Capcom Looking To Shorten Dev Times

The Wooster

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Jul 15, 2008
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Capcom Looking To Shorten Dev Times


Capcom wants to lower the development times for major franchise installments to 2.5 years.

 "We want to reduce the time needed to develop major titles from the usual three-to-four years to only 2.5 years," Capcom chairman and CEO Kenzo Tsujimoto told investors today.

"Speeding up development will probably raise the cost. But creating quality content will be vital to Capcom's ability to survive by overcoming intense global competition."

Is a game every two-and-a-half years enough to push Capcom into "milking" territory? In comparison, Activision releases a core Call of Duty title every year, and Ubisoft has announced it wants to release its major games on a similar yearly schedule. Currently, the only game in Capcom's stable on track to hit the 2.5 year target is Lost Planet 3. Resident Evil 6 is still expected to take a total of 3.5 years to complete.

Though Capcom's decision to outsource some of its key series to Western developers has thus far resulted in lukewarm critical responses and extended development periods, the publisher will still be relying on outside developers to help it hit its 2.5 year goal.

"For DmC: Devil May Cry, development will require five years due to the time needed to select development companies because of our decision to switch to external development," he continued. "But our goal is to reduce the cycle to 2.5 years for subsequent titles in this series."

Judging by DmC: Devil May Cry's current release date, that means we'll be seeing another version of janky crack Dante as early as 2015.

Source: GameSpot [http://www.gamespot.com/news/capcom-aims-for-more-devil-may-cry-in-2015-6378261]

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Something Amyss

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Dec 3, 2008
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.5 of that will probably be for on-disc DLC of course (even though they've said they were done with it).
 
Dec 14, 2009
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'We'll speed up development time, but we still won't translate any new Monster Hunter games.'

I'll forgive you for now, Capcom, because Dragon's Dogma is fucking awesome.

[sub]I'll forgive you for now...[/sub]
 

gigastar

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Sep 13, 2010
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As long as the quality is still there then i really dont see a reason to complain. Especially if it means we get to see the real Dante again.
 

Flailing Escapist

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Really?

You can't JUST rape the series that has some of my favorite games but you're going to do it every other year from now on? Oh and you're spending FIVE FUCKING YEARS on DmC and it's probably (no, I haven't played it. no, it's not out yet. fuck you) going to be one of the worse games I've ever seen. Seriously, change the fucking name! Just... jesus christ.

FIVE YEARS! Alan Wake took 5 years! I think Silent Hill 2 was done in 2 or 3. I don't think Skyrim took even 5 years. I know Fallout: New Vegas didn't take even 3 years. FIVE Yeeeeeeeeeeeears and this is what we get:


Did you know "Dante's" [loose quotations] attacks will often be in slow motion. SLOW MOTION!!!

He's not even human, people! I mean, come on! They made him more relatable by not making him human. That's what they think of you.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

/Okay, that was a bit off topic but I'm done. Don't talk to me. [sub]Two years? Fucking christ[/sub]
 

MrBrightside919

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The way I see this going is as such...

Less development time to make a game, which could end up meaning shorter games at the 60 dollar price (or more?), which are extended by DLC...
 

Treblaine

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The problem with Capcom games of recent isn't that they haven't been rushed enough or aren't expensive enough.

The problem is they are haemoraging talent like Shinji Mikami. Imagine where Nintendo would be if they didn't have Miyamoto? They have totally lost the spark they had with the games that made them famous and very rich, now they are milking their brands built on talent they couldn't keep.

See, Activision's gamble with one-year cycle works because it launched off what WAS a good game, COD4 had a great and novel single-player with a fresh multiplayer that was a real shake-up from the norm. It's just such a shame they coasted on that for the next half decade.

Capcom are in no position to coast, Lost Planet series has STUGGLED. Resident Evil has lost the spark that was there even in Resident Evil 4 even without the zombies. That Racoon City team co-op game was such a mess. What I want to hear from Capcom is they endeavour to change their practices to start making good games that are WORTH waiting for!
 

Kungfu_Teddybear

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Flailing Escapist said:
Really?

You can't JUST rape the series that has some of my favorite games but you're going to do it every other year from now on? Oh and you're spending FIVE FUCKING YEARS on DmC and it's probably (no, I haven't played it. no, it's not out yet. fuck you) going to be one of the worse games I've ever seen. Seriously, change the fucking name! Just... jesus christ.

FIVE YEARS! Alan Wake took 5 years! I think Silent Hill 2 was done in 2 or 3. I don't think Skyrim took even 5 years. I know Fallout: New Vegas didn't take even 3 years. FIVE Yeeeeeeeeeeeears and this is what we get:


Did you know "Dante's" [loose quotations] attacks will often be in slow motion. SLOW MOTION!!!

He's not even human, people! I mean, come on! They made him more relatable by not making him human. That's what they think of you.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

/Okay, that was a bit off topic but I'm done. Don't talk to me. [sub]Two years? Fucking christ[/sub]
Wow...



OT: I don't like the idea of developers cutting down development times, it usually leads to shorter games at full price extended by DLC, but it could be worse. They could go all Call of Duty style and start farting out games every year.
 

Baresark

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I am a fan of them reducing development times. But they have long development times and then they release an upgraded Street Fighter game less than a year after the release of the initial title (as an example). So, the way I read this is long development times for an incomplete game. Reducing development and releasing a complete title would be good.

But for god sake, don't release a game with shortened development time and then not have time for testing. It happens way too often these days. Look at RE:ORC. The PC port was two months of time which should mean a good port, but it's a buggy mess, there is no gun sounds 95% of the time, the AI is atrociously stupid, and the checkpoint system is broken because it doesn't record everything you did up to that point. And there is silence about a patch.
 

Atmos Duality

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After getting TWO versions of MvC3 in one year, I was under the impression that they were already rushing things a bit too much.

Shows what I know.
 

zombieshark6666

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I don't think it's a bad idea. Well, it is, because Capcom fucks everything up, but there's an Extra Credits episode that deals with pre-prod and planning that lets you save time and resources because you know where you're going and you're not paying the full staff while they have nothing to do.

I have the feeling that most major games are made without a "storyboard" first. You wouldn't make a movie without it, why should it happen with games? Gran Turismo 5 is the best example of fucking around in the history of the industry, and LA Noire is probably right up there.
 

karloss01

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As long as Capcom's Devil May Cry continues with DMC5 and the Western DmC: Devil May Cry goes off on its own then i'll be happy. so far theres been nothing 'cool' about DmC Dante.
 

ScruffyMcBalls

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I get the feeling that Resident Evil 6 will probably be the last decent game Capcom ever release. And even that prediction is VERY uncertain. Oh Capcom, we want to like you, but... damn, you just suck so much.