Neverwinter Nevermore

E. T. Brooking

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Neverwinter Nevermore

Players made BioWare's classic RPG special, not the other way around.

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Jeremy Monken

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Amazing how, in a few short years, $60 went from buying you a full game with more content and tools than you could ever hope to experience to just purchasing in-game currency that could easily be burned through in a month or two.
 

Breywood

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I have some really fond memories of this game and a module that sits half-done to this day. It is one of the only games that the devs actually encouraged you to tinker with everything about it and a community that would never fail to give you a straight answer to any problem you had as long as you asked it clearly. I was never a big multiplayer user, but many of the single player modules were awesome.

The dated graphics and dull campaign were fine with many, it was the potential to build decent D&D adventures easily even if I never did finish writing one. Thanks for the little nostalgia trip, and it was only ten years. :)
 

carpathic

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You know, I always meant to play neverwinter nights, but never got around to it.

Makes me sad to think that when I had time to do it, I did not. Now that I have no time to do so, I am drawn toward an experience like this.

The game described sounds a little like Eve but with less abstruse controls and odd rules enforced by the publishers.
 

JuliusMagnus

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Mar 23, 2008
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Not to be 'that' guy (or kid more likely).

But the only game that has done the same giving up servers and multiplayer content creation to fans while not asking money beyond initial purchase is Minecraft.

Although admittedly not an RPG out of box. Many modders are busy inserting those systems.
 

Aeshi

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I think back when I played NWN I had about 7-11GB of custom maps, which should really say something about the game.
 

Albino Boo

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I never got into Neverwinter nights, I was wanting a new Baldur's Gate. The game never garbed me at the start with big characters, like Minsc, and only having one other party member in single player caused me to lose interest. Reading your article sort makes me wish I had gone online a lot more than I did



Jeremy Monken said:
Amazing how, in a few short years, $60 went from buying you a full game with more content and tools than you could ever hope to experience to just purchasing in-game currency that could easily be burned through in a month or two.


For a start to make a AAA game these days you need at least twice as many poeple to finish a title. Inflation over 10 years means in real terms the $60 then would be worth about $80 now.
 

Lyri

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Dec 8, 2008
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I really want to install NeverWinter back on my laptop now.

Who would be down for running an online campaign together from Neverwinter to Hoardes of the Underdark?
 

Seneschal

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Jun 27, 2009
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Awww, nostalgia. I was blown away when I first realized what the Aurora toolset was. While I wasn't confident enough at the time to join multiplayer servers, I was neck-deep in user-made modules. The game's single-player campaign pales in comparison to some of those - I, in particular, was a fan of a series of short, expertly-crafted horror modules made by a guy by the name of (if I remember correctly) Chris Huntoon. They were very subtle, atmospheric and immersive, something few games of that generation were; though the modules needed these traits because of the engine's limitations; art from adversity, I suppose.
 

RandV80

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Yeah I spent a good bit of time playing this game back when I was in college. I wanted to comment on the article though, in addition to the 2 expansion packs Bioware did release a couple of smaller $10 campaigns for the game.
 

Littaly

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Oh so that's what people mean when they say they love Neverwinter Nights. I played through the single player campaign a year ago and thought it was dull as sh*t. I had heard the multilayer aspect was what made it good. but I never realized the scope of it.

I'm almost a little curious to check it out now, is it still alive? Is it still any fun?
 

Blunderboy

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Ah sweet nostalgia.
I really enjoyed my time in NWN. The single player wasn't great after Baldur's Gate with the party of two people, but the multiplayer, oh the multiplayer.
 

Braedan

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I always liked NWN. Never beat the campaign and only played a bit of the online but I really liked it. Now I want to reinstall my copy and try to find one of these amazing sounding servers. Are there many still around?
 

snekadid

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Mar 29, 2012
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NWN was great, undertide was bad but UNDERDARK WAS AWESOME.

I remember playing a player made copy of diablo 1 which was better then the real diablo.

I always loved the NWN series and 2 wasn't bad, but the bugs and the fact obsidian made it which means the game was only half finished kept it from keeping my attention.

I'm actually looking at my copy of NWN platnium edition right now siting on the self above my computer right next to the folding box copy of fallout 1 & 2, all of which I'm tempted to replay.

CAPTCHA edit: Choose DISH, get out of my CAPTCHA commercialism!
 

Shamanic Rhythm

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JuliusMagnus said:
Not to be 'that' guy (or kid more likely).

But the only game that has done the same giving up servers and multiplayer content creation to fans while not asking money beyond initial purchase is Minecraft.

Although admittedly not an RPG out of box. Many modders are busy inserting those systems.
Definitely Minecraft, but we should also remember Warcraft III. The editing software Blizzard included for free with the game spawned a huge online community dedicated to creating games of all different kinds, and the free multiplayer and dedicated servers of Battlenet kept it alive for ages. Game styles like MOBA were really born once the potentials of Warcraft III's editor were realised and the RPG elements of the game mechanics were fully utilised. Then there were racers, tower defences, top down shooters - even the vague skeletons of MMOs showed up from time to time with maps that utilised shared save systems where you could import a character from a different map you had played.

Starcraft II unfortunately killed off that potential by limiting the number of maps each person could create and adding fees for downloading certain maps. Personally, I view Warcraft III as the high water mark for Blizzard - from that point on it was less about "How much value can we give you for your money" and more about "How much of your money can we squeeze out of you."
 

Dwarfman

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E. T. Brooking said:
Neverwinter Nevermore

Players made BioWare's classic RPG special, not the other way around.

Read Full Article
Amazing. What your article has described to me is a TRUE RPG experience on computer. People keep telling me that wow and it's ilk are RPGs but they aren't because the players and DMs are not the people creating and nurturing the world, it's the game developers. Because of this, wow and such are static, boring, glorified hunting games with little aspects of what role play gaming is about. Damn shame I never played Neverwinter Nights.