"In basic design, football is a well-oiled machine. Its rules, incorporating play length, number of plays, number of exchanges, areas required to advance and variations that disrupt a natural rhythm, combine to form a fast-paced action adventure that hits its audience with regular but unpredictable shots of adrenaline at edge-of-your-seat intervals. And from a physical action standpoint, football incorporates nearly every track and field discipline. Small wonder it was one of the earliest game sims."
Erin Hoffman passes a critical game designer's eye over America's favorite sport, and the industry's new favorite game, football.