Layoffs Hit Resident Evil: Operation Raccoon City Studio

Greg Tito

PR for Dungeons & Dragons
Sep 29, 2005
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Layoffs Hit Resident Evil: Operation Raccoon City Studio



Representatives said the staff reductions are hopefully "temporary".

Vancouver-based independent studio Slant Six Games is on the ropes. This year's Operation Raccoon City wasn't really very good [http://www.escapistmagazine.com/articles/view/editorials/reviews/9525-Resident-Evil-Operation-Raccoon-City-Review], but it sold well enough with 1.7 million units shipped. The previous offerings from Slant Six were in the SOCOM series for the PSP, and SOCOM: Confrontation for the PS3, all of which didn't impress critics very much. As a result of not being able to secure new contracts, Slant Six Games said it was reducing its staff by nearly 25 percent, but on a temporary basis. With luck, the studio can get more work and hire back the affected workers.

"Regretfully, we can confirm that there have been some temporary layoffs at our studio," the statement read. "We must stress that these are temporary layoffs, which means we are working very hard on new business prospects so we can reinstate every single person affected. As an independent and close-knit studio it is a very difficult but necessary business measure due to the current project cycle demands."

The 26 individuals laid off were given the choice to retain benefits for 13 weeks, or to take a severance package and walk away. Slant Six reported that most of those affected opted the former, betting on the chance the studio would secure another videogame project soon.

The 70 employees who remain continue to work on the two projects still ongoing there: "a collaborative game venture with a major publisher" and a new IP called Strata Scavenger, which is a self-published post-apocalyptic flight simulator.

It's always tough to hear about people going without work. Here's hoping the studio can indeed hire back the employees who lost their jobs.

Source: Gamespot [http://www.gamespot.com/news/layoffs-at-resident-evil-operation-raccoon-city-developer-6381869]

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Pipotchi

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Jan 17, 2008
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Whilst I don't enjoy anyone losing their livelihood do we really want these guys to be re-hired at this company? They have a track record of putting out sub-par games that don't seem to sell well enough.

I mean they had a Resident Evil License and couldnt even make shooting zombies fun
 

Ympulse

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Feb 15, 2011
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DVS BSTrD said:
Slant Six Games was probably approaching it from the wrong angle.
Subpar pun, one would think that with your experience, you'd be able to knock them dead.

Catchpa: common law
 

Baresark

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Dec 19, 2010
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RE:ORC was a terrible game, especially on the PC. It was just broken. It sucks that they had to do that, but maybe they had to do it because they keep putting out bad games. Time to change the management.
 

Brad Shepard

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Sep 9, 2009
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Evil Smurf said:
So when they come back from the dead, who will shoot them?
This guy right here.

You know, in a sick way, this makes me happy. It shows that fans of RE want the Survival Horror aspect of gaming, not action shooter.