Finished Blast Brigade. It's a B tier game with C tier peeves that make me never want to play it again. The whole module system sucks. There're six tiers of modules, each accomodating four modules tops, and you can only activate one module per tier at a time, so long as you have a battery to assign to the tier. So find a battery, activate a tier, pick a module. You can't move modules from one tier to another so most of the time you're choosing between two equally great but impossible to reconcile upgrades, or simply picking the one that sucks the least. Many have confusing descriptions. "Do 20% more damage when enemies are nearby", "Do 30% more damage when enemies are far away". How close, how far away? The game also likes to make you hoof it back to camp after finishing up a region. Sometimes I'd rather suicide because it was more efficient to sacrifice the (mostly useless) money and respawn at a faraway checkpoint, which is good for speedruns but never great design. Then there's the fact that you're only allotted 1 main, 1 support weapon at a time (out of 6 choices each), and all 4 characters you can switch to share the same loadout, which feels like a waste.