Demos!
Pragmata
I added my impressions in its dedicated thread but basically, I liked it.
Replaced
The hot new indy walk-to-the-right-'em-up. This one emphasizes style over gameplay, with a Balde Runner-esque wet cyberpunk theme.
Unfortunately, the combat and platforming has the "heavy" feeling, kind of like Ender Lillies, that is really annoying. I dunno how else to describe it- it's like every action feels like it's moving through mud, and I feel like there's a delay between input and result. It's a purposeful style to make the actions feel deliberate, which I get, but I just don't like it.
Pragmata
I added my impressions in its dedicated thread but basically, I liked it.
Replaced
The hot new indy walk-to-the-right-'em-up. This one emphasizes style over gameplay, with a Balde Runner-esque wet cyberpunk theme.
Unfortunately, the combat and platforming has the "heavy" feeling, kind of like Ender Lillies, that is really annoying. I dunno how else to describe it- it's like every action feels like it's moving through mud, and I feel like there's a delay between input and result. It's a purposeful style to make the actions feel deliberate, which I get, but I just don't like it.