flashier Thanos. Each year she's painting a number onto a monolith with a gloomy expression. She's counting down from 100 and the game starts of just as the countdown for those currently 33 year old is about to start. Ever since this procedure has been set in motion, the people of Lumiere have sent a party of adventurers to put it to a stop, all of which have failed. So, as the title suggests, we follow Expedition 33 on their attempt.

It's a rather whimsical, fairy tale like premise, enforced by very dreamlike, hazy presentation that is difficult to compare to anything in particular. In parts it greatly reminiscent of American McGee's Alice: Madness Returns but if we venture outside the realm of video games it brings to mind a specific type of music video. Actually, this is gonna be a deep cut, large parts of it made me think of an obscure European fantasy christmas movie called Imaginaerum, a vanity project by Finnish metal band Nightwish. I know this won't mean anything to any of you but I think if think of you look it up you might see where I'm coming from.

It's oneiric landscapes are accompanied by a wailing, mournful soundtrack that occasionally brings to mind that of the Nier games although so far I don't think it quite measures up. And grounded by some rather morose performances on the voice actors side. Specifically on that of first party member and spitting image of Robert Pattinson Gustave.

Expedition 33, I don't mean this disparagingly, is probably second only to Death Stranding in perfecting the art of looking more expensive than it is. Again, I don't mean this as a backhanded compliment, but only very rarely can you tell that it was made by a medium sized time on a medium sized budget. Early on, during the prologue, there are a conspicuous amount of duplicate NPC's in the more crowded city streets, you can pick out quite a few stock assets but it manages to distract from those cut corners not just with its painterly environments but also its lavishly directed cutscenes with some very impressive facial animations.

The gameplay is a turn based/action hybrid, kind of similar to various Mario RPG's (or, I suppose, the South Park RPG's), turn based with quick time events for attacking, dodging and parrying. I'm not a good judge of turn based combat system but so far it's fun, if not tremendously complex. I currently have a party of three, an attacker, a mage and a swords woman with a gimmick around changing stances. There are your typical elemental weaknesses, buffs, debuffs, status effects, a somewhat tacked on free aim shooting mechanic and of course an emphasis on timing when it comes to dodging and parrying enemy attacks. Probably its most unique feature, requiring you to read telegraphs and learn the timing of different attacks in a way clearly inspired by action games like Sekiro.

Another rather out of left field influence is its From Soft inspired checkpoint system where you level up and rest at save points. As well as are given a supply of healing items you're meant to ration until you get to the next one. The individual zones are quite linear but separated by a classic world map. You know, there is something weirdly Final Fantasy 13 to the way the game blends JRPG gameplay with the pacing and design of linear, cinematic action games. Which isn't a bad thing but it is kind of interesting how some of that games experiments, despite mostly not being successful, are now being embraced by games like this one or the Final Fantasy 7 Remakes.

Otherwise level exploration and movement mechanics are pretty straight forward. There are some shooting mechanics to unlock items, there is some wall climbing, there is some of what could very generously be described as platforming. None of it is very impressive but at least it has some sense of variety to it unlike something like Final Fantasy XVI

Also, not to put too fine a point on it, but I recently mentioned somewhere else that there is something about recent asian action games that blurs together for me. I have to redact that statement as Expedition 33 shows that it doesn't just pay to asian or action games. It's just something about the Unreal 5 engine. I genuinely can't put my finger on it but between the lighting, the particle effects (and the quantity thereof) and the general animation there's just something to them that immediately sticks out, even in games with very distinct art direction.

All things considered, though, my first impressions of this are fairly positive. It's a very pretty game. A type of high fantasy that is both clearly inspired by the classics as well as bringing something unique to the table. At this point I wouldn't say I'm in love with it but I will also say that next to the FF7 Remakes, it's probably the most lavishly directed modern JRPG I've played. I know it's gotten rave reviews and seems to be doing well commercially. And you know what?

So mote it be.
 

meiam

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I think its pretty cool were getting these like doubleA game, it probably didn't cost hundreds of billions and will probably do well enough to keep the studio alive and maybe get a sequel (would it be expedition 34 or 32?).

The only thing I'm not crazy is dodging by reading enemy telegraph, which always start reasonable but then end up with weird non sense dance that you just learn by trial and error.
 

XsjadoBlayde

~ just another dread messenger ~
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hey and would you look at that, it's doing perdy darn well in the numbers too
Clair Obscur: Expedition 33 hits 500k sales in one day
paint effect artwork for Clair Obscur Expedition 33 showing two characters holding hands while looking towards each other
Image credit: Sandfall Interactive

UPDATE 27/04/25: Make that one million copies sold.
Publisher Kepler Interactive took to social media earlier today, 27th April, to announce its already phenomenally successful RPG, Clair Obscur: Expedition 33 has hit another milestone, this time topping one million copies sold. It launched just three days ago.
 

Dreiko

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I was interested in the game, my only concern was if it was focused too much on combat cause they barely talked about the plot at all, they made it sound like a souls game or something with very thin plot, and as much as I like Jrpg combat, I mainly play those for the story.

It seems my fears were misplaced and the game actually has a good story too. I'm neck deep in fatal fury right now but I'll definitely play it at some point.


Also for people playing it here, is the French voice setting meant to be the original? Or the English one? I haven't seen people clarify this. I don't mind playing it with subs, I do so for all the other Jrpgs anyways, and I speak way more JP than I do French.
 

Old_Hunter_77

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Game looks great and I am interested and turned off for the same reason: that the combat is turn-based plus reacting to stuff.
I don't have the patience for regular turn-based combat. But some of the reviews are talking about how really difficult the reaction stuff is. That basically the "tells" are all over the place, inconsistent. That is like every parry focused game since Sekiro in my experience, and to combine that with turn-based? Sounds gross to me. But also I could see it being really cool IF it all comes together really well.
 

CriticalGaming

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I don't particularly know why this game is popping off in a way that other AA games don't. Having just gotten the fourth party member and maybe 10-12 hours into the game I don't find it all that exciting of a game. The premise is just a twist on Final Fantasy X, in which ever expedition before yours effectively fails to stop Sin (or the Paintress in this case), but you ultimately are going to find out the truth and the way to defeat her forever because it's your video game. I've already seen the twists the game is building up for at this point and so I feel like I'm tracing the steps of games I've already played.

Yet somehow everyone is raving about this game as if turn-based JRPG's are something rare when we literally just got Metaphor Refantastio less than 6 months ago. A much better game btw.

The active QTE's involved in every combat encounter are novel to begin with but the reason why most turn based games don't bother with them is that when you are on hour 50 you simply stop caring about having to pay that much attention during a grinding session to level characters up. The QTE's then just become annoying, but you have to do them to avoid as much damage as possible to save on healing resources.

@PsychedelicDiamond mentioned the particle effects of UE5 but i think it's a stylistic choice here over a UE5 thing. The particle effects and the excessive bloom looks exactly like Forespoken to me and that was using a totally different engine. So I think the weird effects are on purpose which is a shame because they are quite hideous. The environments are rather nauseating to look at, due to all the bloom and color vomit everywhere traversal and trying to find secrets kind of makes me sick.

The characters are fine though, nobody is annoying, but nobody is all that interesting either. They are all just okay. The main plot is the same thing, it's okay. I'm pretty sure I've already figured out the twist though so that's dumb.

Anyway my point is that I don't understand why everyone is dogpiling this game into believing it's a 9.7/10 when it's barely a 7/10 at best. But for some reason people have latched onto it.
 
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Anyway my point is that I don't understand why everyone is dogpiling this game into believing it's a 9.7/10 when it's barely a 7/10 at best. But for some reason people have latched onto it.
Because it's a JRPG style game developed by a Western studio, and "done right". I hope no negative nor positive bias for this game, but I'm glad it's doing well for the people whom enjoy E33.


Yet somehow everyone is raving about this game as if turn-based JRPG's are something rare when we literally just got Metaphor Refantastio less than 6 months ago.
You forgot. This is the mainstream gaming circle jerk. This stuff happens more often than you think. Remember that conversation about how whenever a new game came out recently and how "This is a truly next gen game or next gen is finally here!"? Even though there were already four or five of the great ones that came out to success on both ends not too far apart from each other. It does not surprise me here.
 

Dreiko

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Regarding the parrying in turn based combat, this is nothing new, Legend of Dragoon did this back in the 90s and Ar Tonelico 2 had a much more deep system with parrying back in like 2006. It just looks super nice in this game and is modernized, but conceptually this is actually one of my favorite elements of one of my favorite games, so while I'm glad to see it back, I'm kinda disappointed to see people act like it's a new thing lol.





I don't particularly know why this game is popping off in a way that other AA games don't. Having just gotten the fourth party member and maybe 10-12 hours into the game I don't find it all that exciting of a game. The premise is just a twist on Final Fantasy X, in which ever expedition before yours effectively fails to stop Sin (or the Paintress in this case), but you ultimately are going to find out the truth and the way to defeat her forever because it's your video game. I've already seen the twists the game is building up for at this point and so I feel like I'm tracing the steps of games I've already played.

Yet somehow everyone is raving about this game as if turn-based JRPG's are something rare when we literally just got Metaphor Refantastio less than 6 months ago. A much better game btw.

The active QTE's involved in every combat encounter are novel to begin with but the reason why most turn based games don't bother with them is that when you are on hour 50 you simply stop caring about having to pay that much attention during a grinding session to level characters up. The QTE's then just become annoying, but you have to do them to avoid as much damage as possible to save on healing resources.

@PsychedelicDiamond mentioned the particle effects of UE5 but i think it's a stylistic choice here over a UE5 thing. The particle effects and the excessive bloom looks exactly like Forespoken to me and that was using a totally different engine. So I think the weird effects are on purpose which is a shame because they are quite hideous. The environments are rather nauseating to look at, due to all the bloom and color vomit everywhere traversal and trying to find secrets kind of makes me sick.

The characters are fine though, nobody is annoying, but nobody is all that interesting either. They are all just okay. The main plot is the same thing, it's okay. I'm pretty sure I've already figured out the twist though so that's dumb.

Anyway my point is that I don't understand why everyone is dogpiling this game into believing it's a 9.7/10 when it's barely a 7/10 at best. But for some reason people have latched onto it.

To me it sounds like it's people who haven't played a Jrpg for 25 years and think the genre was dormant during all this time because Ubisoft or EA didn't publish a game in it. (outside of the South Park rpgs which yeah were published by Ubisoft and had actiony turn based attacks much like in Clair)
 

Catfood220

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I didn't know about this game until I saw the Jimquisition on Monday and I have to say, I'm interested. But I have the reflexes on a sedated slug these days, how bad are the dodging and parrying mechanics?
 
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I didn't know about this game until I saw the Jimquisition on Monday and I have to say, I'm interested. But I have the reflexes on a sedated slug these days, how bad are the dodging and parrying mechanics?
I have not played this personally, but I've seen enough to know dodging and parrying does become the main thing of this game.
 

CriticalGaming

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I didn't know about this game until I saw the Jimquisition on Monday and I have to say, I'm interested. But I have the reflexes on a sedated slug these days, how bad are the dodging and parrying mechanics?
you can dodge or parry or jump every attack the enemy throws at you. the timing can be tricky
 
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Jarrito3002

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I overall love it so far got to the third party member. In love with the visuals and creature designs.

Now the parry and dodge has been my crutch but currently decent leveled but I know I am going drop the difficulty no shame.

A think some of the hype come from a new studio breaking from Ubisoft and going for a genre that isn't GAAS and making a turn based RPG and not be from Sega or Square is a bold move in my opinion. Plus the creative director cited FFIX and FFX my personal favorite as inspiration while also being inspired by Lost Odyssey and Blue Dragon let me know these guys were going to put in love.

I am glad for its success nothing but dubs all the way down and warms my cynical gaming heart.
 
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