Vampire Crawlers is a sequel/spin-off game of the wildly popular indie hit Vampire Survivors a game that was a mix between an auto battler and survival game in which you leveled up and mixed spells together to create an auto-attacking beast of a character capable of slaughtering thousands of enemies that swarm the shit out of you.
Crawlers takes all those elements and changes the format into a card-based 1st person dungeon crawler. You will pick a character and navigate a 4 level dungeon to battle monsters, level up, gather and empower cards in your deck, and use that cards to defeat the enemies in the dungeon. The game isn't an auto battler though and plays more like Slay the Spire where you use the cards in your hard to deal damage, buff yourself, or defend against the round of monsters you encounter. All the cards are themed around attacks and skills from Survivors and the change of format works extremely well.
The cool thing about Survivors was the shitload of unlocks you earned and Crawlers continues that with chests, breakables and secrets in the dungeons itself, plus a shop to add rogue-like elements that allow for passive bonus to allow you to be stronger for each given run.
Between the unlocks and the mix and match of card abilities you gradually get, the fairly short runs through dungeons gain that "one-more run" feel that will keep you playing.
It's great. It's cheap. Get this game and play it.
Crawlers takes all those elements and changes the format into a card-based 1st person dungeon crawler. You will pick a character and navigate a 4 level dungeon to battle monsters, level up, gather and empower cards in your deck, and use that cards to defeat the enemies in the dungeon. The game isn't an auto battler though and plays more like Slay the Spire where you use the cards in your hard to deal damage, buff yourself, or defend against the round of monsters you encounter. All the cards are themed around attacks and skills from Survivors and the change of format works extremely well.
The cool thing about Survivors was the shitload of unlocks you earned and Crawlers continues that with chests, breakables and secrets in the dungeons itself, plus a shop to add rogue-like elements that allow for passive bonus to allow you to be stronger for each given run.
Between the unlocks and the mix and match of card abilities you gradually get, the fairly short runs through dungeons gain that "one-more run" feel that will keep you playing.
It's great. It's cheap. Get this game and play it.