I considered Black Cat [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=262862] for the extra disruption, but with Distress in there, I'd really rather get to choose what they discard. I admit that the 2-drops are a little lackluster at the moment, but I'm open to suggestions!KefkaCultist said:Interesting deck, though I'm not a huge fan of Highborn Ghoul and I think you could probably get something better for a 2-drop. Intimidate just never does it for me.
I do like the white splash though.
Q:
You have eight cards in hand during your opponent's second Main Phase. At what point during who's turn do you have to discard down to seven cards?
A:
At the end of your end step.
I've not had much luck with Endless Ranks of the Dead [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=234430] as yet, but I'm just waiting to see a deck that can wield it effectively. What format are you going for here?RaikuFA said:I'd like to have help with my zombie deck, it uses all the lords to power up tokens from endless ranks, a zombie decks best friend.
Hey, there's nothing wrong with that! Until recently, I was pretty reluctant to extend Zombies out of Black but, even with the influx of new Zombies, the options in Standard are limited in mono-Black builds so I figured I'd branch out and see what happened. I'm pretty pleased with the results so far.Crimson_Dragoon said:I guess I'm just a purist who likes his zombie decks mono-black (plus I like all creatures to be zombies, but even blue zombies feel weird). But yeah, fliers are the big enemies there.
Encaen said:Casual, just playing with friends. Also have a Werewolf, Demon, Goblin and Vampire deckKefkaCultist said:I've not had much luck with Endless Ranks of the Dead [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=234430] as yet, but I'm just waiting to see a deck that can wield it effectively. What format are you going for here?RaikuFA said:I'd like to have help with my zombie deck, it uses all the lords to power up tokens from endless ranks, a zombie decks best friend.
That's fantastic! I am pleased to see that Zombies are making their mark on the format!paronomasiac said:Given that Zombies just won a Grand Prix tournament (and $3500 cash prize), I strongly believe they are already "a stand-out competitive force" in Standard. It's also worth noting that it splashes blue, instead of white (Decklist [http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/eventcoverage/gplil12/welcome#0]).
I have to ask, why would you splash white for control instead of splashing blue for more aggro? Zombies already exists as a tribe that wants to win by turn 4 or 5, and splashing for O-Ring moves that win back a turn or two, and gives the opponent more time to answer the creatures or fly over for the win. I freely admit that Black cannot deal with artifacts, enchantments, or fliers, especially in standard, but in a strongly aggro build, the opponent is at half their life total before any relevant artifacts, enchantments, or fliers are on the table.
If you're really having trouble with fliers, Skirsdag High Priest [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=230794] answers them rather effectively. I know it's not a zombie, but Black has an excellent ability to activate morbid. If the creature kill suite isn't enough, suddenly spitting out a 5/5 flier tends to tilt the balance in your favor.
All fair points! As I mentioned above, I'm not convinced White is the perfect color for a splash, for all the reasons you mentioned, but it allows some flexibility that is not necessarily afforded to other colors. I've played with a few BW token builds as well, but I rather enjoyed the novelty of this.A. Smith said:I think blue is probably more optimal here. With only 16 zombies, gravecrawler isn't always going to be able to recur, and diregraf captain/havengul lich are too good to pass up on. The latter is especially good with Liliana, since in a pinch you can just discard a creature and recur it with the lich.
Your mana base is also more stable with blue (8 duals rather then 4) and you have access to counterspells for all-purpose "removal". Thing is, though, you shouldn't really be all that concerned about dealing with your opponent's threats with this deck... You should basically never run out of fuel, because they're going to run out of O-rings and Celestial Purges eventually. just bash until they die.
One last thing: I'm not sure I like Lingering souls here. It's an amazing card, to be sure, but it's not at it's best here because it doesn,t synergize with the rest of the deck. Against decks with tons of fliers (esper spirits, UW delver, that sort of thing) your fliers will just get eaten by their bigger fliers, and in decks without (basically everything else), you'd probably be better off with another ground guy that can help tilt the balance of the ground game in your favour (allowing tons of damage to go through rather then 2 a turn).
In any case, I still feel BW is an interesting color combo, and this is an interesting example. BW tokens is the deck Wizards has been puhsing the most, obviously, but it's nice to see something different.
Well, in addition to the Zombie lords, I like Grave Defiler [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=4450] can give you some much-needed card advantage!RaikuFA said:Casual, just playing with friends. Also have a Werewolf, Demon, Goblin and Vampire deck
I admit that I love the splash of white to throw Vault of the Archangel [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=270938], and O-Ring is fantastic removal.Encaen said:As to the White, by the time I'm casting O-Rings with this deck, I've already got threats on the board, and I'm just looking for ways to punch extra damage through. Kill spells are great, but not universal, and O-Rings give me answers to things that mono-Black doesn't. I don't want to trade a Zombie for an Honor of the Pure'd Doomed Traveler as a matter of course. White may not be optimal, in general, but it seems to serve my purposes here pretty well.
Oh, absolutely. I guess I'm just biased because my FNMs attract some legit pro players - one of them went to the world championships twice - and I don't have many occasions to play beyond that, so I'm used to a competitive mindset.Encaen said:All fair points! As I mentioned above, I'm not convinced White is the perfect color for a splash, for all the reasons you mentioned, but it allows some flexibility that is not necessarily afforded to other colors. I've played with a few BW token builds as well, but I rather enjoyed the novelty of this.
Not technically true. There's a mono-black zombie druid which can, but the activation cost is in green. His colour is still black, though.Encaen said:no mono-Black spells have ever actually dealt with Enchantments
A good match for the Lich Lord is Undead Alchemist. They're brutal together.Zom-B said:I had a Zombie deck that I'd like to recreated. I based the idea around Lich Lord of Unx, so I had a good splash of blue. I never really got the deck up to snuff, but when it did get going or my opponents were having a bad game, it was pretty killer. Zombie army. I'd like to rebuild it, but have it a little more focussed. My problem is cards. I only have limited cards to choose from, so it's a bit of a barrier to an effective deck sometimes.
I only play casual though, so it's no biggie.
That's not actually correct. Color identity is defined by any mana symbols in the cost and the rules text. (And color identifiers and CDA's.) Quagmire Druid [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=27188]'s color identity is Black and Green. There is no card in all of M:TG which has a color identity of black that can target enchantments.SL33TBL1ND said:Not technically true. There's a mono-black zombie druid which can, but the activation cost is in green. His colour identity is still black, though.