Video game critics are horrible at critiquing story and writing and their reviews are basically useless in that regard. The amount of games I've seen get praised for writing and have shit writing is ridiculous. Remember Adam Sessler having a hard-on for Heavy Rain back in the day saying, "If you care anything about videogames at all you must play Heavy Rain".
I've yet to see a reliable consensus and clarity on what constitutes "good" story or writing from any corner of the internet. I'd trust the average critic over the average poster or commenter any day because at least they try to explain it, and not just declare "this has bad writing!" and move on.
It is illogical to declare story, narrative, and character for games that way one would passive media (i.e., movies). It is also immature to conflate a game story that doesn't affect one person as objectively "bad." It is also silly to use one example from one review of an old-ass game to condemn the entire practice of reviews.
One of- if not, the most- common game narrative structures is for the player protagonist to save the world by defeating a series of villains until defeating the master villain. On its own, this is one of the most boring, tired story structures. It is perfect for video games because it sets up a direct and tangible goal for the player. And yet I see so many criticisms of so many games about the story being "cliche."
It also seems to me that so many of the games beloved by the reactionaries shitting on games like Mixtape- i.e., Crimson Desert, Stellar Blade, Pragmata- have stories that are either full of cliches or have gotten reasonable criticism.
u/Brokencontroller offered criticism of Mixtape's story/writing that I very much disagree with but at least he explained it so I have no issue with it, just respectful disagreement.