1000 Things We Learnt From Fallout 3

DeadlyDad

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Aug 23, 2009
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179) Fallout 3 doesn't have the scope or flexibility of Gamma World. We get that. You can shut up now.
 

traceur_

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Feb 19, 2009
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181) Looting corpses is not only socially acceptable, it is generally encouraged.

182) Despite the staggering abundance of guns and ammunition, no one seems to understand the concept of target practice.
 

hazakura

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May 7, 2008
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183) In 200 years every kid will want to be a raider,not a gangster.
184) If you live in a underground,metal vault that is supposed to be safe, something is bound to go wrong.
185) People will worship nuclear weapons and the technology of the past.
 

L3m0n_L1m3

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Jul 27, 2009
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185) Super mutants, no matter how friendly, will not save the world for you.

186) The government plans to create a peaceful society by blasting anyone who questions their methods.
 

Laughing Man

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Oct 10, 2008
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Oblivion is not a Fallout game. *facepalm*
What? The topic was what we learned from Fallout 3, since Fallout 3 was built on the same game engine as Oblivion I learned that of the two games; i.e Oblivion and Fallout 3, Oblivion was the better of the two.

*facepalm for total lack of understanding*

 

TheSentinel

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May 10, 2008
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187).Raiders love to capture people and slowly torture and kill them. Unless it's you. They just try to kill you.

189).You can nail Deathclaws with rocket after rocket, and not slow it down. But hit it with a dart laced with Radscorpion venom, and it can't even walk.
 

madrick11

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Aug 24, 2009
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190. A flimsy kitchen knife can block an attack from a sledgehammer and still be in proper working order
 

Eternal_24

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Aug 4, 2009
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191) Shooting people in the head at point blank range is usually not fatal or even lethal and if you unequip your weapon fast enough there will be absolutely no consequences.