Hollow Knight can f*** off already.
One of the 2026 games that interested me is coming out tomorrow and it is called
MIO: Memories In Orbit. It is a metroidvania which is a genre I generally like but don't love, because of the back-tracking- I do like the exploration and figuring things out but unless it's executed perfectly I can get annoyed if a solution is not logical but then also I don't mind looking stuff up if I get really stuck. A game with neat art (Ultros) or gameplay will draw me in easily.
Here is AV Club's review of the game, where they give it an A and praise the art, theme, and platforming:
MIO: Memories In Orbit will be hard to forget
But look at this paragraph:
"Despite its obvious love of
Metroid,
MIO is a game of its time, fully aware of
Hollow Knight’s massive impact. It runs at a fast pace, MIO can only take a few hits before dying, there’s a currency that’s lost whenever they do die, and there are a number of optional, equippable modifiers that can be found or bought that boost MIO’s defense or offense. Team Cherry’s most obvious inspiration is difficulty, though:
MIO’s boss battles are
brutal. Most of them are rapid-fire chaos, with a large variety of attacks that are cycled through randomly and require instant recognition to avoid, and invariably a second phase where everything gets faster and more complex. If you enjoy this genre for its sense of exploration and discovery, and aren’t particularly adept at split-second action, these battles (of which there are many) will serve as frequent brick walls to your progress."
Well.... goddammit!
The review goes on to identify "accessibility" options including one where your deaths on a boss "degrade" it over time so even with the accessibility mode you're still running back to and dying over and over again. Which is not something I want to spend my limited time on earth doing any more.
Why does every good game require brutal difficulty now? And run-backs, and currency lost on death- that is FromSoftware's insidious influence on games, that is a big part of Hollow Knight continuing to make its way into everything. Ugh.
One day someone will make a game where boss fights are marginally more challenging than regular enemies, have one "phase," and it will be appreciated. By me, at least.