One teeny little thing Vampire Survivors still does that none of its inspired - for better or worse - copycats seem yet to provide, even as a buried option toggle, is allow you to use the right thumbstick instead of - or as well as - the left to move. Do not underestimate the need to be able to swap your free hand at any point, future Devs or patchers...it's solves many things. Many things! Sometimes a sandwich or a cookie needs to dealt with by the other hand, you know. And we don't have time pause no time to pause not for a simple bite do you realise we only have one slowly dwindling life till the eternal void removes us for good from the curse of consciousness?? No pausies!
And low-key I hate that I've become this person now, but the simpler graphics and camera angle on vampire survivors just makes it so much easier to spot the important stuff like gems and weapons and even just enemy hitboxes. Still really good copycats fail to meet this standard when they have pleasant 3D graphics, they also move the camera down to a more isometric adjacent angle that combines with 3D art style choice to make identifying these factors more hassle than is warranted. Now, look, it isn't impossible, it can be done with tweaks to artsytle and presentation, but none seem to have yet bothered. This isn't being a purest, it is merely a baffling blind spot am confused why it remains holding back each new contender for the subgenre.
Also weapons haven't really grown more ambitious, there are some truly crazy eye candy abominations in vampire survivors, especially the evolutions. However, aside maybe some of Entropy Survivors perhaps, there's still a lot of unimagination and basic dull human weaponry with predictable effects making up the majority of experience in newer games since. These aren't issues to do with the game being out longer like amount of content, budget, polish, etc They're kinda the foundational package.
By now I would've expected at least one competitor to have exceeded the original, yet it seems sadly not?