Shape the Story in Dear Esther's Spiritual Sequel

kitsuta

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Jan 10, 2011
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Shape the Story in Dear Esther's Spiritual Sequel

Everybody's Gone to the Rapture will feature "much more" interactivity than its predecessor.

Released earlier this year, experimental indie game Dear Esther opened to positive reviews [http://www.escapistmagazine.com/news/view/115856-Dear-Esther-Hits-It-Big], but one thing it lacked was interactivity. The game had a look-but-don't-touch policy, forcing players to travel a predominantly linear path through the detailed environments. The game's recently-announced spiritual sequel, Everybody's Gone to the Rapture, will be taking a different tack - developer thechineseroom is adding "much more" interactivity, allowing the player to actually change the course of the game.

The game, slated for 2013 on the PC, is set in rural Britain - specifically, a small village in Shropshire county - during the apocalypse. The title centers around you and six other characters, who are "almost kind of memory traces of people that were there," according to thechineseroom Creative Director Dan Pinchbeck. These characters will act on their own accord, going about their business unless and until the player interacts with them. The characters' actions change the course of the game, so by interacting with them the player can affect events in the world.

These events will all take place during a set timeline, as Everybody's Gone to the Rapture limits players to exactly one hour per playthrough. Since there's no way to see everything on offer in just an hour, especially with a game world that will take about 20 minutes to traverse corner-to-corner, the idea is to replay the game multiple times and experiment with what you can change. You may even be able to prevent the apocalypse - the team is still deciding whether or not to include that as an option - or, if you choose, you can just observe the story as it unfolds.

Regardless of how or if it ends up happening, the apocalypse in Everybody's Gone to the Rapture will be relatively low-key. Pinchbeck explained that it wouldn't make as big an impact as most fictional apocalypses do, saying, "actually, if the world ended in a little village in Shropshire, it'd be inconvenient."

Source: Beef Jack [http://beefjack.com/features/everybodys-gone-to-the-rapture-preview-interview-screenshots/]

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Metalrocks

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Jan 15, 2009
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even when i enjoyed dear esther, this sounds good as well. the caev level was still the most stunning level i have ever seen in a game. hope something like this will be back.
 

RipRoaringWaterfowl

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Jun 20, 2011
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Sounds very interesting, since we both actually get to do something, and those somethings affect the outcome of Armageddon in a small town in Shropshire. Even buying some chips might change things.

kitsuta said:
"Actually, if the world ended in a little village in Shropshire, it'd be inconvenient."
Well, we all know what God's Final Message To His Creation was: "We apologize for the inconvenience."
 

Cenobite85

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Jan 27, 2012
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Just played Dear Esther last night and I kept thinking that enjoy it more if I could interact with the game in at least some small way like picking up rocks on the beach or something. I'm very interested in this now.
 

Mike Richards

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Nov 28, 2009
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Dear Esther was one of my favorite things I've played all year so I'm definitely looking forward to this, especially since the idea sounds great just on it's own.

It does sound pretty different though, it'll be interesting to see how much it actually feels like a spiritual sequel vs just another game by the same people. Still, sold either way.
 

srpilha

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Dec 24, 2008
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I think I'll buy this with my eyes closed, given how much Dear Esther was excellent.
 

Azuaron

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Mar 17, 2010
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...developer thechineseroom is adding "much more" interactivity, allowing the player to actually change the course of the game.
Now THAT'S a high bar.
 

Legion

Were it so easy
Oct 2, 2008
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If they can pull it off, it will be a pretty damn good game I think. Nice to see some developers trying out different and new things.
 

The_Darkness

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Nov 8, 2010
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Ok, yes. I've been thinking of something like this for a long time, and I'm glad to see I'm not the only one (seeing as I'm no developer...).

A set timeline of an hour with the 'player' able to influence events how and when s/he chooses? Count. Me. IN.
 

Owlslayer

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Nov 26, 2009
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Sounds very interesting. I liked Dear Esther, but more interactivity would be neat.
Also, hoping there`ll be some really amazing places in the game as well ( like the caves in Dear Esther. Sweet jebus, i was blown away how beautiful those caves were...).
 

Proverbial Jon

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Nov 10, 2009
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Fantastic! We need more games set in England, especially inconsequential Shropshire villages.

Owlslayer said:
Sounds very interesting. I liked Dear Esther, but more interactivity would be neat.
Also, hoping there`ll be some really amazing places in the game as well ( like the caves in Dear Esther. Sweet jebus, i was blown away how beautiful those caves were...).
Shropshire is quite a beautiful place, I'm sure there's plenty of room for Dear Esther's stunning aesthetic to return.
 

The.Bard

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Jan 7, 2011
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Hurrah!! Sign me up. Playing through Dear Esther right now and loving it. I'm totally on board for some more artsy gaming time from these guys.