Crimson Desert is a real game

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Xprimentyl

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Can't you return it? < 2 hrs on Steam? Or did you buy it digital on Playstation or Nintendo?

Either way I hope you eventually find your fun with it. The consensus I read, even from fans, is that the first 10 hours are blech but then if you like to faff about and dig into the combat it can be all kinds of fun for what it does have to offer.
Bought in digitally for my Xbox Series X. I'm not wanting to return it; I've not played enough to have a firm opinion on whether or not it will have been worth my money, just a bit miffed that against my better judgement, I bought it for $70 only to not feel like actually playing it right now. No one's fault but my own. I will play it soon enough; I just might have to take a day off and commit to it long enough to get my feet a little more than damp with the experience.

I was thinking about it, and I could be way off base, but it seems like this could actually be shaping up to be the most Morrowind-like game I've played since, well, Morrowind, easily one of my favorite games of all time. I should love it by all accounts; I just have to wrap my head around it not behaving like FROM games that have conditioned me to feel that combat should flow in very intentional, punishing, and teachable ways. The first combat encounter, it felt like I didn't DO anything except press the attack buttong when enemies were near; I didn't feel challenged or that I had to learn anything except where the attack button was.
 

Xprimentyl

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Ok, I've spent an hour in Crimson Desert, aaaand... I'm not loving it. I know it's very early on in the game, and I've likely not even scratched the surface, but everything about this game feels very cheap, plastic-y, and overly convoluted. I hate the movement, I hate the combat, I even hate basic interactions with NPCs (hold LB, THEN select "Talk?", WTF??) It feels like someone was told that the more fingers involved in interaction, the better, and that simply isn't true. It feels like it lacks focus trying to be everything for everybody, and so far has failed to exceed at ANYTHING. It feels like they've tried to teach me no fewer than a half dozen combat combos, and I just find myself mashing R1 until a combat sequence ends because it just doesn't feel rewarding to try and learn all nuance they're building in.

I'll keep at it, but at this point, my expectations are so rock-bottom, it can only get better. That means I'm going to try and lower myself to its level rather than expecting to rise to meet my own. Fuck, it's $70 game I paid for; I'm going to get SOMETHING out of this.
 
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meiam

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Ok, I've spent an hour in Crimson Desert, aaaand... I'm not loving it. I know it's very early on in the game, and I've likely not even scratched the surface, but everything about this game feels very cheap, plastic-y, and overly convoluted. I hate the movement, I hate the combat, I even hate basic interactions with NPCs (hold LB, THEN select "Talk?", WTF??) It feels like someone was told that the more fingers involved in interaction, the better, and that simply isn't true. It feels like it lacks focus trying to be everything for everybody, and so far has failed to exceed at ANYTHING. It feels like they've tried to teach me no fewer than a half dozen combat combos, and I just find myself mashing R1 until a combat sequence ends because it just doesn't feel rewarding to try and learn all nuance they're building in.

I'll keep at it, but at this point, my expectations are so rock-bottom, it can only get better. That means I'm going to try and lower myself to its level rather than expecting to rise to meet my own. Fuck, it's $70 game I paid for; I'm going to get SOMETHING out of this.
I'd say most aspect of the game are below average, but just being able to explore a large open world full of stuff to discover without them being constantly highlighted make it up for me. But if thats not your thing, I don't think there's much reason to keep playing.
 

Old_Hunter_77

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I'd say most aspect of the game are below average, but just being able to explore a large open world full of stuff to discover without them being constantly highlighted make it up for me. But if thats not your thing, I don't think there's much reason to keep playing.
Much respect for this take. Real gamer shit here.
 

Agema

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I'd say most aspect of the game are below average, but just being able to explore a large open world full of stuff to discover without them being constantly highlighted make it up for me. But if thats not your thing, I don't think there's much reason to keep playing.
I mean, that's an interesting thing.

I remember back to the old point and click adventures, where if you miss running the mouse over the correct three-pixel spot on a particular location, that's you stymied for four weeks, wandering around trying random combinations of things wondering what the hell you're supposed to do. Was that part of the challenge, or just really fucking annoying?

And so the debate rages on. Realising you've missed the +4 Mighty Swword of Dobbah when you clear out a dungeon is incredibly annoying (especially if you can't go back), but is it better or worse than the handholding where every item you can interact has a comforting glow to scream "interact with me!!" for gamers who don't want the fuss of having to actually, I dunno, look for stuff?
 

meiam

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I mean, that's an interesting thing.

I remember back to the old point and click adventures, where if you miss running the mouse over the correct three-pixel spot on a particular location, that's you stymied for four weeks, wandering around trying random combinations of things wondering what the hell you're supposed to do. Was that part of the challenge, or just really fucking annoying?

And so the debate rages on. Realising you've missed the +4 Mighty Swword of Dobbah when you clear out a dungeon is incredibly annoying (especially if you can't go back), but is it better or worse than the handholding where every item you can interact has a comforting glow to scream "interact with me!!" for gamers who don't want the fuss of having to actually, I dunno, look for stuff?
To me its about the feeling of discovery, just looking around, seeing something interesting on the horizon, going there and finding some neat feature is great, especially since the movement system is pretty fun, not to generous but not slow either.

Versus the AC route of just looking on the map to see if there's another copy of the same activity you've already done a millions time and already knowing whats somewhere you haven't explored yet.
 
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To me its about the feeling of discovery, just looking around, seeing something interesting on the horizon, going there and finding some neat feature is great, especially since the movement system is pretty fun, not to generous but not slow either.

Versus the AC route of just looking on the map to see if there's another copy of the same activity you've already done a millions time and already knowing whats somewhere you haven't explored yet.
It feels more adventurous imo to populate a map with stuff you discover on your own vs clearing everything off of it and being left with nothing.
 

NerfedFalcon

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It feels more adventurous imo to populate a map with stuff you discover on your own vs clearing everything off of it and being left with nothing.
It's why I liked Breath of the Wild's approach to it. The towers would show the general layout of the area's map, but wouldn't mark any points of interest on it; you'd have to pull out your binoculars and mark anything that looked interesting yourself, whether it was a town, a shrine, or just a weird natural formation that you wanted to check out. It does mark things when you get close to them, as well as having quest markers (if you want), but for the most part, if you want to find something, you'll need to spot it with your own eyes first, either from a high place or just by stumbling across it.
 
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It's why I liked Breath of the Wild's approach to it. The towers would show the general layout of the area's map, but wouldn't mark any points of interest on it; you'd have to pull out your binoculars and mark anything that looked interesting yourself, whether it was a town, a shrine, or just a weird natural formation that you wanted to check out. It does mark things when you get close to them, as well as having quest markers (if you want), but for the most part, if you want to find something, you'll need to spot it with your own eyes first, either from a high place or just by stumbling across it.
RDR2 in free roam was good like that, but they made missions too reliant on the yellow line. ER’s approach was also good with the beacons and various map markers for points of interest.
 
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PsychedelicDiamond

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Here's a post on reddit going over a document in the game that spells out some of the more ambiguous parts of the plot:


And here'l are my thoughts on it:

It is interesting. I was always eager to defend the games story, there's a lot of interesting stuff going on there, even without the information in these books, but this spells it out very neatly. Now, a lot of that is, however subtly, tucked away in other places too. That Hexe Marie and White Crow are the same character torn in half is alluded to in some of the item descriptions for items you get after the Hexe Marie fight. That Kearush was a peaceful creature captured by Demeniss is in its glossary entry. That Goyen is an alternate old version of Kliff is... pretty obvious, same tattoos, same accent, talks to him like he knows him. Although learning that he's also a Black Desert cameo and that's where the name Goyen comes from is fun.

I dunno, man, basically all the reviews, even the positive ones, telling people to disregard the story, and, I think, even the CEO of Pearl Abyss politely throwing it under the bus when he admitted they ran out of time to fill in some gaps primed a lot of people to not pay attention to it at all, but it's genuinely not a bad story. It does warrant at least some engagement, rather than just being summarily dismissed with a "don't worry about it." I said it before, it's a lot more interesting than just about any Bethesda or Ubisoft main quest, it's just really suffering from a lack of exposition. And to an extent I was even willing to defend that, because from very early on it establishes that it's all about the plans of these, like, gods and ascended mages, right, and, well, they don't owe you an explanation. Funny as it sounds, it made me think a bit of Twin Peak's metaphysics, which is kind of what got me hooked in the first place. The ambiguity mixed with the matter of fact-ness of it it all. The one thing that doesn't come out well is the whole 108 timeloops aspect. I did actually see the tally marks in Goyen's cave but I never would have guessed that that's what they are getting at. The fact that the 108 cycles are a reference to buddhist mythology is interesting to know. Suppose it's something I should have looked into more, considering there's literally an arc about training at a buddhist monastery in the late game.

Apart from that, what makes this most interesting, though, is the fact that a lot of the entries in this document seem to be thinly veiled developers notes about earlier drafts of the story and internal considerations about it. The one about not knowing what to do with Damiane is an obvious one that even the notes in the reddit thread bring up. I agree it's a shame that she and Oongka have their one day in the limelight and then basically become background characters again, I wish they'd have had more playable sequences in the story. Maybe they'll get some DLC. The Prince Pryce thing is a reference to an early discarded draft, guess that's good to know. But, what the notes in the thread don't mention, I'm pretty sure the entries about Kliff's lack of personality are probably writer's notes too. Them admitting that they didn't really know how to make the character work and going through a couple of different approaches until they just decided to settle on the current, Venom Snake-y, strong, silent type who just follows the path laid out for him and has little agency on his own. Although, yeah, I guess it makes more sense if you consider the buddhist influences, in that he's the version of Kliff that has learned to let go of all his attachments. It's just, that really does not translate very well if you don't know what it's doing and even then, that just doesn't make for a compelling protagonist.

So I stand by what I said, it's actually a pretty strong plot. The one thing it doesn't address is what is my actual main complaint, the mostly weak character writing. Which I guess is due to the games structure, more than anything else, where characters exist mostly for their one single story arc and then basically just disappear from the plot, if not the entire game, before you get much of a sense for who they are, much less come to care about them. Maybe there's some more of that in the memory fragments, but I feel like I'm barely finding any.
 

PsychedelicDiamond

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Not that the Delesya chapter didn't have a lot of really cool shit, but now that we're starting to do 2001: A Space Odyssey and Wizard of Oz references, maybe it's time to start wrapping up the story.
 
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BrawlMan

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Not that the Delesya chapter didn't have a lot of really cool shit, but now that we're starting to do 2001: A Space Odyssey and Wizard of Oz references, maybe it's time to start wrapping up the story.
This kind of shit is exactly why I chose not to pick up the game. It doesn't know when to end.
 

CriticalGaming

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I feel like this game is praised more for it's unusual novelty rather than the game actually being good in any way whatsoever. It's just this monster of a game that has some interesting quirks and things in it, but substantially it isn't really a good game in any aspect.
 
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PsychedelicDiamond

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I feel like this game is praised more for it's unusual novelty rather than the game actually being good in any way whatsoever. It's just this monster of a game that has some interesting quirks and things in it, but substantially it isn't really a good game in any aspect.
No, there are plenty of things to it that I would call good without any particular caveats. The combat system. The art direction. The world design. The graphics, natch. The physics. The puzzle design, with some exceptions. The presentation of most of its big setpieces.

Sure, a big part of what makes it impressive is the sheer audacity and maximalism of it all. It's the equivalent of a S.S. Rajamouli movie and, honestly, often also kind of directed like one. You stand there in awe of just how ridiculous the action setpieces are and how elaborate the musical numbers are (Crimson Desert doesn't have any musical numbers, sadly, I hope DokeV will rectify that mistake) and how it's over three hours long and never lets up but at the end of the day what's really impressive is that every individual component is well made enough to actually pull it together, somehow.
 
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Xprimentyl

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I'm being bullied by my best friend into buying this game. This is the same guy who can't be bothered to try games I love like Dark Souls or Elden Ring since he's heard they are notoriously hard, and he doesn't equate frustration to fun. Well, my argument against Crimson Desert is that if the video below is true, I don't equate convolution to fun either! I'm not trying to learn a thousand different commands to squeeze fundamental capabilities out of a game that apparently has thrown everything even moderately successful from the past five years into a blender for a mash of overstimulation.

Sad thing is... I'll probably buy it. He's a really persistent bully; I don't think I can take him sending me another video about this damn game.

Welp, my buddy proves himself to be the exact person he has been for the past +20 years that I've known him yet again! :ROFLMAO:

Some background: he has switched cell/cable providers no fewer than a half dozen times, disparaging the provider he's left while praising the one he's jumping ship to, then a year later goes back to the other provider whilst disparaging the one he jumped to, and praising the one he goes back to. According to him, the Kinect 2.0 being mandatory with the Xbox One was a great idea; it was going to revolutionize the gaming experience making everything easier, and after about a month with it, conceded that it was garbage. He is (well, WAS) a flat earther citing the Bible as proof who now has become atheist, and regularly posts on social media about the nonsense running rampant throughout the pages of the Bible. Basically, he easily gets overly enthusiastic about what he thinks is substantive change until he faceplants back to Earth and the reality we all share.

He's the guy who "bullied" me into buying Crimson Desert, and yesterday he called me, and asked how much of Crimson Desert I'd played, and when I told him how little I'd played and how little it'd impressed me, he conceded that he doesn't like it either after spending +60 hours in it. He said the story is ass, the controls overly convoluted, and "all the stuff you can do" is bullshit busy work.

He has also offered to sell me his PS5 because he's getting a PS5 Pro :rolleyes:. I don't need a PS5, but he's only asking for $100, and Bloodborne and Detroit: Become Human are two games gate kept behind my lack of a PS console, so... I think I'm gonna bite. $100 is quite the homie hookup, so I said I'd also give him a digital code for Elden Ring which I think might actually scratch the itches he thought Crimson Desert would.
 
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BrawlMan

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PS5 Pro :rolleyes:. I don't need a PS5, but he's only asking for $100, and Bloodborne and Detroit: Become Human are two games gate kept behind my lack of a PS console, so... I think I'm gonna bite. $100 is quite the homie hookup, so I said I'd also give him a digital code for Elden Ring which I think might actually scratch the itches he thought Crimson Desert would.
Get it now!
 

Xprimentyl

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Get it now!
Won't be anytime soon, AFAIK; he's still trying to finagle the finances for the +$1,000 investment for the Pro and all the peripherals he wants, but once he's ready, I'll be ready. I haven't touched a PlayStation since the PS3, and as I stated in another thread, I was already entertaining the idea of getting a PS4 for some of the exclusives I've missed out on, but if I can get a PS5 for even less than what I was willing to pay to get a PS4, welp, that math maths just fine.

Now to the next question: Can I possibly recover my gamertag from my PS3 days? I don't really mind if I have to start over again; PS has never been my preferred identity/platform, but it would be nice to be able to pick up/add to where I left off and, most importantly, not have to pick a new name. I've been the only "Xprimentyl" on the internet for +20 years running!
 
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Gordon_4

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Welp, my buddy proves himself to be the exact person he has been for the past +20 years that I've known him yet again! :ROFLMAO:

Some background: he has switched cell/cable providers no fewer than a half dozen times, disparaging the provider he's left while praising the one he's jumping ship to, then a year later goes back to the other provider whilst disparaging the one he jumped to, and praising the one he goes back to. According to him, the Kinect 2.0 being mandatory with the Xbox One was a great idea; it was going to revolutionize the gaming experience making everything easier, and after about a month with it, conceded that it was garbage. He is (well, WAS) a flat earther citing the Bible as proof who now has become atheist, and regularly posts on social media about the nonsense running rampant throughout the pages of the Bible. Basically, he easily gets overly enthusiastic about what he thinks is substantive change until he faceplants back to Earth and the reality we all share.

He's the guy who "bullied" me into buying Crimson Desert, and yesterday he called me, and asked how much of Crimson Desert I'd played, and when I told him how little I'd played and how little it'd impressed me, he conceded that he doesn't like it either after spending +60 hours in it. He said the story is ass, the controls overly convoluted, and "all the stuff you can do" is bullshit busy work.

He has also offered to sell me his PS5 because he's getting a PS5 Pro :rolleyes:. I don't need a PS5, but he's only asking for $100, and Bloodborne and Detroit: Become Human are two games gate kept behind my lack of a PS console, so... I think I'm gonna bite. $100 is quite the homie hookup, so I said I'd also give him a digital code for Elden Ring which I think might actually scratch the itches he thought Crimson Desert would.
As long as it works normally, the PS5 would need to be full of angry wasps and Semtex to be anything other than a bargain at $100.