I was reading the article and thinking the exact same thing. If the developer lets me invest just as much time, money, and energy into the experience that I want, I greatly admire them.domicius said:Good story. I heartily agree - and I guess that a move towards smaller (cheaper?) games with paid addons (extra chapters?) might represent the ultimate way to go... and the best way to enjoy the medium too.
I agree. Many games hook me in with their story. But often I start to lose the energy to actually finish the game once the gameplay gets repetitive. Or, as the article says, I've "figured out" the game and can predict what the opponents are going to do, easily counter them, and then move on.donbueck said:On another point, I can't recall how many games hooked me into the story, but I just didn't have the energy to PLAY the game to finish out the story. I suspect that the article is correct; we are going to see shorter, front-loaded, or episodic stories going forwards.
It was done in Assassin's Creed. Sadly people either complained that it was too short or they complained that the side quests made it too long. Apparently many of those who want to reach the end fast also want to explore all the side quests, while many of those who want tons of side quests also want to finish the game NOW. As usual, some people can't be satisfied no matter what developers do.mattaui said:I think success for the game industry lies in creating games that are both. Provide a short single player storyline that enables someone to feel like they 'beat the game', while giving the option to complete a wider variety of objectives for those who want to sink more time into the game.
My thoughts as well.ashtonium said:I have to completely disagree with your viewpoint on video games. I usually choose games specifically because of an extended narrative and view them in the same vein you describe for movies and books. It's an expected point of pride to complete the game (and here I'm using "complete" as you have: finishing the story arc) and it's only the truly poor games that I choose not to finish.
It simply sounds to me like you're trying to play too many games (a problem I must confess to as well). We don't have enough time to read every great book or watch every great movie, what makes us think we'd have enough time to play every great game?
COMPLETELY agree. I play through every game I buy to the end unless it's just a crap game. some games are fun for a little while but in general just aren't all that enthralling. those may well get good reviews, but they just don't have the holding power.ashtonium said:I have to completely disagree with your viewpoint on video games. I usually choose games specifically because of an extended narrative and view them in the same vein you describe for movies and books. It's an expected point of pride to complete the game (and here I'm using "complete" as you have: finishing the story arc) and it's only the truly poor games that I choose not to finish.
It simply sounds to me like you're trying to play too many games (a problem I must confess to as well). We don't have enough time to read every great book or watch every great movie, what makes us think we'd have enough time to play every great game?
but Assassin's Creed's side quest content was boring and tedious in an extreme. who wants to crawl around rooftops for hours killing off the same guards over and over trying to find obscure flags just to say you found them all? I played through all of the old kirby games to 100% completion because I only had to find one doorway to get to that point, and I didn't mind doing so. the same with Super Mario World. today's games pack on hours and hours of tedium for players to sift through as opposed to coming up with actually FUN extra content.Beery said:It was done in Assassin's Creed. Sadly people either complained that it was too short or they complained that the side quests made it too long. Apparently many of those who want to reach the end fast also want to explore all the side quests, while many of those who want tons of side quests also want to finish the game NOW. As usual, some people can't be satisfied no matter what developers do.
I was not anticipating anyone making a reference to Doggystyle. But yes, it is weak, if not quite as weak as that movie.airship said:Your last name is Endo and you walked out of Pineapple Express? That's weak.
I agree. I used to be of the "play the hell out of a game until the disc is too worn to load" mentality, but nowadays I'm more impressed with a tight 4-6 hours experience with no downtime or redundancy. In a way, this is sort of a Portal vs. BioShock debate, and I think even the latter's most ardent fans will admit that you could trim a few hours from that experience.mattaui said:Games seem to have gone one of two directions: Become nearly endless (with tons of sidequests, sandbox play or something like an MMO which never, ever ends), or become almost too short, but very tightly constructed and with a compelling narrative.
I think success for the game industry lies in creating games that are both. Provide a short single player storyline that enables someone to feel like they 'beat the game', while giving the option to complete a wider variety of objectives for those who want to sink more time into the game.
World of Warcraft is a pretty good example of this - there are oodles of things you can do by yourself or with a small group that don't require looking towards beating the end bosses. But at the same time, those intent on grinding towards the end can do so, giving them the satisfaction of 'finishing the game'.
I can't say I finish every game I'd like to, but I do acknowledge a sense of accomplishment to doing so. In fact I tend to organize my games in certain levels of priority.ashtonium said:I have to completely disagree with your viewpoint on video games. I usually choose games specifically because of an extended narrative and view them in the same vein you describe for movies and books. It's an expected point of pride to complete the game (and here I'm using "complete" as you have: finishing the story arc) and it's only the truly poor games that I choose not to finish.
It simply sounds to me like you're trying to play too many games (a problem I must confess to as well). We don't have enough time to read every great book or watch every great movie, what makes us think we'd have enough time to play every great game?