Crossing Spec Ops: The Line
All it took was one scene to break the mold on shocking videogame moments.
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All it took was one scene to break the mold on shocking videogame moments.
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Ah but you see, you DID make the choice...you made it when you popped the disk in. You started playing to game the kill people...and you got your wish. You could have just turned the game off and walked away...but you didn't.SpiderJerusalem said:Except it's NOT the player that makes the decision, it's the game. The entire sequence was so poorly written and played out that I knew that the "oh god, what have you done?!" moment was only seconds away. So I did nothing. I refused to start shooting.
The game went nowhere. It just sat there.
"this is a bad idea" my friends repeated. I agreed and kept waiting.
Nothing.
Pfft. Fine, Spec Ops, if that's how you wanna play it. Bang.
OH GOD WHAT DID YOU WHY DID YOU DO THAT OH THE HUMANITY WAR IS AWFUL!
Yeah, real smooth and profound storytelling there. Not to even mention that Shyamalan twist at the end that attempts to be deep and startling, but just reads like a bad episode of Dallas.
Buy it. I spent a day playing it and I can honestly say it's one of the better gaming experiences I've had in a while. Other than the fact that I always seemed to be out of ammo, there is nothing about this game that wasn't great.krazykidd said:Dammit, i had to stop reading after the first paragraph because yahtzee told me to . I don't see myself buying it anywhere down the line , but he does have a point . I would probably buy it if i won some moneg at the dogtrack.
There was no other choice. No other way around. It was the only way forward. It was either that or go back and abandon the mission. And if you want to abandon the mission all you have to do is turn off the game. You chose not to abandon the mission.SpiderJerusalem said:Except it's NOT the player that makes the decision, it's the game. The entire sequence was so poorly written and played out that I knew that the "oh god, what have you done?!" moment was only seconds away. So I did nothing. I refused to start shooting.
The game went nowhere. It just sat there.
"this is a bad idea" my friends repeated. I agreed and kept waiting.
Nothing.
Pfft. Fine, Spec Ops, if that's how you wanna play it. Bang.
OH GOD WHAT DID YOU WHY DID YOU DO THAT OH THE HUMANITY WAR IS AWFUL!
The illusion of choice was the whole point.SpiderJerusalem said:Basically, it gives poor choices, or none at all, and tries to be profound about them when in truth it never really gives the player any choice at all.
So basically, what you don't like is that there is no 'real' choice in this videogame, because (big surprise) that is the whole point of the narrative? The point that in war there really isn't that much of a choice if you want to survive/go through with it to its bitter end?SpiderJerusalem said:Yes, how dare you buy our action game. How DARE you? Wanting an action game, pfft, what is the matter with you? Repent!erttheking said:Ah but you see, you DID make the choice...you made it when you popped the disk in. You started playing to game the kill people...and you got your wish. You could have just turned the game off and walked away...but you didn't.SpiderJerusalem said:Except it's NOT the player that makes the decision, it's the game. The entire sequence was so poorly written and played out that I knew that the "oh god, what have you done?!" moment was only seconds away. So I did nothing. I refused to start shooting.
The game went nowhere. It just sat there.
"this is a bad idea" my friends repeated. I agreed and kept waiting.
Nothing.
Pfft. Fine, Spec Ops, if that's how you wanna play it. Bang.
OH GOD WHAT DID YOU WHY DID YOU DO THAT OH THE HUMANITY WAR IS AWFUL!
Yeah, real smooth and profound storytelling there. Not to even mention that Shyamalan twist at the end that attempts to be deep and startling, but just reads like a bad episode of Dallas.
Well, that's one interpretation of what they were going for anyway. Some can say that this is a massive deconstruction of military war games. I get the feeling that you knew about the bad thing that he was going to do before you started playing the game, which pretty much counts as a spoiler. I myself knew about it and the second I pressed the button to bomb the trench, my mind put two and two together. So yeah, it kind of does act like a spoiler.
It's poorly written moralizing on a level that first year grad students would write. "Haha, see, you thought you were reading a romantic story, but it's all about how you should be judged for wanting to love!"
Basically, it gives poor choices, or none at all, and tries to be profound about them when in truth it never really gives the player any choice at all.
We should totally stop making games with good narrative because of people like you. Let's just make CoD and give gamers big explosions. That's all they deserve.SpiderJerusalem said:Wank wank wank wank wank.
That's all I'm hearing. "Oh, you don't like these choices? Stop playing the game you bought. Yeah, we totally made a product that costs 60 euros so we could tell you to stop playing it."
Bullshit.
Dude , Yahtzee didnt said "STOP PLAYING THE GAME " but he said that the most heroic thing to do its to stop . That pretty much the game`s point about war .SpiderJerusalem said:Did I say anywhere that it needed to be like an RPG? No. So stop putting words in my mouth.Loonerinoes said:So basically, what you don't like is that there is no 'real' choice in this videogame, because (big surprise) that is the whole point of the narrative? The point that in war there really isn't that much of a choice if you want to survive/go through with it to its bitter end?SpiderJerusalem said:Yes, how dare you buy our action game. How DARE you? Wanting an action game, pfft, what is the matter with you? Repent!erttheking said:Ah but you see, you DID make the choice...you made it when you popped the disk in. You started playing to game the kill people...and you got your wish. You could have just turned the game off and walked away...but you didn't.SpiderJerusalem said:Except it's NOT the player that makes the decision, it's the game. The entire sequence was so poorly written and played out that I knew that the "oh god, what have you done?!" moment was only seconds away. So I did nothing. I refused to start shooting.
The game went nowhere. It just sat there.
"this is a bad idea" my friends repeated. I agreed and kept waiting.
Nothing.
Pfft. Fine, Spec Ops, if that's how you wanna play it. Bang.
OH GOD WHAT DID YOU WHY DID YOU DO THAT OH THE HUMANITY WAR IS AWFUL!
Yeah, real smooth and profound storytelling there. Not to even mention that Shyamalan twist at the end that attempts to be deep and startling, but just reads like a bad episode of Dallas.
Well, that's one interpretation of what they were going for anyway. Some can say that this is a massive deconstruction of military war games. I get the feeling that you knew about the bad thing that he was going to do before you started playing the game, which pretty much counts as a spoiler. I myself knew about it and the second I pressed the button to bomb the trench, my mind put two and two together. So yeah, it kind of does act like a spoiler.
It's poorly written moralizing on a level that first year grad students would write. "Haha, see, you thought you were reading a romantic story, but it's all about how you should be judged for wanting to love!"
Basically, it gives poor choices, or none at all, and tries to be profound about them when in truth it never really gives the player any choice at all.
I've always found it humorous how every time the detractors for this game scream 'But there isn't a real choice like an RPG!!!' I just chuckle to myself and think: 'Yes. And that's why this story works so well in the context of war.' You either get that concept or you do not. If you don't well...I guess this game really isn't for you and feel free to play other games that pat you on the back and tell you what a good person you are, because it seems to me that's what most of the gaming generation really does want out of games. Their own virtual security blanket, their own romantic quest where they overcome the odds by the end heh.
Trouble is war is not a story with a clearly happy ending. And that's why this game's narrative works so well.
captcha: do more sit-ups
HOO-AH!
If the game is hellbent on moralizing something that it claims are my choices, then it better give me actual choices. If it decides to drag the conclusion to one single point every time, the writers should at least consider what they want to say. As it stands, they have nothing of value because they're basic way of going about it is broken.
Next time, actually read what was said. If you can't do that, stop trying to get in the conversation. Nobody is wanting more COD, it's one of the most boring franchises going around. But thinking that Spec Ops is somehow a step in the right direction with this kind of storytelling, then we're at odds.Adam Jensen said:We should totally stop making games with good narrative because of people like you. Let's just make CoD and give gamers big explosions. That's all they deserve.SpiderJerusalem said:Wank wank wank wank wank.
That's all I'm hearing. "Oh, you don't like these choices? Stop playing the game you bought. Yeah, we totally made a product that costs 60 euros so we could tell you to stop playing it."
Bullshit.
Jesus fuckin' Christ. This is the first modern military shooter with some depth and you're complaining that it's not more like CoD.
At least provide something to the discussion, something of value other than "it was spectacular!"