1.5 Million People Begging to Play Old Republic Isn't Good Enough for EA

Shoggoth2588

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Please EA, let me play Old Republic. Would it appease you, oh masters, if I were to initiate self-flagellation? Oh my betters: Oh, EA. Please shine upon me your fantastic Star Wars infused light so that I may, for but a brief instant, rise above the drudgery of my useless existence. Will that appease thee, oh masters of all that is good in the world?
 

uppitycracker

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wait, really? do they not understand how the MMO market works? Yeah, okay, I'll give them this (and this is being VERY generous): they could, potentially, see maybe 6 million in sales. But subscriptions that maintain activity? I'd wager it'll be closer to 1-2 million (and that is also being VERY generous).

Comparing yer market to WoW is the first and last mistake any developer or publisher will make when creating a MMO. If that's how they're pitching it to investors, they are about to be sorely disappointed.
 

Double A

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Bags159 said:
I don't think their expectations are going to be met. I like Star Wars but certainly not enough to buy a game just because of the franchise. I think they're grossly overestimating the number of people whom are both a gamer and Star Wars fanatic.

Will be interesting to see if the game is good enough to surpass WoW.
I'm both. It's more of a question of those who like Star Wars and playing MMO's, or rather, those who don't mind paying a monthly fee.

I might actually get it if there was no monthly fee, which would void my boycott of EA. So... kerfail.
 

Ladette

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Putting words into EA's mouth eh?

Sounds like they are hoping to get at least 12 million subscribers before plateauing. MMO's aren't like FPS games, you don't just get 12 million the first week, you build your user base over time.

Sounds like EA plans to stick with The Old Republic in the hopes that it pans out.
 

Therumancer

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ZombieGenesis said:
As I've said before, Star Wars isn't a popular brand any more in gaming- its actually pretty infamous by this point. Best choice they made was to call it 'Old Republic' which of course reminds us of the only good star wars games. And not the LAST MMO that Star Wars tried...

Sadly though, for reasons we all know, they aren't going to hit big numbers. Sorry EA, sorry Bioware, but you'll have to settle for a bit of loss with this one.

Well, I'm going to have to disagree here to some extent. For all the criticism they have gotten the "Force Unleashed" games *DID* manage to get a bit of a following, Starkiller became iconic enough to be recognized at cons, and have people cosplaying as him and such. While it wasn't an "OMG" success, it was by no means a failure either.

The "Old Republic" games were of course excellent, but don't forget the "Battlefront" series had a decent following. "Lego Star Wars" was enough of a success to see the idea spun into a variety of lego titles.

I think it's just that there are a lot of bad games that stick in people's minds.

Star Wars "Galaxies" was also hardly a failure. It did a lot wrong, but it's run for a long time and seen numerous expansions. It's also an MMO that nearly everyone in the MMO community seems to have played in one of it's iterations, which is why so many people can use it for examples. Saying that it didn't hold interest, and that there have been better games would be fair, but calling it a disaster is going too far.

It's also noteworthy that "Galaxies" can be considered a part of gaming meta-history, if for no other reason because it saw the first real *successful* MMORPG protest march. Since then safeguards have been put into a lot of games (along with draconian GMing policies when pushed) to prevent similar things. During it's heyday when it had a lot of players, there was an issue with Wookies not being able to use armor, in the original set of mechanics armor pretty much WAS your combat since your abillity to take damage was all important, if you weren't armored you got shredded like tissue paper. All these big, strong, wookies walking around naked like in the movies basically meant that they were unplayable even for fans because they would die if sneezed on by just about any monster of note. The player base pretty much conspired to all congregate at the same shuttle port on all servers and spam to bring them down and get attention. It actually worked, and shortly thereafter we DID see
the armor designed and put into the game.

It was a bigger deal at the time, sort of like the first real massive ISK heists in "EVE Online", however for good or ill it had an influance on how MMOs are managed, and is one of the few cases where we've seen something akin to player solidarity on an issue

The very fact that most serious online gamers at least know what "Holocron Grinding" is and what it refers to sort of shows that SWG wasn't that much of a failure. It just didn't inspire long term love from a huge group of people, and wound up poisoning it's own player base due to going through a total game overhaul that was worse than the broken system it was replacing (and SoE just did not seem to get that).
 

Sennz0r

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Woodsey said:
Oh that's right. My bad, I apologise. Got carried away by the sir claiming BioWare was shooting themselves in the foot, which is actually what I wanted to comment on, then proceeded to throw in an "I agree" so as to pad my post a bit. Upon reading it again I should've picked up they didn't want 12 million people for the beta.
 

Baresark

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InterAirplay said:
Baresark said:
Wow, they think PC users are as dumb as console users. No, most PC people wait for a game and read reviews, especially when it comes to MMO's. If 1.5 million isn't enough to start, then don't bother. I am gonna wait to read some reviews on this game before I buy. Most MMO players have been bitten by an awaited MMO that sucks.

edit: Stop with the comparisons to WoW please, you are sounding extra stupid at this point.
Stop with the comparisons between PC fans and console fans please, you are sounding extra stupid at this point.
Touché. I take it back. But it is idiotic how they are openly competing with WoW. And bad marketing. And what is meant to look like confidence in a product comes off false bravado. It's not helping, and it makes me want to play the game less, believe it or not. All other hatred of EA aside.
 

Woodsey

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uppitycracker said:
wait, really? do they not understand how the MMO market works? Yeah, okay, I'll give them this (and this is being VERY generous): they could, potentially, see maybe 6 million in sales. But subscriptions that maintain activity? I'd wager it'll be closer to 1-2 million (and that is also being VERY generous).

Comparing yer market to WoW is the first and last mistake any developer or publisher will make when creating a MMO. If that's how they're pitching it to investors, they are about to be sorely disappointed.
""We're not that concerned about generating initial demand." "

As in, they're interested in a steady increase in the user-base over time. They're saying that there's no reason why, if they do everything right, they shouldn't apply to a market of 12 million people. EVENTUALLY.

Ignore the author's comments. You're better reading what was written in the Eurogamer article.

Ladette said:
Putting words into EA's mouth eh?

Sounds like they are hoping to get at least 12 million subscribers before plateauing. MMO's aren't like FPS games, you don't just get 12 million the first week, you build your user base over time.

Sounds like EA plans to stick with The Old Republic in the hopes that it pans out.
I would just like to thank you. I've had to repeat the same point to 3 different people in a thread with only ~40 posts so far; glad to see someone's actually read it.

The writer of the article is quoting EA, and then turning around and surmising something entirely different.
 

icyneesan

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1.5 Million people signed up for the beta, and I bet you only 100k of those people will actually get to play. If 12 million people sign up I still bet you only 100k people will get to play the damn game.

LET ME INTO THE BETA EA D:
 

rsvp42

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JediMB said:
Woodsey said:
This is the second arse-y, borderline mis-representative post concerning TOR in 2 days.
I just keep getting disappointed by The Escapist's "journalism" these days. It's like reading a fragging video game tabloid.
It's ridiculous. They're completely misrepresenting what's being said here. NOWHERE DID THEY SAY THEY EXPECT 12 MILLION PLAYERS. THEY'RE JUST TALKING ABOUT POTENTIAL MARKET SIZE. Nowhere in that quote did he say 1.5 million players "isn't good enough." In fact, he was boasting that there was that much interest already. They just said that there's a potential market of 12 million players. That potential exists for any MMO.

Jesus, Escapist, who's putting you up to this? This kind of journalism is sloppy. If you have an axe to grind, please let us know before you continue misrepresenting what companies and studios are saying. I'm as gung ho as the next guy about calling companies out on their shit, but this is just dishonest of you.
 

EmperorSubcutaneous

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TestECull said:
EA you're going to have to pull off a DRM-free miracle if you want me to play it.


And have no subscription fee, which for an MMO usually means it dies in a few months when server maintenance money dries up.
wat

How many MMOs do you know of where this is the case?

Guild Wars has survived for almost 6 years so far without a subscription fee. And LOTRO tripled its revenues after switching to free to play.

If SWTOR flops, on the tail of countless other AAA P2P MMO flops, F2P or B2P will be the model of the future for the genre.
 

Manchubot

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I think the biggest mistake in their plan was trying to go for those that don't enjoy mmorpgs. That genre really is an audience kind of game that there is a clear line between those that like them and those that hate them which is nearly impenetrable. Trying to breach that wall is a bold move that hasn't worked too well for others in the past. A monthly fee is another issue amongst the non-mmo side that even other very well done games like Guild Wars without the monthly fee has failed to capture.
 

rsvp42

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uppitycracker said:
wait, really? do they not understand how the MMO market works? Yeah, okay, I'll give them this (and this is being VERY generous): they could, potentially, see maybe 6 million in sales. But subscriptions that maintain activity? I'd wager it'll be closer to 1-2 million (and that is also being VERY generous).

Comparing yer market to WoW is the first and last mistake any developer or publisher will make when creating a MMO. If that's how they're pitching it to investors, they are about to be sorely disappointed.
They understand the market, but Scott Bullock doesn't understand the article he skimmed. They were talking to investors about the potential size of their target market. A target market does not mean subscribers, just potential subscribers.

EA CFO Eric Brown said the company has "over one million, closer to 1.5 million" people opted-in to be notified of a coming open beta test for the BioWare Austin-created game. "It's a great indicator in the interest level in the franchise," he said.
They're very happy with the response, but for some reason this Escapist writer missed that part.