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gorfias

Unrealistic but happy
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May 13, 2009
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Yep, it was for the N64. I played it as a kid so its always a bit nostalgic (alongside Banjo Kazooie, Mario 64, Donkey Kong 64...). Now playing on the Switch's N64 player.
I downsized recently and had to get rid of about 2/3s of my gaming stuff and accidentally sold my OG Xbox One with a Rare Replay disc still in it. Just bought it again as I do want Banjo Kazooie and Perfect Dark again. Collector in me. Wife's going to kill me but its worth it!

 
Jun 11, 2023
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Alright chat Sekiro is 50% off. If anybody wants to endorse or poo poo the game now is the time.
Of course I’ll endorse it lol. It basically flips the “action-rpg” genre FROM is typically known for, so the learning curve is initially steep on the skill side, but just keep in mind it’s essentially a rhythm game with a bit of tug of war feel to the boss battles. Traversal is also fun. Quicker than usual platinum for their games too outside of roughly a day’s worth of grinding for a skill tree trophy, depending on the farming method.
 

Worgen

Follower of the Glorious Sun Butt.
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Whatever, just wash your hands.
Alright chat Sekiro is 50% off. If anybody wants to endorse or poo poo the game now is the time.
Its really good, but also has some damn hard fights in it. It is lacking the variety of the soulsborn games, since you have one primary weapon. The ninja arts help mix things up, but it is all katana all the time. The parring is more interesting then it is in dark souls, which is good since you are doing it a lot.
 
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Worgen

Follower of the Glorious Sun Butt.
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Whatever, just wash your hands.
Mina the Hollower is quite good, but it is much harder then expected. But, that might be because of my choice of the daggers as a starting weapon, they are quick to attack but short range and when you hit something you have a bit of knock back, so its not hard to push yourself into a pit and aggressive enemies make getting close dangerous. I do feel like part of the difficulty is just learning the game, but its still surprising how quickly it hits. You level up like in Zelda 2 and bones, which are both currency and your level up material are pretty common and even respawn so you can just farm levels if you really want.

One weird aspect is that the map does feel a bit patched together, like there are some parts that have an odd flow feeling, but I also wonder if I would have noticed that without the news of it being delayed from last year for similar sounding issues. Either way, not perfect but pretty damn good so far. I guess my last comment is that while the music is quite good and fits the game, so far there isn't a banger like 'Strike the Earth' from Shovel Knight.
 

Johnny Novgorod

Bebop Man
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Feb 9, 2012
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Finished Blast Brigade. It's a B tier game with C tier peeves that make me never want to play it again. The whole module system sucks. There're six tiers of modules, each accomodating four modules tops, and you can only activate one module per tier at a time, so long as you have a battery to assign to the tier. So find a battery, activate a tier, pick a module. You can't move modules from one tier to another so most of the time you're choosing between two equally great but impossible to reconcile upgrades, or simply picking the one that sucks the least. Many have confusing descriptions. "Do 20% more damage when enemies are nearby", "Do 30% more damage when enemies are far away". How close, how far away? The game also likes to make you hoof it back to camp after finishing up a region. Sometimes I'd rather suicide because it was more efficient to sacrifice the (mostly useless) money and respawn at a faraway checkpoint, which is good for speedruns but never great design. Then there's the fact that you're only allotted 1 main, 1 support weapon at a time (out of 6 choices each), and all 4 characters you can switch to share the same loadout, which feels like a waste.
 

Gergar12

Elite Member
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Apr 24, 2020
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I am replaying Battle Nations again after leaving it. I used human wave/war of attributions to get into the top 3-3.5% of players back in the first boss strike, missed the second one, and now I am trying to repair my vehicles, and heal my units. I basically play like I am Russia in those guild PVE events.
 

The Rogue Wolf

Stealthy Carnivore
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Nov 25, 2007
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Stalking the Digital Tundra
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I have freed Radahn's horse from that enormous butt of his. I don't think it was my extreme levelling that did the job; there was just one run where I seemed to do more damage and he didn't retaliate the ways he normally does. Whatever; job's done and it's time to do some spelunking in a meteor strike site.
 

Worgen

Follower of the Glorious Sun Butt.
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Whatever, just wash your hands.
I have freed Radahn's horse from that enormous butt of his. I don't think it was my extreme levelling that did the job; there was just one run where I seemed to do more damage and he didn't retaliate the ways he normally does. Whatever; job's done and it's time to do some spelunking in a meteor strike site.
You can also just keep summoning guys and let them do all the work.
 

Bob_McMillan

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Aug 28, 2014
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Gotta say, the cuffed pants and shoes combo look fucking weird. At least from that angle.
It's pretty much how everyone under 30 dresses up for the office these days.

OT: I was going to be a good older brother and buy the new Lego Batman game for my siblings back home, my PC there is literally gathering dust with no one to play it. But what the actual fuck, it is more than FOUR THOUSAND PESOS on Steam?!? 007 First Light is literally half the price, at PHP 2200.

And yeah, yeah, PHP 4000 is actually less than USD 70, but fuck's sake man, most AAA games go for P3500 (which is already an insane price in my opinion). Makes me wonder who the numbskulls are doing all this regional pricing.
 
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NerfedFalcon

Level i Flare!
Mar 23, 2011
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I have freed Radahn's horse from that enormous butt of his.
Fun fact: The reason he learned gravity magic was so that he could continue to ride his tiny horse, who would otherwise be unable to carry Radahn's weight.

OT: Well, I was gonna play Mina the Hollower, and even bought it, but then I decided I'd rather start Silksong again while Nine Sols is still relatively fresh in my mind so I can do a proper comparison of them. Haven't gotten that far into it, but I can say that I think Silksong "gets started" a little faster; while I don't dislike the opening village section in Nine Sols, I could see people wanting to skip it on repeat playthroughs, while reaching The Marrow only takes a couple of minutes and then the ball is already rolling.
 

Worgen

Follower of the Glorious Sun Butt.
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Whatever, just wash your hands.
Well, I have been playing a bit more Mina and a bit more Clair, but a new league started in Path of Exile 2 so... that has locked me in again. This time I'm doing the merc and hes pretty fun with his different ammo types and nades. My last league was the druid, before that was the amazon? The huntress offshoot thing where you could pokemon monsters.
 
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Johnny Novgorod

Bebop Man
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Feb 9, 2012
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Going through my backlog, decided to play Child of Light. The cutesy Ubisoft storybook RPG from a million years ago. Even the uPlay function is dead on the thing.

You play a mostly dead princess who wakes up in a fairyland and is tasked with waking up the sun and moon or some such. The storybook presentation is indeed very cute; the incessant rhyming, for every single line of dialogue is tortured into a rhyme, not so much.

The sorta-turn-based-but-not-quite combat system is interesting. There's a timeline at the bottom of the screen that keeps advancing characters towards the point of selecting an action and the point where they carry it out. Nominally you want to hit the enemies between those two points, sending them back in the timeline and withholding them from attacking just yet. Facilitating but also complicating things, you move around a sprite with the (limited) ability to slow down individual enemy progress, which lets you time your attacks for maximum efficiency. Thing is you never know which of your characters is being targeted by which enemy, and with a maximum of two characters on your side vs three on theirs you're always at a disadvantage and taking damage is somewhat inevitable. In theory you should be able to interrupt the enemy forever, but that also goes the other way.

The difficulty is odd. The game is clearly designed around what the game calls Expert difficulty, with the only other option - Casual - being also clearly geared towards the more obvious audience for the game, which is kids. A middle ground would've been appreciated. Picking between "plays itself" and "randomly unfair" speaks to bad design.
 

bluegate

Elite Member
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Dec 28, 2010
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The sorta-turn-based-but-not-quite combat system is interesting. There's a timeline at the bottom of the screen that keeps advancing characters towards the point of selecting an action and the point where they carry it out. Nominally you want to hit the enemies between those two points, sending them back in the timeline and withholding them from attacking just yet. Facilitating but also complicating things, you move around a sprite with the (limited) ability to slow down individual enemy progress, which lets you time your attacks for maximum efficiency. Thing is you never know which of your characters is being targeted by which enemy, and with a maximum of two characters on your side vs three on theirs you're always at a disadvantage and taking damage is somewhat inevitable. In theory you should be able to interrupt the enemy forever, but that also goes the other way.
If you happen to enjoy the battle system and are into JRPGs then I can highly recommend Grandia for the PS1/Sega WhateverSystemName.

Edit; I meant Grandia, not "grandma"...
 
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