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Ezekiel

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One frustration is being pulled out of the level as soon as I have captured the minimum number of monkeys. I know the game is gonna let me go back and get the rest after the ending, but there's really no reason to make the player go through levels twice except to get monkeys that needed later tools.
Even though I didn't say it, a part of me expected to have to get all the monkeys in the level again. But of course I only have to get the remaining ones.



German version is just what I found. Doubt English dub is that good anyway.

That last level was long. Had to turn it off and go to sleep in the middle. So long without save points, after they were available regularly inside the laboratory. Would have collected more of the shards that make a new life at a count of 100 if I had known it ends like that, but I got my lives back up to 13 before finishing. Was stressed at one point because I didn't know how far it would set me back at Game Over.
 
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Old_Hunter_77

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I have a few pieces that say they must be upgraded to Grandmaster to unlock bonuses, but I haven't a complete set of anything yet. I'd like to at least end the game with a set of something though. I prefer medium gear, even though a really eye-catching one is heavy armor.

Will keep a lookout for those quests. If the horse one involves steeling them from a stable then I started that at least.
The easiest grandmaster set to acquire is Manticore because it's a new "school" added just for the DLC. All the others require crafting the master level set first and then also having some expensive materials. The Manticore set is also the most fun treasure hunt quest- it's a bunch of locations all over the map. It is medium gear and is modeled after what was in the first Witcher game.

In fact, there are a lot of references to the first Witcher game in Blood and Wine- some of the enemies like kikmores, archespores, bruxae and alps, were last seen in the very first game. And of course the lady of the lake and the Aerondight sword make a return appearance from that game. That's why B&W is basically like a goodbye love letter to the whole Witcher series.
(That's why I was legit surprised when they announced Witcher 4)
 
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The easiest grandmaster set to acquire is Manticore because it's a new "school" added just for the DLC. All the others require crafting the master level set first and then also having some expensive materials. The Manticore set is also the most fun treasure hunt quest- it's a bunch of locations all over the map. It is medium gear and is modeled after what was in the first Witcher game.

In fact, there are a lot of references to the first Witcher game in Blood and Wine- some of the enemies like kikmores, archespores, bruxae and alps, were last seen in the very first game. And of course the lady of the lake and the Aerondight sword make a return appearance from that game. That's why B&W is basically like a goodbye love letter to the whole Witcher series.
(That's why I was legit surprised when they announced Witcher 4)
I’m sure at the time they *thought* it would wrap up, if only because they had no plans beyond 3. But really, some series kinda turn into a digital field of dreams.
 

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Whatever, just wash your hands.
Picked up Haunted Lands again, turns out the final levels are shorter and easier then the middle and starting levels. And the last boss is pretty easy, but, its also not the true last boss. You have to collect 4 of 3 different items and apparently if you equip them then you can fight special more powerful bosses. I might try it sometime, but not sure.

Anyway, also started playing Legacy of Kain Soul Reaver 1&2 remaster. Voice acting is still top tier, story is still damn good, combat is surprisingly innovative, gameplay is clunky as fuck. Granted I am still on the first game, but it really really shows its age from the early era of 3d on underpowered hardware. Damn I miss a minimap. If I hadn't beaten it back in the day I might not stick with it since it really is clunky as fuck with difficult to navigate grey halls. I also forgot how many pushing block puzzles there are.
 

Johnny Novgorod

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Few questions to anybody who wants to hold my hand a little bit about Elden Ring:

How true is it that the game favors magic builds, how screwed am I if I always go for strength/melee builds, and in any case what are some good spells and/or weapons to get early? I'm assuming stats and character classes don't matter much, but anything important I need to know about these? Also what's a good starting gift?

After that I know it's an open world and the point is to pick a direction and go in blind, but don't want to shoot myself in the foot early.
 

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Few questions to anybody who wants to hold my hand a little bit about Elden Ring:

How true is it that the game favors magic builds, how screwed am I if I always go for strength/melee builds, and in any case what are some good spells and/or weapons to get early? I'm assuming stats and character classes don't matter much, but anything important I need to know about these? Also what's a good starting gift?

After that I know it's an open world and the point is to pick a direction and go in blind, but don't want to shoot myself in the foot early.
Magic can be pretty over powered, but I did a str axe build and got through things. Also, you will never be totally screwed since Elden Ring has a lot of assist features.

One of the best directions you can start off is going south, assuming you have gotten Torrent. If you head north you will end up hitting the castle and Margit will kick your ass for awhile. Hes the first real gate keeper boss in the game. But even then, there is an item you can get from someone that roots him in place or something. Never used it so I'm not really sure what it does. Either way, going south will help you get some runes and experience.
 

NerfedFalcon

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Started up the original Resident Evil 4, which according to Steam I haven't played in three years. Still feels pretty good to shoot people in the head, roundhouse kick them, and then either stab them a few times or run behind them to get away from that mob that's chasing you. Shooting enemy limbs, weapons, and random stuff in the environment also gives the game a pretty neat edge.

Del Lago fucking sucks.

Got up to the end of 1-3 with only a death to Del Lago (first time I cleared the opening village shootout without dying and got Doc Salvador too), and three flashbangs still in reserve for if anyone gets too close to me with a plate of spaghetti.
 
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Old_Hunter_77

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Few questions to anybody who wants to hold my hand a little bit about Elden Ring:

How true is it that the game favors magic builds, how screwed am I if I always go for strength/melee builds, and in any case what are some good spells and/or weapons to get early? I'm assuming stats and character classes don't matter much, but anything important I need to know about these? Also what's a good starting gift?

After that I know it's an open world and the point is to pick a direction and go in blind, but don't want to shoot myself in the foot early.
I played ER twice:
The first time I started with magic because the animations for it in the trailers looked so cool. I found it to be a major struggle. My two problems with magic in this game are:
1- There are a LOT of enemies, and they move faster than in original Dark Souls, so it's harder for me to manage all the enemies and space while trying to zap them from a distance. You can chalk this up to my own issues as a gamer- I also had to start Mass Effect over as a melee focused player in order to get into that, for example.
ER enemies are twitchy and fast- at least for me, others don't have this problem. But magic means ranged combat mostly and locking on and when you're out in the open world you can lock onto a mosquito or the wrong soldier and man it just messed my shit up.
2- The second major area, Lurnia, is centered around magic, and the big boss at the end is a sorceress and therefore highly resistant to magic. It can make it harder.

People say magic is easy or OP I think because you can play ranged and I guess they don't have the issues I have with that, but also I think it's a hold over from the early games- an idea I also disagree with, for what it's worth. But I am playing Demons Souls remake now with a magic build to see if I can disabuse myself of this notion. It is more effective there but that is due to level design and enemy placement.

During that first playthrough, I switched to a bleed build and then back forth between bleed and magic to get through the end game as needed. There are re-spec items but they are rare and limited.

The second time I played as a strength tank with hammer weapons and I breezed through the game. Stagger effect is very powerful and feels good. You can chalk up the easier playthrough simply to me having learned the game in the first run and that's fair enough, but I really do think simply running up and smashing a muthafucka up the head is the most practical and efficient way of dealing with most problems in these games. For all the mystique and complexity and analysis FromSoftware garners, these are simple stupid games that you win by hitting everything.

If you want to continue with a magic build, the most important thing to understand is that there are two kinds of magic- there's like sorcerer type of magic, which are the blue spells, and faith based magic- this is like holy or paladin kind- which are the yellow, orange, and black spells. IIRC it's Intelligence stat to power up the first kind and Faith to power up the second- so pick one and ignore the other.

The most important tip is to not be ashamed to look up stuff. These games are stupidly obtuse and if you waste currency into the wrong stats you'll be miserable. Each magic kind has an important NPC you'll want to find and help out.

I wouldn't worry about specific weapons or gear at the start. Here is where I fundamentally disagree with a lot of tips and starter guides that tell you to sprint to some far away location to get some weapon that will make you "OP." This is horrible advice for a new player. Rather, stay in the starting area- which is already huge- and explore it thoroughly. Focus on leveling up your character with the runes you earn. No matter what class or play style you go with, leveling up health is always good. I would argue in ER it's absolutely necessary- "glass cannon" builds are for experts and streamers. ER enemies get absolutely brutal later on and will two-shot you.
So like if you're playing a sorcerer blue-spell style mage, level up health and Int, find and rescue the related sorceress NPC, find the towers that give you extra spell slots, buy some spells, and just explore and kill stuff. Then there's Stormveil castle which is like whole other world, and the bosses in and around it. You can do this all with your starting gear.

Then you can look up recommended weapons if you like or whatever and if you do this after playing for a while you can get a sense which ones are worth going out of your way for because they have different move sets. For example, a lot of people like spears and poles and I could never figure out how to be comfortable with them. Then if you find a weapon you like you can focus on your character leveling to make that weapon more effective. You may find you'll need a few more points in some stat you haven't been leveling like Strength or Dex and that's fine, but do NOT waste time trying to catch up to some weapon way out of your character. Like if you're a mage, then greatswords and large shields are not for you. Bows and arrows are not worth it because you need Dex and you have ranged with your spells.

Remember that the more you level up, the more runes each subsequent leveling requires! Don't waste 10 levels on strength if you're a mage.

For weapons, scaling is the most important. Scaling is how you character stats effect weapon stats. This is the key to upgrading your character. A sword that scales more with strength means that the higher your strength, the more effective the sword. Plus of course you upgrade the weapon directly with upgrade items which are rare so it's another reason to get comfortable with the basics before trying to commit to a "build" early on.
Most weapons scale with strength and/or dex but there are some that scale with int or faith, too.

Sorry this post is long but it's because a lot of advice out there especially on youtube is highly specific and I think that is a disservice. For example you will find a common thing is to get the Moonlight Katana sword. This is a sword that has magic abilities so it's a logically desirable weapon for a magic user. Problem is it's in another area and you have to beat a tough boss to get it, so you'll spend so much time and frustration just getting this damn weapon. This is not fun and not worth it when you can be exploring and getting better- both as a player and by leveling up your stats. This whole approach to the game where people run hither and thither getting "OP" is for return players not newbies, IMO.
 

Ezekiel

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Super Meat Boy 3D was released today. My laptop doesn't have a graphics card, so the demo ran horribly. All I could determine is that the music misses the mark.

I have 101% with 92 stickers in the original game, but haven't played it in twelve years.
 
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The Rogue Wolf

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In an effort to work through my Pile of Shame, I started up a game I got for free on GoG: Daymare: 1998, which is just old-school Resident Evil with the serial numbers filed off. It stars members of a private military force called HADES (which is an acronym for something I immediately forgot), tasked with responding to emergencies in clandestine areas that can't exactly call the cops. And here I'm going to complain about something picayune: In the Resident Evil games, there was typically a reason for the player character(s) to start off poorly armed and supplied for the situation- police special forces on a search-and-rescue mission where their chopper pilot chickens out, a rookie cop on his first day and a civilian who found a gun in a car's glove box, etc. Here, however, the team flies in on a military transport chopper that would have plenty of room for guns and ammo... but here, you're told well ahead of time that there has been an outbreak of a dangerous virus and reports of fatalities, and yet the player character is dropped off holding a pistol with three 10-round magazines and a submachine gun with one 30-round mag.

What the actual hell.

Anyway, after a bunch of clunky and uninteresting combat and unintuitive puzzles, there was a stupid (and stupidly-long) cutscene where the obviously-disgruntled squad member turns traitor, shoots one of the other members, and accidentally hits the chopper's controls, forcing him to ditch while a chopper carrying several containers of incredibly-virulent zombie virus merrily plows into a nearby town. And that's where I quit.
 

Offworlder

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Balatro has consumed me all over again. Been playing it for ages and still haven't got every joker, I've been trying to get all the current ones before the update comes later this year, but here's hoping.

Finally finished Thronebreaker after putting it up and down again, but pushed through and enjoyed it all in the end.

Recently jumped back into Counter Strike and Town of Salam after having an itch to have a go at them again, hopefully surviving whatever the communities thrown at me (I will not survive what they thrown at me).
 

Johnny Novgorod

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I played ER twice:
The first time I started with magic because the animations for it in the trailers looked so cool. I found it to be a major struggle. My two problems with magic in this game are:
1- There are a LOT of enemies, and they move faster than in original Dark Souls, so it's harder for me to manage all the enemies and space while trying to zap them from a distance. You can chalk this up to my own issues as a gamer- I also had to start Mass Effect over as a melee focused player in order to get into that, for example.
ER enemies are twitchy and fast- at least for me, others don't have this problem. But magic means ranged combat mostly and locking on and when you're out in the open world you can lock onto a mosquito or the wrong soldier and man it just messed my shit up.
2- The second major area, Lurnia, is centered around magic, and the big boss at the end is a sorceress and therefore highly resistant to magic. It can make it harder.

People say magic is easy or OP I think because you can play ranged and I guess they don't have the issues I have with that, but also I think it's a hold over from the early games- an idea I also disagree with, for what it's worth. But I am playing Demons Souls remake now with a magic build to see if I can disabuse myself of this notion. It is more effective there but that is due to level design and enemy placement.

During that first playthrough, I switched to a bleed build and then back forth between bleed and magic to get through the end game as needed. There are re-spec items but they are rare and limited.

The second time I played as a strength tank with hammer weapons and I breezed through the game. Stagger effect is very powerful and feels good. You can chalk up the easier playthrough simply to me having learned the game in the first run and that's fair enough, but I really do think simply running up and smashing a muthafucka up the head is the most practical and efficient way of dealing with most problems in these games. For all the mystique and complexity and analysis FromSoftware garners, these are simple stupid games that you win by hitting everything.

If you want to continue with a magic build, the most important thing to understand is that there are two kinds of magic- there's like sorcerer type of magic, which are the blue spells, and faith based magic- this is like holy or paladin kind- which are the yellow, orange, and black spells. IIRC it's Intelligence stat to power up the first kind and Faith to power up the second- so pick one and ignore the other.

The most important tip is to not be ashamed to look up stuff. These games are stupidly obtuse and if you waste currency into the wrong stats you'll be miserable. Each magic kind has an important NPC you'll want to find and help out.

I wouldn't worry about specific weapons or gear at the start. Here is where I fundamentally disagree with a lot of tips and starter guides that tell you to sprint to some far away location to get some weapon that will make you "OP." This is horrible advice for a new player. Rather, stay in the starting area- which is already huge- and explore it thoroughly. Focus on leveling up your character with the runes you earn. No matter what class or play style you go with, leveling up health is always good. I would argue in ER it's absolutely necessary- "glass cannon" builds are for experts and streamers. ER enemies get absolutely brutal later on and will two-shot you.
So like if you're playing a sorcerer blue-spell style mage, level up health and Int, find and rescue the related sorceress NPC, find the towers that give you extra spell slots, buy some spells, and just explore and kill stuff. Then there's Stormveil castle which is like whole other world, and the bosses in and around it. You can do this all with your starting gear.

Then you can look up recommended weapons if you like or whatever and if you do this after playing for a while you can get a sense which ones are worth going out of your way for because they have different move sets. For example, a lot of people like spears and poles and I could never figure out how to be comfortable with them. Then if you find a weapon you like you can focus on your character leveling to make that weapon more effective. You may find you'll need a few more points in some stat you haven't been leveling like Strength or Dex and that's fine, but do NOT waste time trying to catch up to some weapon way out of your character. Like if you're a mage, then greatswords and large shields are not for you. Bows and arrows are not worth it because you need Dex and you have ranged with your spells.

Remember that the more you level up, the more runes each subsequent leveling requires! Don't waste 10 levels on strength if you're a mage.

For weapons, scaling is the most important. Scaling is how you character stats effect weapon stats. This is the key to upgrading your character. A sword that scales more with strength means that the higher your strength, the more effective the sword. Plus of course you upgrade the weapon directly with upgrade items which are rare so it's another reason to get comfortable with the basics before trying to commit to a "build" early on.
Most weapons scale with strength and/or dex but there are some that scale with int or faith, too.

Sorry this post is long but it's because a lot of advice out there especially on youtube is highly specific and I think that is a disservice. For example you will find a common thing is to get the Moonlight Katana sword. This is a sword that has magic abilities so it's a logically desirable weapon for a magic user. Problem is it's in another area and you have to beat a tough boss to get it, so you'll spend so much time and frustration just getting this damn weapon. This is not fun and not worth it when you can be exploring and getting better- both as a player and by leveling up your stats. This whole approach to the game where people run hither and thither getting "OP" is for return players not newbies, IMO.
Thank you, that's incredibly detailed.

I tend to just stick to what works in these games so there's always the chance I'm making things for myself way harder than they need to be. The rarer stones are limited and it's a lot of points to scale a weapon or even just to wield it, so I don't really experiment much. The starter axe carried me through Bloodborne.

Another thing that always vexes me about these, how easy it is to miss or break a questline. Tons of "do this before that, never talk to this guy, only go here after..." which worries me in an open world. Is there any big warning about NPCs and progressing their questlines, like DON'T talk to Fraampt after you get the Lordvessel? Thankfully very little of this seems to matter for the Platinum this time around.
 

Johnny Novgorod

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Before I fall down the Elden Ring rabbit hole, I finished and quite enjoyed The Forgotten City.

It's a pretty good adventure/detective sim that traps you in an underground Roman city and tasks you with the mission of discovering who among its twenty odd denizens is about to commit a crime by the end of the day (crime being punishable by a godly curse that immediately turns everyone in the city into gold statues). You steal so much as one coin from a trunk and everything goes to hell. Uniquely, you're also stuck in a timeloop, and anything you carry through the portal is yours to keep (you're basically duplicating it), which makes things considerably easier.

This is essentially a glorified Skyrim mod, so there's a fair share of jank and dead-eyed conversation involved, but I think ultimately the writing carries the game. Every single NPC is given a backstory, personality and ideology, serves a purpose beyond being a mere artifact along a questline, and outperforms the crudeness of the animations. I liked the dialogue trees, which you need in a game built around persuasion and lies by omission. And the central mystery, on top of being very well presented, had a satisfying conclusion. More games should let you feel like you accomplished something by the end, rather than just completing it.

It's not a terribly challenging game and you can probably brute force it simply by exhausting all dialogue, stealing everything and resetting the timeline enough times, but then it wouldn't be very fun.
 
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…aaand that about covers it lol.



Thank you, that's incredibly detailed.

I tend to just stick to what works in these games so there's always the chance I'm making things for myself way harder than they need to be. The rarer stones are limited and it's a lot of points to scale a weapon or even just to wield it, so I don't really experiment much. The starter axe carried me through Bloodborne.

Another thing that always vexes me about these, how easy it is to miss or break a questline. Tons of "do this before that, never talk to this guy, only go here after..." which worries me in an open world. Is there any big warning about NPCs and progressing their questlines, like DON'T talk to Fraampt after you get the Lordvessel? Thankfully very little of this seems to matter for the Platinum this time around.

You might want to follow Ranni’s quest line for arguably the best ending. The good news is it’s relatively fail-safe for how involving it is. I made it through by just exploring like a good boy. Speaking of good boah’s, I hadn’t been that enchanted with an open world game since RDR2, but in a different way (story vs gameplay-driven).

Best to play it organically as much as possible unless you’re really stuck, and then use at your discretion.
 

BrawlMan

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Battle Axe - I got it on sale. The game only has 4 stages, and there is no way I would ever pay $29.99 for it. I like short games, but Bit Map Beru are charging way too much on a regular sale. Get this game for $5.99 (on PSN) or less, like I did. I am playing the PS5 version that comes with all of the quality of life updates and the ability to strafe while firing. The update get go to last gen consoles and Steam as well. It's a fun arcade style Gauntlet game. I chose the hot purple dark elf.
 

Johnny Novgorod

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…aaand that about covers it lol.






You might want to follow Ranni’s quest line for arguably the best ending. The good news is it’s relatively fail-safe for how involving it is. I made it through by just exploring like a good boy. Speaking of good boah’s, I hadn’t been that enchanted with an open world game since RDR2, but in a different way (story vs gameplay-driven).

Best to play it organically as much as possible unless you’re really stuck, and then use at your discretion.
Thanks! Yeah the idea is to go in as blind as possible but keep a cheatsheet handy for whenever I meet a new character so I don't lock myself out of anything major. I hate it that NPCs in these are always killing each other or getting themselves killed unless you do something incredibly unintuitive at the exact right moment.

Loved RDR2 so that's a lofty comparison to make.
 
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Old_Hunter_77

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> …aaand that about covers it lol.
Uh-huh, that's how discussions work. What's your point?

> Before I fall down the Elden Ring rabbit hole, I finished and quite enjoyed The Forgotten City.
A puzzle game, a time loop, in first person (IIRC)... all things that normally turn me off. I played it and loved it! Such a cool game, the perfect size and scope for what it is, too.


> . Is there any big warning about NPCs and progressing their questlines, like DON'T talk to Fraampt after you get the Lordvessel?
I can't think of any really important ones. The ones that apply to your build or caste would most interesting. For example, there are a couple of NPCs related to the Faith thing that you can help and that unlocks some higher spells. As I said with the sorcery, there is an NPC you for sure want to find. The useful ones are the ones that become available to help with bosses, for example in Stormveil there is my favorite NPC you can find to help with the big boss there.
I would definitely clear the first area as much as possible and get into the second and then maybe look up a couple quest lines to see which interest you. Keep in mind though I personally just don't care about spoilers in general, but especially in a FromSoftware it's not as if the stories are that interesting so other than the sense of pure discovery, I don't see a downside in looking stuff up.
 
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Died in Battle Axe's last level. This game is difficult even on easy mode and you get no continues. There's only four stages. Apparently continues are only in casual mode, and that was an update similar to Final Vendetta. I will try again later, but I don't see how anyone would wanna pay $29.99 for this. This game is on a deep sail right now for practically six dollars. There's not much bonuses other than an infinite mode, and the harder difficulties.

I've been going through Rushing Beat Shura. This is usually called the best game in the original trilogy on super nintendo, and one of the better console exclusive brawlers. I definitely been enjoying it more now.That I get a handle the combat.But I still don't like one of the characters and how they play. It's kind of redundant to have two mighty glaciers. When one plays worse than the other, and the better glacier has a run and dash attack, while the other doesn't any dash mechanics at all. With a way worse jump.
I will praise this game for having multiple paths, and you can alter storylines based on how many people you saved or not, for specific characters. The bosses are still a mixed bag and are not that fun to fight or you're better off just spamming your special attack.Because you'll almost always outlast them. A lot of them are really overpowered or are just pallet swaps of the enemies.You are already fighting and giving some minor alterations or modified dodge and attack patterns. I know that can be a staple in most brawlers, but it's really obvious here. It just makes me wish I would be fighting the bosses in the second game again. There were fewer of them, but they were much more unique, and have easier attack patterns where you're not just spamming your special all the time.

I've already beaten the game before and just did so recently, but I'm doing another play through taking the paths I didn't take before. Shura I do find better than the whole Final Fight trilogy on super nintendo, RB1, and Sonic Blast Man. I still like rushing beat ran a bit more, but sure has much more polished combat and some hidden mechanics. It's still suffers a problem of most super nintendo brawlers that limit the enemy count 3. You a think by being this late in the console's life cycle that this issue will be fixed, but only very few were able to make it past this limit on the system.