Torchlight Dev: AAA Games Are Stifling the Industry

The Wooster

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Torchlight Dev: AAA Games Are Stifling the Industry


Runic Games CEO, Max Schaefer, blames protracted development periods and inflated budgets for a perceived lack of innovation in the industry.

When asked about the state of the industry in 2012 during an interview with Gaming Nexus, Schaefer responded that although 2011 saw the release of some fantastic games, there's still room for improvement.

"We could still improve as an industry in pushing innovation more than $200 million projects," he said. "We stifle ourselves and our customers with over-produced, 5-year development, derivative games."

It does seem a bit rich for Schaefer to criticize "derivative" games, given that Runic Games' only game thus far has been Torchlight, a game that could be described, if you were feeling spiteful, as Diablo 2 with a pet dog. Schaefer did add that he Runic will develop new IPs in the future, but he wants his team to work on projects one at a time.

"Runic has an independent spirit, a love for game-making, a respect for our customers, and a fierce desire to stay small, nimble, and responsive," he said. "We're not trying to be the next EA, or the next Blizzard. We don't want an empire. We just want to carve out a niche where we can provide great games with incredible value."

He also had some harsh words for the traditional retail model.

"I'll get in trouble for this, but I look forward to the end of boxes and disks," he said. "Kill them with fire for all I care. The retail market has historically starved developers and narrowed the market for available games."

Source: Gaming Nexus [http://gamingnexus.com/Article/Developer-Retrospective-Runic/Item3393.aspx]



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Fappy

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Though I usually agree with Max I have got to say that is last statement missed the mark. I think a lot of developers/publishers forget the fact that an enormous portion of the gaming demographic don't have adequate internet access.
 

Qitz

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Well, he was the former founder of Blizzard North and the lead designer of Diablo II and Lord of Destruction so :p.

He does bring up a point though, when you throw hundreds of millions of dollars at a franchise you don't want to deviate from the path lest you risk not making a profit which then gets your shit shut down.

Triple A game is meaningless anyways when you can have indie devs who put out games like Terraria or Binding of Issac and Super Meat Boy where you can make a great deal of cash and provide an awesome game for little production cost.
 

BrunDeign

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But... well... what about... wait when was Torchlight released? 2009? The Call of Duty manages to release a game with terrifically high production values on a yearly basis!

And yeah Mr. Carter brings up a good point. I don't care if you helped create Diablo II you can't just create the same basic game with updated graphics and sell it as something NEW and (looks at DoTA II) oh wait.

But seriously this is just another textbook case of the pot calling the kettle black.

So come down off the cross, use the wood to build a bridge, and GET OVER YOURSELF.

And give us a concrete date for Torchlight II dammit. While not as bad as these "five year cycles" you're talking about (of which I've seen none that I can remember) a three year cycle is pretty bad these days.
 

ASnogarD

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Believe it or not there are some countries that cannot support digital only, and some of those are large and relatively modern markets.
South Africa is such a market as the country is strangled by a monoplolising telco which is goverment protected ( many ministers have generous shares in the telco ). It has improved since I left but when I last logged on in RSA I was paying roughly £100 / month for a 512 kb dl line with a international cap set at 4 gigs... then it was strangled to sub dial up ( I aint joking, it was geniunely worse than dial up for int. access when you capped out ), but it was at the time unlimited local so guys used all dl different shite then share locally :p
RSA has a fairly large market for computing and video gaming basically having the same equipment as the UK , at a heftier price tag.

Dont forget also there is the providers habit of capping many account types, so the larger part of the market may not be able to download large titles without falling foul of the caps... I believe the US now has issues with many providers capping accounts, or subjecting them to 'fair usage policies' which would kick in after a Steam sale :p
 

Realitycrash

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I'm looking forward to the end of boxes and disks too. Not that it is necessarily a good thing, just that I am curious about how change will affect the market. It's time we shook things up a bit.
 

CardinalPiggles

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Nothing we didn't already know, the triple A industry is stagnate right now.

But it's what we have, so we have to deal with it.
 

BehattedWanderer

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Baresark said:
Less talking, more Torchlight 2 development.
This sentiment exactly. Anyone know when that's happening? He can gripe all he likes, as long as he's working.
 

Lunar Templar

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CardinalPiggles said:
Nothing we didn't already know, the triple A industry is stagnate right now.

But it's what we have, so we have to deal with it.
its kinda why i don't buy more then 2 or 3 games a year, sides, i still have most my old school games, so i deal with it by playing game game no one really knows how to make any more, ya know, one with some originality
 

Keava

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Fappy said:
Though I usually agree with Max I have got to say that is last statement missed the mark. I think a lot of developers/publishers forget the fact that an enormous portion of the gaming demographic don't have adequate internet access.
More and more do, and the sentiment of not having to rely on B&M retailers is strong. Mostly due to the fact that as it stands now it's additional cost and less and less returns ever since trade-in programs became so widespread among the biggest players.

Retailers have way too much power of the game distribution sadly, they pretty much decide on bonus content, on specifics of release date, on exposition they give games, they even influence the prices on digital distribution platforms. If a studio doesn't give in to their demands they will put their game on some forgotten shelf at the darkest corner of the shop where no one looks, and that's when they feel generous.

I'll miss physical copies, sure, I love collecting boxes, but these days hardly any game even has a box to begin with... DVD cases don't really count. The sad thing is small, private game shops will be hurt by it, but then again how many of those are still around with bigger chains buying out everything?
 

Strazdas

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The game costs more to make = higher risk
higher risk = game developers are more careful
game developers are more careful = more of same that works, less innovation
less innovation = staring market creativity.
in a sense, he is completely right.
retailers an distributors have way too much power over gaming industry and therefore well cna do whatever they want. i have been doing things a bit backwards whne it comes to pysical copies. i been buying online, then making a dvd copy myself. (laws in our country allow us to have 1 backup copy of any copyright material we buy incase the original gets destroyed, for example a virus).
 

Thoric485

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"We stifle ourselves and our customers with over-produced, 5-year development, derivative games."

Whut? I'd prefer if it was like that, but the trend now is to push out a rushed sequel every year or two.

I completely agree with his last statement though. Retailers are what pushed big, predatory publishers to the top, because it was hard getting your games shelved otherwise, even if you were Richard Garriott sitting on Ultima VII and Wing Commander.

Thankfully with the rise of digital distribution, good developers can take our money directly, 70-100% of it, instead of the 30-40% they get from retail.
 

lacktheknack

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Grey Carter said:
It does seem a bit rich for Schaefer to criticize "derivative" games, given that Runic Games' only game thus far has been Torchlight, a game that could be described, if you were feeling spiteful, as Diablo 2 with a pet dog.
Why would I do that, when I can call it "FATE with guns"?

BECAUSE THAT'S A FLAWLESS DESCRIPTION.

http://upload.wikimedia.org/wikipedia/en/1/12/Fate_Screenshot.jpg

I mean, they recycled some of the art, for heavens' sakes, and the fishing/gemsmithing/format/etc is all identical to FATE.
 

samsonguy920

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Fappy said:
Though I usually agree with Max I have got to say that is last statement missed the mark. I think a lot of developers/publishers forget the fact that an enormous portion of the gaming demographic don't have adequate internet access.
Except you miss the part where he says
...but I look forward to the end of boxes and disks
He's not saying it should happen now. The only way for boxes and disks to be completely outmoded would be by everyone having access to digital distribution. Then boxes and disks would be completely unnecessary. All publishers would love for that day to occur as it would mean more profits for them.

Torchlight has my full support since it is not taking the way of madness that more AAA publishers like Blizzard are taking in that they sell you a box copy, but then require 24/7 online connection to play their game in single-player.
"But it's not DRM," Blizzard says. "Bullshit," I says. If players really want to be able to share their characters online, then they will either play multiplayer or take the time between sessions to go on and update their online profile. Maintaining an always-on link handicaps the players and makes them vulnerable to having zero access to their entire game when the servers go down.
And they will go down. All it will take is one hiccup in the system, a dilinquent IT employee, a disgruntled employee or customer, or someone who feels they are the next Lulzsec.
And the customer can do nothing but bide their time, since Blizzard already got their money for the game. Games like Diablo 3 aren't subscription based so you can't just end your subscription because of crappy online service from the company. Go ahead and quit playing Diablo 3 because you got screwed, Blizzard won't care. If they suckered you into buying this game, they know they will sucker you into the next. It's the same with Ubisoft. People got screwed playing Assassin's Creed Revelations because Ubi's servers went down. And yet people are oh so excited for AssCreed 3.
Quit being lemmings, people. There are still plenty of good alternatives out there than becoming another cog in the machine. You have no one else to blame but yourself if you let yourself get suckered into being stuck in an online trap. The companies may sound sympathetic, but in the end they don't care. Doesn't matter, got paid.
 

Sylveria

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Grey Carter said:
"I'll get in trouble for this, but I look forward to the end of boxes and disks," he said. "Kill them with fire for all I care. The retail market has historically starved developers and narrowed the market for available games."
Think this guy needs to take a look at the roots of PC gaming when people were self publishing using home-printed floppy discs and manuals sold in plastic bags. Not to mention the "boxes and disks" model is responsible for getting the industry as far as it is.
 

Zen Toombs

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samsonguy920 said:
Quit being lemmings, people. There are still plenty of good alternatives out there than becoming another cog in the machine.
C'mon man! Don't be a lemming! You're PEOPLE not SHEEPle!
*rumble rumble rumble*
Oh god, what's that?



Every time you call someone a lemming,