Your video game hot take(s) thread

Recommended Videos

bluegate

Elite Member
Legacy
Dec 28, 2010
2,731
1,322
118
Him: Cutscenes are pure decline for moviefXXX and normies. Videogames should be about GAMEPLAY. ...
What a daft c*nt.

For decades games have proven that narrative and story can be part of what makes games great. Sure, not every game needs a story, there are perfect games out there that are purely about "gameplay", but there are tons out there where gameplay takes a backseat to narrative and story and those are great too.

It's like dismissing entire genres of games out of hand. Daft person.

For clarification; I'm not referring to Ezekiel but that other guy on that other website.
 

Ezekiel

Elite Member
May 29, 2007
2,167
756
118
Country
United States
What a daft c*nt.

For decades games have proven that narrative and story can be part of what makes games great. Sure, not every game needs a story, there are perfect games out there that are purely about "gameplay", but there are tons out there where gameplay takes a backseat to narrative and story and those are great too.

It's like dismissing entire genres of games out of hand. Daft person.

For clarification; I'm not referring to Ezekiel but that other guy on that other website.
I don't understand him. MGS3 is in his top four for his favorite year in gaming. He never said stories don't matter (although I kind of straw-manned him for it), but he thinks there is no place for cutscenes. I don't want every game story told like Half-Life and F.E.A.R. Like the other guy pointed out, cutscenes have been a part of video games longer than you or I have been alive. Cutscenes don't make games less pure. There are too many of these people and devs have listened to them.
 
  • Like
Reactions: bluegate

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
34,708
14,239
118
Detroit, Michigan
Country
United States of America
Gender
Male
What a daft c*nt.

For decades games have proven that narrative and story can be part of what makes games great. Sure, not every game needs a story, there are perfect games out there that are purely about "gameplay", but there are tons out there where gameplay takes a backseat to narrative and story and those are great too.

It's like dismissing entire genres of games out of hand. Daft person.

For clarification; I'm not referring to Ezekiel but that other guy on that other website.
At this point I like whatever pleases me, so long as the game is honest about it, or does something unique that's fun, and doesn't get in the way of that fun. While I am a gameplay over story person that doesn't mean I hate it cut scenes automatically at the start. The forces walking sections, I can't deal with especially; when i've already been through the story and the gameplay is just as good or better than the story.
 
  • Like
Reactions: bluegate

XsjadoBlayde

~ just another dread messenger & artisanal kunt ~
Apr 29, 2020
3,892
3,988
118
It's not technically a hot take thing but couldn't pick a thread to post this. Have not seen that ending cut scene for Romeo Must Suda 51 before, holy free-range turd-nuggets that shit is wild. Never in a thousand lifetimes would I have guessed it was from the same game, yes even accounting for the suda 51 of of it all lol
 
  • Like
Reactions: BrawlMan
Jun 11, 2023
4,227
2,930
118
Country
United States
Gender
Male


I think time constraints and convenience of looking things up certainly have spoiled the pure act of playing games to some extent. That said, while patience may be a virtue practically everyone has a personal limit.
 
  • Like
Reactions: NerfedFalcon

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
34,708
14,239
118
Detroit, Michigan
Country
United States of America
Gender
Male
It's not technically a hot take thing but couldn't pick a thread to post this. Have not seen that ending cut scene for Romeo Is A Dead Man Suda 51 before, holy free-range turd-nuggets that shit is wild. Never in a thousand lifetimes would I have guessed it was from the same game, yes even accounting for the suda 51 of of it all lol
I can see why Eyepatch is disappointed in Romeo. It has its issues. The game is better than Travis Strikes Again, but I do feel the combat is a step down from both Killer Is Dead (the Grasshopper game with the best combat, but Suda never directed nor wrote the story for the game) and No More Heroes 3. The only advantage Romeo has over these two is weapon variety, and compared to No More Heroes 3, enemy variety. Romeo has on the fly weapon switching and using a summoning/Chaos Legion/Pocket Monster mechanic where you summon zombies called bastards and unlock up to 4 slots total and select between. After acquiring them, or mixing and matching them. These cool ideas and mostly work, but level design could have been better. I sub space sections are just padding, and I personally don't care for the enemies respawn after reaching a save station. The game didn't need the RPG elements at all either. That hospital section in the first half drags too. Makes repeat playthroughs a nightmare.

Romeo Is A Dead Man is about a 6/10 for me. Romeo is better games like Wanted: Dead, but that is not a high bar to clear. I did have fun, but I put my second playthrough on pause, and I am not in a rush to do it again.
 
  • Like
Reactions: XsjadoBlayde

XsjadoBlayde

~ just another dread messenger & artisanal kunt ~
Apr 29, 2020
3,892
3,988
118
I can see why Eyepatch is disappointed in Romeo. It has its issues. The game is better than Travis Strikes Again, but I do feel the combat is a step down from both Killer Is Dead (the Grasshopper game with the best combat, but Suda never directed nor wrote the story for the game) and No More Heroes 3. The only advantage Romeo has over these two is weapon variety, and compared to No More Heroes 3, enemy variety. Romeo has on the fly weapon switching and using a summoning/Chaos Legion/Pocket Monster mechanic where you summon zombies called bastards and unlock up to 4 slots total and select between. After acquiring them, or mixing and matching them. These cool ideas and mostly work, but level design could have been better. I sub space sections are just padding, and I personally don't care for the enemies respawn after reaching a save station. The game didn't need the RPG elements at all either. That hospital section in the first half drags too. Makes repeat playthroughs a nightmare.

Romeo Is A Dead Man is about a 6/10 for me. Romeo is better games like Wanted: Dead, but that is not a high bar to clear. I did have fun, but I put my second playthrough on pause, and I am not in a rush to do it again.
My dumbass brain keeps recalling it as Romeo Must Die but that's an unrelated movie and no matter how many times the memory is given specific orders to not come back with that one title it still does. "Romeo must...no that's the film! Romeo....muuuuust, NO i just said, that's the film! Don't say the film, Ok? Ok. Romeo. Hmmmm. Unmm. Hmmmmuuuuuuust....GARHHHHHG!" Is this what dementia feels like?
 
  • Like
Reactions: BrawlMan

XsjadoBlayde

~ just another dread messenger & artisanal kunt ~
Apr 29, 2020
3,892
3,988
118
Switch 2 animal crossing with its slow-moving fixed-camera basic-btch graphics still stuck at 30fps while the far more mechanically kinetic Pokémon Pokopia with it's free-form camera and busier chaotic environments manages a 60fps with minimal issue. Along with the Paper Mario GameCube port where they downgraded the 60fps to 30fps, a lot of this just feels like immense complacency that people still excuse like labotomised fungal worker ants. When a paid upgrade says "improved frame rates" and it looks the exact same as the version you already had after you bought it, seeing a self-stunted kuntgoblin blabber "b b b not every game has to be 60fps" is not gonna change any minds nor return wasted money. Look, your mum may be 30fps but at least she doesn't charge me for her services.
 
  • Like
Reactions: BrawlMan

NerfedFalcon

Level i Flare!
Mar 23, 2011
8,105
2,017
118
Gender
Male
I may have mentioned this in the dedicated Call of Duty thread once before, but personally, I think the reason why the original Modern Warfare's campaign story is so much "better" than any other CoD campaign is for two reasons. The first is that unlike most of the WW2 games, it's not simply recreating vignettes from actual history, and instead tells a 'proper' story with development and arcs and the like. The second, and more important, reason is that unlike all the games that followed it, it remains essentially plausible from start to finish that events like this could happen, or retrospectively, could have happened. Unlike the rest of the Modern Warfare trilogy's events such as Russia's ground invasion of the USA and then Europe, or the Black Ops series having twists like Reznov somehow subverting Dragovich's brainwashing of Mason to his own ends (I probably don't need to spoiler bar this but you never know), nothing feels completely unrealistic, even the nuclear bomb Al-Asad uses to get rid of the Marines. It isn't so much realism as, as I said, plausibility that makes Modern Warfare so enjoyable, even after all this time and all the criticism the rest of the series has gotten.
 

Worgen

Follower of the Glorious Sun Butt.
Legacy
Apr 1, 2009
16,483
5,080
118
Gender
Whatever, just wash your hands.
I may have mentioned this in the dedicated Call of Duty thread once before, but personally, I think the reason why the original Modern Warfare's campaign story is so much "better" than any other CoD campaign is for two reasons. The first is that unlike most of the WW2 games, it's not simply recreating vignettes from actual history, and instead tells a 'proper' story with development and arcs and the like. The second, and more important, reason is that unlike all the games that followed it, it remains essentially plausible from start to finish that events like this could happen, or retrospectively, could have happened. Unlike the rest of the Modern Warfare trilogy's events such as Russia's ground invasion of the USA and then Europe, or the Black Ops series having twists like Reznov somehow subverting Dragovich's brainwashing of Mason to his own ends (I probably don't need to spoiler bar this but you never know), nothing feels completely unrealistic, even the nuclear bomb Al-Asad uses to get rid of the Marines. It isn't so much realism as, as I said, plausibility that makes Modern Warfare so enjoyable, even after all this time and all the criticism the rest of the series has gotten.
Agreed but not sure how this is a hot take, I feel like even rabid cod fanboys who don't just play the multi would agree.
 

NerfedFalcon

Level i Flare!
Mar 23, 2011
8,105
2,017
118
Gender
Male
Agreed but not sure how this is a hot take, I feel like even rabid cod fanboys who don't just play the multi would agree.
More to do with the rationale than the fact that "Modern Warfare has the best CoD campaign story".
 
  • Like
Reactions: BrawlMan

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
34,708
14,239
118
Detroit, Michigan
Country
United States of America
Gender
Male
Spartan X2/Kung Fu Master 2 I found better than Vigilante. Keep in mind, both games are made by the same developer, Irem. Vigilante I do enjoy, but I prefer the T-16 version for not being overly difficult like the arcade version.
 

Ezekiel

Elite Member
May 29, 2007
2,167
756
118
Country
United States
I looked at Don't Nod's new failure and wondered how the average player still musters any enthusiasm for these conspicuous ledges. How do 3D Mario games sell so well while jumping is absent or so assisted as to be joyless (with magnetism and automatic grabbing if the other platform is too far) in every other studio game? Tomb Raider: Legend came out in 2006 and Uncharted a year later. Twenty years of these ledges and auto-grabs.


 

NerfedFalcon

Level i Flare!
Mar 23, 2011
8,105
2,017
118
Gender
Male
I don't think there's anything inherently wrong with looking at a guide or a Youtube video when you get stuck in a game, to a certain extent, and the reason why is that getting help from other players is older than video games. There are chess manuals and recorded games from nearly a thousand years ago, which people back then would have used to learn the game through the passed-down wisdom of their ancestors. More recently, before the Internet became ubiquitous, players at arcades would watch each other play to learn tips and tricks, and kids on the playground would discuss secrets they'd discovered or sections they couldn't beat.

Since you can't really watch over someone's shoulder anymore, watch their replays on Youtube of beating a boss, doing a combo or scoring high in a shmup. If you don't have school friends who play the same games, make a post on Reddit or GameFAQs (or, hell, here) asking about how to do the thing. Sharing knowledge about games is as old as games are, and in a lot of cases it's arguably even more fun than trying to figure everything out by yourself because some "hardcore" dipshit thinks you're a wuss for asking for help.

Let's face it, the dipshit probably didn't figure out absolutely everything he knows by himself either.
 

Drathnoxis

I love the smell of card games in the morning
Legacy
Sep 23, 2010
6,499
2,460
118
Just off-screen
Country
Canada
Gender
Male
I don't think there's anything inherently wrong with looking at a guide or a Youtube video when you get stuck in a game, to a certain extent, and the reason why is that getting help from other players is older than video games. There are chess manuals and recorded games from nearly a thousand years ago, which people back then would have used to learn the game through the passed-down wisdom of their ancestors. More recently, before the Internet became ubiquitous, players at arcades would watch each other play to learn tips and tricks, and kids on the playground would discuss secrets they'd discovered or sections they couldn't beat.

Since you can't really watch over someone's shoulder anymore, watch their replays on Youtube of beating a boss, doing a combo or scoring high in a shmup. If you don't have school friends who play the same games, make a post on Reddit or GameFAQs (or, hell, here) asking about how to do the thing. Sharing knowledge about games is as old as games are, and in a lot of cases it's arguably even more fun than trying to figure everything out by yourself because some "hardcore" dipshit thinks you're a wuss for asking for help.

Let's face it, the dipshit probably didn't figure out absolutely everything he knows by himself either.
On the other hand, there's a certain satisfaction in figuring something out for yourself that you don't get from being told how to do something. Every time I look something up there's a little empty bit of disappointment that now I've robbed myself of the chance to figure it out on my own.
 

NerfedFalcon

Level i Flare!
Mar 23, 2011
8,105
2,017
118
Gender
Male
On the other hand, there's a certain satisfaction in figuring something out for yourself that you don't get from being told how to do something. Every time I look something up there's a little empty bit of disappointment that now I've robbed myself of the chance to figure it out on my own.
I'm not saying you should read guides for every little thing as a first resort. You should at least attempt to figure stuff out yourself first, especially in puzzle games or generally story-driven ones; but for games like shmups, fighting games or other competitive multiplayer games, trying to do everything by yourself is just going to lead to unnecessary frustration, since they're not designed to be played that way.

Think of it this way: Sure, the disappointment of robbing yourself of the chance to figure it out on your own sucks, but (in the most extreme case admittedly) would it suck more to have missed out on the entire rest of that game because of one connection you just couldn't make yourself?
 

XsjadoBlaydette

~s•o√r∆rπy°`Inc hope GrIfts etUrnaL
May 26, 2022
1,503
1,774
118
Clear 'n Present Danger
Country
Must
Gender
Disappear
One teeny little thing Vampire Survivors still does that none of its inspired - for better or worse - copycats seem yet to provide, even as a buried option toggle, is allow you to use the right thumbstick instead of - or as well as - the left to move. Do not underestimate the need to be able to swap your free hand at any point, future Devs or patchers...it's solves many things. Many things! Sometimes a sandwich or a cookie needs to dealt with by the other hand, you know. And we don't have time pause no time to pause not for a simple bite do you realise we only have one slowly dwindling life till the eternal void removes us for good from the curse of consciousness?? No pausies!


And low-key I hate that I've become this person now, but the simpler graphics and camera angle on vampire survivors just makes it so much easier to spot the important stuff like gems and weapons and even just enemy hitboxes. Still really good copycats fail to meet this standard when they have pleasant 3D graphics, they also move the camera down to a more isometric adjacent angle that combines with 3D art style choice to make identifying these factors more hassle than is warranted. Now, look, it isn't impossible, it can be done with tweaks to artsytle and presentation, but none seem to have yet bothered. This isn't being a purest, it is merely a baffling blind spot am confused why it remains holding back each new contender for the subgenre.

Also weapons haven't really grown more ambitious, there are some truly crazy eye candy abominations in vampire survivors, especially the evolutions. However, aside maybe some of Entropy Survivors perhaps, there's still a lot of unimagination and basic dull human weaponry with predictable effects making up the majority of experience in newer games since. These aren't issues to do with the game being out longer like amount of content, budget, polish, etc They're kinda the foundational package.

By now I would've expected at least one competitor to have exceeded the original, yet it seems sadly not?
 
Last edited:

NerfedFalcon

Level i Flare!
Mar 23, 2011
8,105
2,017
118
Gender
Male
Also weapons haven't really grown more ambitious, there are some truly crazy eye candy abominations in vampire survivors, especially the evolutions. However, aside maybe some of Entropy Survivors perhaps, there's still a lot of unimagination and basic dull human weaponry with predictable effects making up the majority of experience in newer games since. These aren't issues to do with the game being out longer like amount of content, budget, polish, etc They're kinda the foundational package.

By now I would've expected at least one competitor to have exceeded the original, yet it seems sadly not?
Have you tried Holocure? It uses the same 3/4 top-down perspective as Vampire Survivors, so it essentially works the same in terms of visibility, and it has a pretty wild roster of weapons based on the collected lore of Hololive - I know that VTubers aren't really everyone's thing, but the game is extremely enjoyable even to people who know nothing about VTubers generally or Hololive specifically, and I'm one of those people, so I'd know.

Weapon examples:
-A potato that explodes after bouncing enough times
-Cooking so bad it causes enemies that get too close to take damage
-Music notes, implied to be your idol singing to defeat the enemies
-The embodiment of the curse that afflicts every English-language VTuber when they attempt to start a stream
-The tears of Hololive's CEO
-If you max level two weapons that have compatibility, you can fuse them into a 'Collab' weapon that's even crazier and frees up a weapon slot to grab another one - for instance, the collab between Spider Cooking and EN's Curse causes portals to an eldritch dimension to appear and damage enemies

Every character also gets a personal weapon as opposed to starting with a specific regular weapon like in VS, so there's a fair bit more of both variety and lore references to discover beyond just what I posted. Game's also free, so you don't lose anything but 20 minutes of your time if it doesn't work out for you.

So yeah, hot take: Holocure is a worthy successor to Vampire Survivors.
 

XsjadoBlaydette

~s•o√r∆rπy°`Inc hope GrIfts etUrnaL
May 26, 2022
1,503
1,774
118
Clear 'n Present Danger
Country
Must
Gender
Disappear
Have you tried Holocure? It uses the same 3/4 top-down perspective as Vampire Survivors, so it essentially works the same in terms of visibility, and it has a pretty wild roster of weapons based on the collected lore of Hololive - I know that VTubers aren't really everyone's thing, but the game is extremely enjoyable even to people who know nothing about VTubers generally or Hololive specifically, and I'm one of those people, so I'd know.

Weapon examples:
-A potato that explodes after bouncing enough times
-Cooking so bad it causes enemies that get too close to take damage
-Music notes, implied to be your idol singing to defeat the enemies
-The embodiment of the curse that afflicts every English-language VTuber when they attempt to start a stream
-The tears of Hololive's CEO
-If you max level two weapons that have compatibility, you can fuse them into a 'Collab' weapon that's even crazier and frees up a weapon slot to grab another one - for instance, the collab between Spider Cooking and EN's Curse causes portals to an eldritch dimension to appear and damage enemies

Every character also gets a personal weapon as opposed to starting with a specific regular weapon like in VS, so there's a fair bit more of both variety and lore references to discover beyond just what I posted. Game's also free, so you don't lose anything but 20 minutes of your time if it doesn't work out for you.

So yeah, hot take: Holocure is a worthy successor to Vampire Survivors.
Ooh, does look rather appealing definitely! Unfortunately it didn't show up on the store searching for it (is a PC exclusive for now, the internet says) on PSN, though I saw mention of a future switch port so hopefully if it happens I'll get it on there. While it isn't usually an artsytle I go for, have been making efforts to broaden horizons in that under-served area outside the comfort zone, plus you've made it sound quite appealing indeed lol!


- - - caution! unplanned yapping about other alternatives below. seperated n shrunk it to make it easier to ignore, whoops! - - -

Did redownload entropy survivors to see if they added anything since and for some reason only now realised the main character seems to a gun-toting frog with access to various mech suits,.was that always there? Was I just too stoned before? Was there ever a frog at all?? Am I having a frogsistential crisis??

Tried a new one called Greedland earlier, a sci-fi 'aliens Vs human shaped battle suit' that may or may not have a human inside. HUD appears unoptimised for consoles but looks and plays good enough with what appears to be a fair bit of content and upgrade customisations. May need some more baking time, but it did briefly mention base defense I think, interesting to see how that fares out compared to something like Riftbreaker. Wait, I forgot Riftbreaker exists! That's another will have to redownload, but must remember not to fall asleep while playing too late again cos the aliens will come and will dismantle your whole kingdom as the game autosaves like dark souls noticing your character anywhere near a precarious ledge.

'Yet Another Zombie Survivors' - One last survivors game of interest is kinda strange one for console, being just a demo with no release date/price like at all. Haven't reached whatever the content limit is yet neither. Tho tbh the name and screenshots don't look that enticing, likely wouldn't have played at all if it wasn't free. But it has a morish upgrade loop and a cool feature where if you have no buddies to co-op with, you can pick up other survivors/classes who join and meld one with whoever you started with, bringing all their moveset and upgrade paths into gameplay, earning xp themselves too so perfect for leveling multiple characters. Wish the camera angle was slightly higher though to see potential hitboxes properly, especially in the first level being a dark grubby foggy parking lot also visually very unenticing. Yet somehow there's enough going on for even my shallow ass to keep returning. Is it early access? A social experiment? What's going on, Devs lol?

Oh a majorly poor decision I made is touching the right thumbstick at all. Cos it reacts like a twin stick shooter at any touch, and these soft supple human brains are nothing compared to the autoaim survivors default control scheme from not touching the right thumbstick at all. It took waaay longer than am willing to admit before realising why the game was kicking my ass. Perhaps by reading this, future people can avoid such shame, hah!
 
Last edited:
  • Like
Reactions: NerfedFalcon

ExtraWildGames

Elite Member
Jun 11, 2024
295
205
48
ok no bullshit, I do not like those new Star Fox designs. They genuinely look pretty bad to me. It's not even a close replica of original SNES Starfox designs with the animatronics.

They all look like some art college students' final Maya project or some shit.