Your video game hot take(s) thread

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BrawlMan

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Speaking of 2.5d, did you ever play that other 2.5d Double Dragon game that's not Gaiden?
Yes. Don't let some of the critics fool you, nor former designers from the classic games of the 80s/90s. Double Dragon Revive is a good game, but it does have some flaws. I like it more than Neon. The game can get absurdly difficult in the last two stages, but has great enemy variety, excellent combat with tons of environmental interaction, and has some of the best boss fights in the entire franchise.

The game is a grade B in my opinion.
 
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ExtraWildGames

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Yes. Don't let some of the critics fool you, nor former designers from the classic games of the 80s/90s. Double Dragon Revive is a good game, but it does have some flaws. I like it more than Neon. The game can get absurdly difficult in the last two stages, but has great enemy variety, excellent combat with tons of environmental interaction, and has some of the best boss fights in the entire franchise.

The game is a grade B in my opinion.
What stops it from being a An A - grade if you don't mind me asking.
 

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What stops it from being a An A - grade if you don't mind me asking.
  • Some bad platforming in two stages. More in the second half of the casino stage. I really don't know why developers keep putting "platforming" in these games. The only DD games to get platforming right are Neon and Gaiden, but it barely shows up in the former, and the latter keeps it much simpler. Revive doesn't have the worst platforming in the franchise, but I am not impressed and it was not needed at all.
  • There's minor jank with how parrying works, but I think that was fixed with the patch update.
  • The next to last boss can be pain; especially in single player. In two player, you can at least revive the other player, provided neither you or the other die at the same time or immediately after the other.
  • It has the weakest bonus content of any DD game. There are hidden visual novel cut-scenes with no audio dialogue that adds extra context to the bosses you fought, or a where are they now type story, depending on the character. You unlock these by doing the bonus challenges but they're way more frustrating than fun. I recommend just going to YouTube and look up those extra cut-scenes. Why couldn't they just unlock these after beating the game, or at least making the challenges fun, I have no idea.
That about covers it.
 
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Old_Hunter_77

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Something I've heard come up when listening to some of my favorite games media talking about all the XBox drama is that they seem to believe that exclusivity is good now? I dunno how much of this is reacting, or nostalgia or whatever, but it's weird. I thought the general consensus amongst gamers is that console war crap is done and that it's nice for more people to be able to buy and play more games.

The logic being defending exclusivity is that it adds value to a brand and its hardware. I.e.- why should I buy an XBox if I can just play those games on my PS5, or vice versa?
But wouldn't the classic consumer/product econ 101 answer be- they should make their consoles better and/or cheaper to compete.

Maybe my bigger hot take is- I just don't care if this or that brand or hardware line fails because, welp, so it goes. People aren't playing on their Sega Genesis or TurboGrafix16 no more either, what do I care?

Most people have one gaming thing. You really gotta be rich or some really into gamer to have two.
This isn't Nintendo/Sega days- everything is a PC, everything is on the cloud and digital, so everything should just be available, ideally. We should want that.

Ironically being anti-exclusivity feels like a "hot take" right now in the midst of XBox hand-wringing but I know really it's the coldest take and this post will probably look really silly in 6 months.
 

Drathnoxis

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Something I've heard come up when listening to some of my favorite games media talking about all the XBox drama is that they seem to believe that exclusivity is good now? I dunno how much of this is reacting, or nostalgia or whatever, but it's weird. I thought the general consensus amongst gamers is that console war crap is done and that it's nice for more people to be able to buy and play more games.

The logic being defending exclusivity is that it adds value to a brand and its hardware. I.e.- why should I buy an XBox if I can just play those games on my PS5, or vice versa?
But wouldn't the classic consumer/product econ 101 answer be- they should make their consoles better and/or cheaper to compete.

Maybe my bigger hot take is- I just don't care if this or that brand or hardware line fails because, welp, so it goes. People aren't playing on their Sega Genesis or TurboGrafix16 no more either, what do I care?

Most people have one gaming thing. You really gotta be rich or some really into gamer to have two.
This isn't Nintendo/Sega days- everything is a PC, everything is on the cloud and digital, so everything should just be available, ideally. We should want that.

Ironically being anti-exclusivity feels like a "hot take" right now in the midst of XBox hand-wringing but I know really it's the coldest take and this post will probably look really silly in 6 months.
A lot of time exclusives were among the best games on any particular platform. The advantage being that because they were designed solely for that platform, they could take full advantage of its hardware. It's less common to have ports that look as good or make as good use of unique hardware features as games that are built specifically for one platform. There's also the additional funding and support that exclusives receive from the platform owner.

Of course, it's less true these days due to the fact that PCs and most consoles have very similar architecture and that pushing the hardware to its limits is hardly even worth it due to what a massive sink of time and money it is. I do think the biggest tragedy is always that most games won't take full advantage of things like Playstation's Dual Sense controller, that has a lot of really cool features.
 
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Old_Hunter_77

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A lot of time exclusives were among the best games on any particular platform. The advantage being that because they were designed solely for that platform, they could take full advantage of its hardware. It's less common to have ports that look as good or make as good use of unique hardware features as games that are built specifically for one platform. There's also the additional funding and support that exclusives receive from the platform owner.

Of course, it's less true these days due to the fact that PCs and most consoles have very similar architecture and that pushing the hardware to its limits is hardly even worth it due to what a massive sink of time and money it is. I do think the biggest tragedy is always that most games won't take full advantage of things like Playstation's Dual Sense controller, that has a lot of really cool features.
Does the DualSense have more cool features other than that there can be different things that happens the harder you hold the trigger? IIRC the only games that supposedly made full use of that were AstroBot and Ratchet and Clank, two games I did play, and I can't say that it really mattered much.

IMO the only true hardware innovation in consoles in like the last 10 years was Nintendo prioritizing the handheld and big screen in equal measure. Nintendo putting a flag down to declare- all games on your thing have to work on a small screen!- is truly a decision, one that I admit I was skeptical of, and it proved to be genius.

The real logical reason for exclusives has nothing to do with innovation and features. There are reports that Sony's PC sales are just not worth the cost, and if that's so, then fine- these days I'm almost happy for a big company to make an old-school logical money decision.

Look I'm fine with exclusives- I mean consoles worked like that, it's fine. I just think the celebration of it I'm seeing online is weird, after years of seeing celebrations for cross-platform.

On a personal note, I'm full-bore on PC. I won't get to play Ghost of Yotei or Wolverine. Since I've largely lost interest in that kind of game, that's fine. But it certainly will be interesting moving forward. Am I not going to finish the Final Fantasy 7 remake trilogy story if Square and Sony do some other exclusive agreement? That'll be funny.
 

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Does the DualSense have more cool features other than that there can be different things that happens the harder you hold the trigger? I
You can blow into the microphone for certain things, but that's mainly just Astro Bot. Most other games just use the adaptive triggers that you can optionally turn on or off. The exclusives I care somewhat about, but i've always been mainly a third party person when it came to 3rd party games.

Look I'm fine with exclusives- I mean consoles worked like that, it's fine. I just think the celebration of it I'm seeing online is weird, after years of seeing celebrations for cross-platform.
This is nothing new and there's always a flip flop on exclusives or things being multi release. It is usually the same type of people who want nintendo to be on a microsoft or sony platform.And i'm personally glad that nintendo still does their own thing.And they have not been touched, nor will be bought out by either of them.Nor anybody else.

Resident Evil 9 some people are accusing of being too easy.And while that is true for some of leon's parts, he still has a few difficult sections.You're not gonna figure out your first time through, or you're gonna struggle. If y'all want the hard mode so badly, just play insanity as soon as you beat the game. They better not cry about that being too difficult.
 

thebobmaster

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DualSense also has motion tilt sensors. Not sure if the Xbox controller does that. And yeah, I find the "console exclusives were a good thing" crowd to be odd. They spent all that time complaining about games not being available on their system, and then when they are "lol, PS5 has no games".
 
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Drathnoxis

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Does the DualSense have more cool features other than that there can be different things that happens the harder you hold the trigger? IIRC the only games that supposedly made full use of that were AstroBot and Ratchet and Clank, two games I did play, and I can't say that it really mattered much.
Considering that analog triggers was something that both the PS2 and Gamecube had, definitely. You're probably, actually referring the the variable resistance that the trigger can do, which is neat, but I think the extremely sophisticated rumble motors are the better feature. I haven't actually played many PS5 games, but I was really impressed with what it could do by my playthrough of Astro's Playroom. You can actually feel the difference between different surfaces you are walking on, or sensations like being rained on. Including tactile feedback into a game adds a whole extra layer to the experience. This could be used to reinforce visual and audio cues, you could have different sensations in specific directions for different attacks you need to parry, or it could be used to increase immersion by giving you an indication what sensations your characters are feeling. I think it has a lot of potential.
 
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I liked being able to do pull-ups in MGS2 on PS2 with the variable trigger pressure, and also the pressure-sensitive face buttons were neat. That kind of interactive feedback was exceptional back then but should be standard now regardless of platform. So, if company x skimps on controller features that company y has, then tough shit for company x if they lose sales on hardware/software regardless of exclusivity.
 
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I liked being able to do pull-ups in MGS2 on PS2 with the variable trigger pressure, and also the pressure-sensitive face buttons were neat. That kind of interactive feedback was exceptional back then but should be standard now regardless of platform. So, if company x skimps on controller features that company y has, then tough shit for company x if they lose sales on hardware/software regardless of exclusivity.
It and the Bouncer we're really the only games on the PS2 to use them. Pretty much almost nobody else did.
 

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Grand Theft Auto 3 trilogy, IIRC. And Silent Hill 2.
I don't remember GTA III having it, but I believe you. I have not touched that game since Vice City.

All it means that these games are in a very small group of an exception.
 

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This is Half-Life 2 Episode Two. It came out in 2007. It contains boxes with yellow paint on them to clearly indicate to the player that they should be broken open to find supplies.

Obviously, this means that Half-Life 2 Episode Two is the worst game ever made and everyone who says otherwise is either a paid shill or a Fortnite kid.
 
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Drathnoxis

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This is Half-Life 2 Episode Two. It came out in 2007. It contains boxes with yellow paint on them to clearly indicate to the player that they should be broken open to find supplies.

Obviously, this means that Half-Life 2 Episode Two is the worst game ever made and everyone who says otherwise is either a paid shill or a Fortnite kid.
I'm not even a Half-Life fan, but I don't see any yellow paint... There's a diegetic yellow sticker with a barcode that says "supply." It communicates that the player should have an interest in its contents without making the signalling unnaturally ostentatious. If it were a crate released in a game today it would be covered with yellow tape for no reason whatsoever:


Why would anybody do this, let alone to every crate you find? Are we supposed to imagine that all the crates are so flimsy and poorly put together that haphazardly wrapping it in tape is an improvement?



Here's another with actual yellow paint. Notice how the yellow barcode in HL2's crate actually seems like it could serve a purpose in the world? Why would there ever be a crate with a few splashes of yellow paint on it like the above? It's completely irrational that someone would walk around with a bucket of yellow paint and a brush only to make a couple swipes on each side of the box. It's not that the developer is signalling to the player that an item is interactable, it's that they've put no thought into the manner in which they do it other than to make it stand out in the easiest way possible.

Another example of good signalling is Blighttown from Dark Souls:

Untitled.jpg

You probably won't even notice when playing the game, but every ladder has a torch next to it. You expect to see some torches around a place like this and they naturally draw your attention to the ladders without seeming out of place. Compare to a game with the yellow paint philosophy:



Need I even comment further?
 
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BrawlMan

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I'm not even a Half-Life fan, but I don't see any yellow paint... There's a diegetic yellow sticker with a barcode that says "supply." It communicates that the player should have an interest in its contents without making the signalling unnaturally ostentatious. If it were a crate released in a game today it would be covered with yellow tape for no reason whatsoever:


Why would anybody do this, let alone to every crate you find? Are we supposed to imagine that all the crates are so flimsy and poorly put together that haphazardly wrapping it in tape is an improvement?



Here's another with actual yellow paint. Notice how the yellow barcode in HL2's crate actually seems like it could serve a purpose in the world? Why would there ever be a crate with a few splashes of yellow paint on it like the above? It's completely irrational that someone would walk around with a bucket of yellow paint and a brush only to make a couple swipes on each side of the box. It's not that the developer is signalling to the player that an item is interactable, it's that they've put no thought into the manner in which they do it other than to make it stand out in the easiest way possible.

Another example of good signalling is Blighttown from Dark Souls:

View attachment 14334

You probably won't even notice when playing the game, but every ladder has a torch next to it. You expect to see some torches around a place like this and they naturally draw your attention to the ladders without seeming out of place. Compare to a game with the yellow paint philosophy:



Need I even comment further?
There's always different variations of sign hosting.And some do it better than others, but i'm not gonna have a heart attack with obvious yellow paint/tape, nor a major hate boner like people screech, online or on social media. Most casual players and customers don't care. Though this is an unfortunate reality, when everybody strives for ultra realistic graphics. Most people get real lost real easily. Hence why they make it so obvious.

My people do not care about yellow paint, so long as the gameplay is great.

Romeo Is A Dead Man has some pretty unique sign posting.

RE9 does tone down the yellow a bit, and has other subtle variations of signposting, but again, most people with actual lives aren't gonna cry about.
 
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I'm not even a Half-Life fan, but I don't see any yellow paint... There's a diegetic yellow sticker with a barcode that says "supply." It communicates that the player should have an interest in its contents without making the signalling unnaturally ostentatious. If it were a crate released in a game today it would be covered with yellow tape for no reason whatsoever:


Why would anybody do this, let alone to every crate you find? Are we supposed to imagine that all the crates are so flimsy and poorly put together that haphazardly wrapping it in tape is an improvement?



Here's another with actual yellow paint. Notice how the yellow barcode in HL2's crate actually seems like it could serve a purpose in the world? Why would there ever be a crate with a few splashes of yellow paint on it like the above? It's completely irrational that someone would walk around with a bucket of yellow paint and a brush only to make a couple swipes on each side of the box. It's not that the developer is signalling to the player that an item is interactable, it's that they've put no thought into the manner in which they do it other than to make it stand out in the easiest way possible.

Another example of good signalling is Blighttown from Dark Souls:

View attachment 14334

You probably won't even notice when playing the game, but every ladder has a torch next to it. You expect to see some torches around a place like this and they naturally draw your attention to the ladders without seeming out of place. Compare to a game with the yellow paint philosophy:



Need I even comment further?
That last one had to be either modded or a dev joke.