GRAND THEFT AUTO 6 OFFICIAL TRAILER (DECEMBER 2023)

Recommended Videos

Bob_McMillan

Elite Member
Aug 28, 2014
5,769
2,302
118
Country
Philippines
Man they really can just do whatever they want now huh. Their communication with this game has been fucking awful and yet there doesn't seem to be any urgency with addressing it. And why would they? The article says that 70% people voted that they would drop 100 bucks on this anyway.
 

FakeSympathy

Elite Member
Legacy
Jun 8, 2015
4,526
4,423
118
Seattle, WA
Country
US
Man they really can just do whatever they want now huh. Their communication with this game has been fucking awful and yet there doesn't seem to be any urgency with addressing it. And why would they? The article says that 70% people voted that they would drop 100 bucks on this anyway.
Yep.

It's kinda ingenious marketing strategy, all things considered

1. Sort-of allow leaks to happen way before annoucement to start stirring that hype pot
2. Release a trailer, with an actual gameplay and actual release window, so it generates hype
3. Delays a bit, because they now the hype is through the roof
4. Lock the actual cool stuff for the $100 edition, because again they know people are gonna go bonkers
5. Let all the rumors happen, confirm/deny the said rumors like a week later. They are in no rush
6. Profit

And unlike Bethesda, they know when to release trailers
 

CriticalGaming

Elite Member
Legacy
Dec 28, 2017
12,182
6,394
118
I've been seeing reports that GTA will not run at 60FPS on ANY console including PS5 Pro. Which is just...fucking yikes.

Digital store products cannot be refunded once downloaded, which means day 1 players will get a game that runs like shit and will not be able to return the game in any fashion. Which is exactly why GTA 6 is not making a physical disc. A Disc can be returned, but GTA 6 is launching in a way that will prevent early buyers from refunding it.

Sounds scummy to me.
 

FakeSympathy

Elite Member
Legacy
Jun 8, 2015
4,526
4,423
118
Seattle, WA
Country
US
I've been seeing reports that GTA will not run at 60FPS on ANY console including PS5 Pro. Which is just...fucking yikes.
Just how many polygons are they jamming into Lucia's hair physics?

GTA V release on xbox 360 and PS3, IIRC, were also like this. It took an entire new generation of consoles to get the game running on 60 fps, and I remember the PS4 and XB1 release adding many more features.

.......Oh fuck, is that what they are scheming? Making people buy the game AGAIN?
 
Last edited:

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
35,252
14,415
118
Detroit, Michigan
Country
United States of America
Gender
Male
Physical forever. Hope you like taking it up asses for another 10+ years GTA fans. You did it yourselves. Have fun with that. I'll be playing kick ass action games, I can get physically.
 
  • Like
Reactions: FakeSympathy

FakeSympathy

Elite Member
Legacy
Jun 8, 2015
4,526
4,423
118
Seattle, WA
Country
US

Fuck you too, Rockstar.

I'm not buying the game anyway, but this might set a dangerous precedent for other companies.

This is basically how the PC gaming market started to go downhill twenty years ago. Fucking Steam codes inside boxes.

Being able to download a game should always be a convenience, not the default. Aside from poor independent developers.
And just around the time when this bombshell dropped, this also happened a few days later

...Man, the timing couldn't have been better (or is it worse?)
 

FakeSympathy

Elite Member
Legacy
Jun 8, 2015
4,526
4,423
118
Seattle, WA
Country
US
Just how many polygons are they jamming into Lucia's hair physics?

GTA V release on xbox 360 and PS3, IIRC, were also like this. It took an entire new generation of consoles to get the game running on 60 fps, and I remember the PS4 and XB1 release adding many more features.

.......Oh fuck, is that what they are scheming? Making people buy the game AGAIN?
A thought just occured;

Let's say someone buys the ultimate edition on ps5/Xbox Series X. It's running on 30 fps because of the graphics, game is massive, etc....

Then the next-gen consoles get released, R* releases the "next-gen" versions, and the same person gets the standard edition this time.

Do they get locked out of the contents in the original ultimate edition they bought?
 

Ezekiel

Elite Member
May 29, 2007
2,334
781
118
Country
United States
Rockstar is lucky they have such weak competition.

The first games we bought for the PlayStation 2 were the fun and frequently replayed Metal Gear Solid 3 (after enjoying The Twin Snakes) and GTA: San Andreas. They were released within a month of each other. Later on I enjoyed the 2004 games Half-Life 2, Gran Turismo 4, Paper Mario TTYD and (many years later) Sly 2. I only dabbled in Sims 2 at the time, and my PS3 broke before I made much progress in the port of Ninja Gaiden ten years later.

Quarter 4 of 2026? I guess I'll play the generic looking Control Resonant and GTA VI eventually. Can't say I'm excited for either of them. From earlier in the year, I may still play Resident Evil: Requiem. Oh, and I've heard too many good things about Subnautica not to try out the series at some point. I wish it were in third person view. Wait, the sequel has a silent custom protagonist? Not that interested then.
 

Ezekiel

Elite Member
May 29, 2007
2,334
781
118
Country
United States
I forget about it, I become numb, but the lack of realistic crashes is pathetic. I crash at full speed into oncoming traffic and neither car flies "alley oop" over the other and gets shredded.


They just slide a few meters and spin. This is such an obvious feature in a game called GTA, and you would think Rockstar would have already exploited it with their physics engines.
 
Jun 11, 2023
4,426
3,034
118
Country
United States
Gender
Male
I forget about it, I become numb, but the lack of realistic crashes is pathetic. I crash at full speed into oncoming traffic and neither car flies "alley oop" over the other and gets shredded.


They just slide a few meters and spin. This is such an obvious feature in a game called GTA, and you would think Rockstar would have already exploited it with their physics engines.
That clip doesn’t appear to have anything to do with your post about crashing. What game are you referring to; still on SA? Rockstar didn’t have Euphoria until GTA IV IIRC, and it was downgraded in V because of aging hardware and adding too much memory-hogging crap to the game’s design.
 

Ezekiel

Elite Member
May 29, 2007
2,334
781
118
Country
United States
That clip doesn’t appear to have anything to do with your post about crashing. What game are you referring to; still on SA? Rockstar didn’t have Euphoria until GTA IV IIRC, and it was downgraded in V because of aging hardware and adding too much memory-hogging crap to the game’s design.
That clip has everything to do with my post about crashing. If you crash into an oncoming car at full speed, one will likely shoot up into the air, and it might be an "alley oop." It might flip over and land on its roof facing the other car, like in the only car on car crash I was in. There should be lots of debris. I know when Euphoria started. It's well passed time they expanded their physics to spectacular crashes.
 

Ezekiel

Elite Member
May 29, 2007
2,334
781
118
Country
United States
I got an ultra wide monitor two days ago and am now discovering how support is handled in different games while trying not to become one of the annoying ultra wide elitist complainers I talked crap about. RDR2 has ultra wide built in and the cutscenes are in a 21:9 ratio, but the idiot designers kept the black bars at the top and bottom as if played on a widescreen TV. Black bars used to differentiate between gameplay and cutscenes has been a staple of video games forever, but I really don't think it's necessary in most cases.

https://steamcommunity.com/app/1174180/discussions/0/1741140686417123275/

"I'd kinda like to remove the side borders with cinematic mode, but with cutscenes I get why they're there. Like with a lot of scripted stuff, there's probably things you're not supposed to see past the camera. Haven't used the FOV mod, so not sure if this is definitely the case or not."

Things you're not supposed to see? No, fool, the cutscenes are already in ultra wide. The person after him recommends a mod that removes the pillar boxes and letterboxes, but that's not a fix. That just creates more of a fish eye effect where the subjects are in the center and surrounded by vast empty space.

https://community.pcgamingwiki.com/...-redemption-2-ultrawide-multimonitor-fov-mod/



Don't like the game and its cutscenes anyway, but had to say it.
Have to admit that this shot is picturesque. So why the hell didn't they zoom in on the 21:9 picture until the black borders disappeared and my 21:9 screen was filled, as an option?

When I turned off the subtitles in GTA III, I noticed that there is a widescreen option. In the PS2 version. I could have played Vice City and San Andreas in widescreen too. Though, my laptop is 16:10, so I didn't lose too much picture. Anyway, I checked what they did in terms of aspect ratio in the cutscenes in Vice City and San Andreas. Haven't yet in III. In Vice City (screenshots 1 and 2), the top and bottom are cut off. But you know what impressed me? San Andreas does exactly what I have been saying GTA V and Red Dead Redemption 2 should have done and what GTA VI should do for 21:9 monitors. The letterboxes of the 16:9 San Andreas cutscenes are removed and the picture is maximized onto the 16:9 display, preserving the original aspect ratio of the cutscenes for seamless transition between gameplay and cutscene. Rockstar just needs to do that again for the 21:9 cutscenes of their new games.






 
Last edited:

Ezekiel

Elite Member
May 29, 2007
2,334
781
118
Country
United States
Grenades in III handy in ways they aren't in later games. One mission I was supposed to access a compound with a truck and kill targets. I instead drew the targets to the perimeter wall and tossed a grenade over. I keep tossing grenades at cars, ending chases easily.

Another mission had me kill several targets in different parts of Manhattan for Yakuza. I couldn't kill the last few because they were in the balconies of a highrise. I had no sniper rifle. So now I make sure to keep sniper rifle, grenades and SMG on hand. Sequels would have provided you a sniper rifle.

Silent protagonists suck.