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Gordon_4

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What is this bullshit? I know most millennials and zoomers don't know how to tie ties. I don't. (I never attended a wedding or funeral.) But why would you acknowledge that in James Bond? James Bond doesn't have to be us; he is supposed to be better than us.



Edit: "Didn’t NuBond serve in the British Royal Navy? He would have undoubtedly had to known how for evening formal wear."

Oh, and British school boys wear ties.
To be honest I’m not sure how true that still is at least with government schools in the UK. I know most schools we’d call private certainly do, but they wear long ties so they’d be tying Windsor and Half-Windsor knots. A bow tie is an insanely different animal and honestly, I’d be shocked if anyone, military service or otherwise, under the age of 60 knew how to tie one.
 

Ezekiel

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To be honest I’m not sure how true that still is at least with government schools in the UK. I know most schools we’d call private certainly do, but they wear long ties so they’d be tying Windsor and Half-Windsor knots. A bow tie is an insanely different animal and honestly, I’d be shocked if anyone, military service or otherwise, under the age of 60 knew how to tie one.

Regardless, Bond is sophisticated. He would have attended numerous formal events where he mingled with the upper class.
 

Gordon_4

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Regardless, Bond is sophisticated. He would have attended numerous formal events where he mingled with the upper class.
Fair point, I'd forgotten about Mess Dress uniforms, but from what I read they're optional wear most of the time and are generally worn by commissioned and non-commissioned officers. The position the Steam blurb gives Bond - assuming they didn't fuck it up - is one where you start as enlisted man and spend your day in the enlisted mess which is infinitely less formal than an officer's mess. Doubly so aboard a ship at sea.

And as for the upper class? If Bond's in the navy as an enlisted, then he's either not upper class himself at all OR is deliberately rebelling by going in as enlisted to thumb his nose at his own social class. But that's possibly outdated thinking on my part.


Of course, there is the possibility, that this is all a bit of a gag at the expense of the fact that this is a James Bond who doesn't look older than about 25, meaning he was born in the year 2000 (assuming the game is based current day) when the formal fashion of the bow tie, outside of extremely niche circumstances, has long fallen out of fashion. Just saying.
 
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Gotta kinda wonder is Cory drugged, or is it just the long hours after so many years of this gig.
 

Ezekiel

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It bothers me that they switch aspect ratios for cutscenes, especially in cinematic games. Almost all devs do it. I know what's gonna happen if I play this on my ultrawide monitor. Either the letterboxed cutscene will be even wider than on 21:9 displays, ruining the compositions and leaving too much dead space, or the cutscene will have borders on all four sides, like in Red Dead Redemption 2.
Turns out it's the second one, again. The picture is in a windowbox. Lame. Stop letterboxing cutscenes!

"Ultrawide Cutscene Pillarboxing Fix" by MarvelousMod on Nexus Mods:

https://www.nexusmods.com/007firstlight/mods/42



Correct 21:9 aspect ratio. If only it filled the screen.



Incorrect!

This is not actually a fix. The cutscenes were already in 21:9. Removing the pillarboxes makes them too wide. Removing the windowbox makes the subject too small. The only answer was what the Ghost of Tsushima modders did, but I don't remember if in the unmodded game the camera pulls back at all after cutscenes end. The field of view remaining the same as the black bars pull away is the reason this game, RDR2 and so many others will likely never be fixed. Again, going from cutscene to gameplay with a constant aspect ratio makes the gameplay feel more cinematic too, whether it's 21:9, 16:9, 16:10 or even 4:3. The switching back and forth takes me out of it, like a Nolan movie, only I pay less attention to it because almost all devs do it.
 

Ezekiel

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I wish I had my computer, but it's in a storage unit. I would post all the errors I took screenshots of while playing Uncharted 4 in 21:9 with the cutscene mod that removes the black bars. In one scene Sully piloted an airplane with no front. I'm sure those errors are here too.
 

Ezekiel

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What a shallow grifter. Can't dig below the surface. Will probably end up criticizing it later for the things that are apparent NOW.



Her too.

My latest "review" of the Survivor trilogy. Notice that I don't mention Lara the character until the end. I wish the game design got most of the criticism, as shitty as the character is. The most you ever get is "no tombs". I try to judge the games on their own merits instead of making the comparisons to what Tomb Raider used to be, to highlight their real failures.



'Terrible third person shooters. I have no idea why they are praised for their shooting. Auto-crouch like a pussy behind cover on one side of the arena and shoot all in the face until it's over. The spaces are rarely progressive like in a real shooter, and the few times they are progressive it's unexciting because of how slow movement is thanks to Lara's forced crouch. All gunmen in games should be upright, so that I can quickly evade in any direction and crouch down behind something if I need to. Sometimes a brute charges forward so that you can axe him in the head, a reminder that these games should have had monsters, wild beasts and psychotic tribesmen rather than so many soldiers who would never do such a stupid thing. The upgrade system made enemies bullet sponges and later pushovers. I would never break the balance in my action-adventure game with such an upgrade system. Far better to continually challenge the player with new enemy types, tactics and scenarios.

'The stealth is too simplistic, with too many easy lock-on kills of enemies so blind and dumb that Crystal Dynamics should not have included stealth. I'm so done with this kind of design. Like, why would I want optional sneaking in Max Payne 4 if Max is just gonna crouch-walk (a stupid position to generally be in because it slows you down) in waist-high grass and take all the myopic, forgetful enemies down with the awesome button? Have the confidence to make a pure action game, fuck. Or actually put in the effort that Hideo Kojima did over decades.

'The pick axe made for tedious climbing, continuing the mistakes of the Legend trilogy and all its conspicuous linear ledges. All the environmental traversal is too assisted, like in Legend. Without the precise, complex platforming of the original games, puzzles are poor: more reliant on Lara's tools (like the powered winch) than on her acrobatics. Jumps are no longer perilous. They never should have dropped the grab button. It should have always been a hold function. No, that save grab that was carried from the Legend trilogy to the Survivor trilogy was no substitute. Tomb Raider has had an auto-grab for twenty years, and it limits the design.

'The collectibles littered all over the maps and the experience points from them clash horribly with the realistic graphics and grim settings. Tomb Raider never should have adopted a realistic art style, because the places she explores are anything but realistic. Although they toned things down in the Survivor trilogy, making the tombs secondary rather than the main draw, the areas still look like playgrounds, especially with all those conspicuous surfaces for your axe.

'Naughty Dog was better at these setpieces than their imitators, and I don't really respect them in Uncharted. The ones in Tomb Raider feel way more like rollercoasters made just for the protagonist, falling apart so conveniently for her. And it all has that magnetic help. I wish I had saved the GIF I saw years ago of a jump over the raging river being redirected by the system in the first game.

'The girl is unlikable. Doesn't want to be there, never really has the confidence an action hero needs, still breaks down and cries in the final game. Too distressed. Visually boring with the standard jeans and too much realism. Lacks the practical backpack of the old games because she has to carry the stupid bow.'
 
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BrawlMan

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Exodus looks to be much more interesting version of Mass Effect. Not a day one purchase, but it feels like playing a 3rd person version of Crysis almost in certain instances, but with new things built on top of the cover shooting.

 

Ezekiel

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If I put a rope in my Tomb Raider game, it would have to be aimed manually. She couldn't just swing it during a jump, like in everything from Legend up to Legacy of Atlantis. I want it to feel more methodical.

I bet she cannot run and gun. The camera will always zoom to her shoulder and she will slow to a walk. All modern third person shooters are the same in that regard. The Max Payne 3, Uncharted (though not very useful there because the hip fire accuracy is too low) and Control-style shooters, where you can run and shoot with the camera in the normal wide perspective and also zoom to the shoulder for tighter aim with slowed movement are in the tiny minority. The first trailer too showed her walk with the pistols.





In both trailers she only fires one pistol at a time for some reason. Do I have any control over that? Only when she leaps back does she fire both.




"This is Lara at the top of her game. She's come through the Survivor era, emerged as a confident, accomplished adventurer..."

We're still pretending that girl's personality completely changed and she ever used two pistols again after the end of the 2013 game? Why are they so obsessed with this shit? She was better mysterious in the original trilogy written by Vicky Arnold (1996 to 1998).
 
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Ezekiel

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Pretty cringe video.


"Lara is a living, breathing woman. She has a very tragic past. With lots of privelage, yes, but there is lots of tragedy and trauma there as well."



"Legacy of Atlantis was our ambition to remake the very first Tomb Raider, and we wanted players to have a way back into, especially players who weren't there for the originals."

What's stopping them from playing the originals? Like I said,

On top of all the ways the gameplay is still not Tomb Raider, it's depressing that they're giving us this same story, AGAIN. The first adventure in a pulp series like this should not mean anything. I mean, it's not like she's starting out, so who gives a shit? She's already well experienced at the beginning of the 1996 game. Tell a new story. The other game is? Yeah, I know. Tell one more new story!
 

Ezekiel

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Basically this:

Oh my god they're doing it again.

Lara Croft doesn't have "tragedy and trauma", she's a bored rich person who blows up UNESCO World Heritage sites for fun and to steal shit and put it in her wine cellar. She rides motorbikes into dinosaurs and says one-liners while killing goons. That's the character's appeal; she's a hyper-competence fantasy who says funny shit.

Look at this Tomb Raider 1 concept art.

These images contain the correct level of characterisation for a woman who exists chiefly to be the player's avatar while they backflip over spike traps and dual-wield uzis. These two images alone are the character. She's carrying two decapitated heads, snarling, and wearing her ridiculous Belt Grenades and Hip-Mounted Rocket Launcher.

Why the **** does everyone do this shit now. The funniest of all time might be MachineGames' treatment of BJ from Wolfenstein, because:

This image literally contains all the character work needed for a man whose entire narrative purpose is to fire a chaingun at Nazi mutants. Anything you add to it actually subtracts dramatically from the experience.
They're so incompetent. Beginning with the childhood and father figure in The Last Revelation (which I did not finish), everyone after the original trilogy has taken away from her character, for naught. They will never understand her appeal.
 
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Zykon TheLich

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Basically this:



They're so incompetent. Beginning with the childhood and father figure in The Last Revelation (which I did not finish), everyone after the original trilogy has taken away from her character, for naught. They will never understand her appeal.

Wow...there's something very cock n balls about those grenades etc. No? Just me?

Also, that post link does not take me where I expected. Some names I've not seen in a long time there.
 
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