Vampire Crawlers - Slay the Vamspire

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CriticalGaming

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Vampire Crawlers is a sequel/spin-off game of the wildly popular indie hit Vampire Survivors a game that was a mix between an auto battler and survival game in which you leveled up and mixed spells together to create an auto-attacking beast of a character capable of slaughtering thousands of enemies that swarm the shit out of you.

Crawlers takes all those elements and changes the format into a card-based 1st person dungeon crawler. You will pick a character and navigate a 4 level dungeon to battle monsters, level up, gather and empower cards in your deck, and use that cards to defeat the enemies in the dungeon. The game isn't an auto battler though and plays more like Slay the Spire where you use the cards in your hard to deal damage, buff yourself, or defend against the round of monsters you encounter. All the cards are themed around attacks and skills from Survivors and the change of format works extremely well.

The cool thing about Survivors was the shitload of unlocks you earned and Crawlers continues that with chests, breakables and secrets in the dungeons itself, plus a shop to add rogue-like elements that allow for passive bonus to allow you to be stronger for each given run.

Between the unlocks and the mix and match of card abilities you gradually get, the fairly short runs through dungeons gain that "one-more run" feel that will keep you playing.

It's great. It's cheap. Get this game and play it.
 

meiam

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Always wonder how it feel when a one/few person project like vampire slayer blew up and they make infinite amount of money. Like hollow knight, took like a decade to make a follow up, I imagine because once you have enough money to retire set, you don't care that much about hurrying it up and making a sequel.

So its interesting that here they made a very different game so soon after their first entry.
 

Brokencontroller

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Always wonder how it feel when a one/few person project like vampire slayer blew up and they make infinite amount of money. Like hollow knight, took like a decade to make a follow up, I imagine because once you have enough money to retire set, you don't care that much about hurrying it up and making a sequel.

So its interesting that here they made a very different game so soon after their first entry.
Well it is graphically very simple and Crawlers uses all the same art and models. So a lot of that work didnt need to be done. That and Crawlers does a ton of the same shit, a lot of the goals and mechanics are the same. It is just survivors but in a different way.

Survivors is over 4 years old now btw. Though they have made a bunch of DLC and ported the game to consoles since. So this developer just really likes this concept.
 

Drathnoxis

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Well it is graphically very simple and Crawlers uses all the same art and models. So a lot of that work didnt need to be done. That and Crawlers does a ton of the same shit, a lot of the goals and mechanics are the same. It is just survivors but in a different way.

Survivors is over 4 years old now btw. Though they have made a bunch of DLC and ported the game to consoles since. So this developer just really likes this concept.
If I made a game that made me as much as Vampire Survivors did, I'd really like the concept too.
 
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NerfedFalcon

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The moment this game truly blew my mind was when it offered me an upgrade gem that read "Increase this card's mana cost by 1, allowing it to be played later in the combo". This is the first time I've ever seen 'increase this card's mana cost permanently' as an effect, and the fact that it's an upgrade in this game is actually insane.

Unlocking more combo-related gems has been enlightening, but that was the moment that the game truly convinced me it's something special and not just a cool idea with solid execution.
 
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BrawlMan

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The moment this game truly blew my mind was when it offered me an upgrade gem that read "Increase this card's mana cost by 1, allowing it to be played later in the combo". This is the first time I've ever seen 'increase this card's mana cost permanently' as an effect, and the fact that it's an upgrade in this game is actually insane.

Unlocking more combo-related gems has been enlightening, but that was the moment that the game truly convinced me it's something special and not just a cool idea with solid execution.
Send, I rarely play dungeon crawlers, I might have to check this out. I will try out the demo on Steam first, and if I like it, I'll buy it on Switch.