Tiny insignificant details in games that really impressed you

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Johnny Novgorod

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Lots of this in Lorelei and the Laser Eyes:

  • The fact that your character has a pocket calculator, so you don't have to break immersion by pulling out your phone irl to do any math (and there's lots of math).
  • For no particular reason, other than your inventory happens to be a (ludicrously capacious) purse, it contains a pack of tampons. You never actually use them for anything, but you get a bit of history trivia if you hover over them.
  • You also carry a Game Boy like system that plays remakes of all of the devs' previous (free) games, just for the hell of it.
  • You can go to your car and turn on the radio and there's at least like an hour of original score playing non-stop - even though you can't drive anywhere, or have any reason to stay in the car for that long, ever.
  • There's a remarkable level of detail (and period accuracy) going into the creation and description of nouvelle vague film and objet trouvees. Mechanically sometimes all you really "need" from a film poster is a runtime or year of release but the game makes sure all of them feel real and lived-in.
  • Whenever you playtest one of the three PS1-era puzzle games, controls revert to tank controls, which is a nice touch.
 

Worgen

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Whatever, just wash your hands.
In Robocop Unfinished Business. You find these cryoguns and when you shoot them they essentially shoot a freeze rocket. The impact from it does a big freeze blast that ends up with all these jagged ice crystals everywhere and unlike most parts of combat, these stick around so you could have a whole area covered in ice. Its neat.
 
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NerfedFalcon

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In both versions of Resident Evil 4, the 'villager' type enemies will frequently shout '¡Un forastero!' (lit. 'An outsider!') upon seeing Leon, among other things. In the remake specifically, however, around the fourth chapter, they'll start shouting '¡El forastero!' (lit. 'The outsider!') instead, or even '¡Los forasteros!' (guess) if Ashley is also there.

The whole point of the Ganados as enemies is that they're smarter than regular zombies despite the whole 'creepy cult/hive mind' deal, and the remake having them learn about Leon as he progresses drives that home.
 
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NerfedFalcon

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In the original Resident Evil 2, on the Leon A route (possibly also on B but I'm not certain), after Ada attempts to threaten Leon into giving her the G-Virus sample, you can check her gun where it fell to the floor after the cutscene. It isn't loaded.

In both versions of the game, the car in the opening cutscene will rotate 180 degrees before crashing depending on whether you took Leon A or Claire A, in order to put Leon and Claire on the correct route each as they dive out of the car.

In the remake, depending on if you use Claire's regular or alternate (based on the 1998 original) costume, Sherry will correctly be wearing Claire's jacket or vest respectively during the final section.
 
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NerfedFalcon

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Every game with a rock-paper-scissors mechanic that's color-coded such that red beats green, beats blue, beats red. Most 'serious' gamers are probably at least aware of Pokemon even if they're never played one themselves, and the Grass-Fire-Water triangle is so foundational to that series that being able to just transfer it into (almost) every game is a big step up on learning something new.
 
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BrawlMan

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Rushing Beat X has a ton of shout outs to past Jaleco titles. The game itself also doubles as a sorta successor to their arcade game, 64th Street: A Detective Story. RBX heavily uses the throw goon into background to reveal items or money. It's straight out implied in story mode that both the Rushing Beat series, and 64th Street take place in the exact same universe. The only difference being 64th Street takes place in the 1930s, while RB takes place in a futuristic San Fransisco.
 

NerfedFalcon

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In the wrecking ball section in Resident Evil 4 Remake, you can weaken the wall by throwing heavy grenades at it before Ashley swings the wrecking ball, allowing her to break through in a much shorter time. If you have enough of them, or a rocket launcher, she can even break it on the first strike, letting you escape the area and move on much quicker. (Note that it only works if you use the explosives after the sequence starts, however; using them too early will just waste them.)

In NG+, you can also use a sniper rifle to shoot the church's bell from the village square and skip that battle entirely.
 
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Drathnoxis

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Mewgenics does something similar; if you quit in the middle of a battle, the game will revert to before it started, but Steven, a character from another game by Edmund McMillen called 'Time Fcuk'[sic], will appear and call you out on it. There's multiple layers to this:
-Time Fcuk is a game about time travel, so naturally Steven would recognize that you're committing temporal shenanigans.
-He directly compares himself to Mr Resetti during the initial sequence.
-Afterwards, he says he will let you have one reset per run, with any subsequent attempts applying increasingly severe consequences, up to Steven taking away your controls and (badly) auto-playing the remainder of the run.
I think I need to deduct points on this one because he threatens you even if you choose "save and quit" from the menu during combat. I wasn't even trying to cheat, the fights are long and I needed to stop playing, chewing you out for trying to save and quit from the menu is kind of dumb.

Worst part is, it doesn't actually save your game and you need to restart the battle from the beginning.
 
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BrawlMan

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One detail I am sad the later mainline games didn't bring over from (Super/Ultra) Street Fighter IV, is the "oh shit!/oh crap!" face characters make when their opponent activates their ultra combo. They're hilarious and genuinely funny! Some of the characters make the goofiest expressions. They will make the expression, and it is possible to block the attack, if you're fast enough or already read your opponents move.

ULTRA STREET FIGHTER IV_20260518211501.jpg
ULTRA STREET FIGHTER IV_20260519222011.jpg
ULTRA STREET FIGHTER IV_20260520001900.jpg
ULTRA STREET FIGHTER IV_20260519223137.jpg
 

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BrawlMan

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In SSFIV and beyond with the updated versions, certain characters from III or 3rd Strike are able to have all of their Supers, albeit under different names or circumstances. Makoto for example, has all three of Super Arts. Her nut punch super and her jump kick super are her Ultra Combo I & II respectively. While her install super is tied to her Super Bar, and can be activated when full. The only difference is now she's allowed block when using it, unlike 3rd Strike, but still will give and receive double the damage.