Hey? I thought they were green, though it's been a while since I played that.Sixcess said:Exploding barrels are grey, not red!
At least according to DOOM, but then I suppose almost everything else in DOOM was red, especially the monsters after you'd shot them a few (dozen) times...
Yeah, seems an odd thing to under over-analyse. Mind you, at least the article is aware they are over-analysing, I can't stand it when people blather on believing they have come up with a great literary interpretation revolving around writing their academic qualifications on their genital and waving them a bout, so to speak.Freechoice said:And the point of this article was...? Barrels explode? Are you trying to justify the red barrel? Do you really need to?
Yep, they're grey, but filled with green stuff that's on fire.thaluikhain said:Hey? I thought they were green, though it's been a while since I played that.
They were making a funny. That was the point.Freechoice said:And the point of this article was...? Barrels explode? Are you trying to justify the red barrel? Do you really need to?
Ah NOLF, so much better than Half Life, you never get the credit you deserve...would you like to buy a monkey?maninahat said:No One Lives Forever took it further. The mooks discuss how the barrels are filled with imitation lava, for decorate the bosses' underground lair. High explosive imitation lava.
The one that always confused me though were those ammo crates that appear in ancient monastaries, insect hives, and in subterranean complexes, hitherto undiscovered by mankind. I can only assume the ammunition served some incidental role to the ancient locust people, and it is a small coincidence that it matches my weapon's caliber. Bit of an oversight on their part, though.
I have Doom ingrained too deep in my mind to forget. Gray ones with green goop that exploded, black ones with unknown contents that were on fire.Sixcess said:I must admit I half thought they were green myself, and ran through a couple of levels to check.
noo.... see, your weapons are designed to use ancient cave artifacts. Not the other way around.maninahat said:The one that always confused me though were those ammo crates that appear in ancient monastaries, insect hives, and in subterranean complexes, hitherto undiscovered by mankind. I can only assume the ammunition served some incidental role to the ancient locust people, and it is a small coincidence that it matches my weapon's caliber. Bit of an oversight on their part, though.
Thank you for reminding me of NOLF. That game was/is an underrated masterpiece.maninahat said:No One Lives Forever took it further. The mooks discuss how the barrels are filled with imitation lava, for decorate the bosses' underground lair. High explosive imitation lava.
The one that always confused me though were those ammo crates that appear in ancient monastaries, insect hives, and in subterranean complexes, hitherto undiscovered by mankind. I can only assume the ammunition served some incidental role to the ancient locust people, and it is a small coincidence that it matches my weapon's caliber. Bit of an oversight on their part, though.
I'm at a bit of a loss myself.Freechoice said:And the point of this article was...? Barrels explode? Are you trying to justify the red barrel? Do you really need to?
I remember that Interview too. I think it where either Crytek or People Can Fly (Bulletstorm) who tried Green Barrels.octafish said:Ah NOLF, so much better than Half Life, you never get the credit you deserve...would you like to buy a monkey?maninahat said:No One Lives Forever took it further. The mooks discuss how the barrels are filled with imitation lava, for decorate the bosses' underground lair. High explosive imitation lava.
The one that always confused me though were those ammo crates that appear in ancient monastaries, insect hives, and in subterranean complexes, hitherto undiscovered by mankind. I can only assume the ammunition served some incidental role to the ancient locust people, and it is a small coincidence that it matches my weapon's caliber. Bit of an oversight on their part, though.
I seem to remember reading an interview with a developer some time in the not too distant past, (probably in the last six years or so) they had used green barrels in their game instead of red but during play-testing no-one shot them despite them having flammable warning signs on them. They went back, did a palette swap to red and play-testers were shooting barrels just like normal. Talk about Pavlovian conditioning...
Anyway, do crates next!