The title says Hexproof, it's the dedicated MTG column. Admittedly though it's not the most read column on the escapist, but it's tagged as MTG.Tiamat666 said:Aaah. You're talking Magic, the Gathering. Might be worth mentioning in the headline. Or in one of the first few sentences. If not for the images of the cards, I would have no idea what you're talking about even after reading the first paragraph. Some people read this stuff via RSS.
Well, you can use scavenge against something with unleash is a nice little trick.mrverbal said:I'll probably play a couple - golgari seems the best thus far, but we'll see.
Also: Yes, scavenger is weaker than dredge for constructed. Not so sure for limited. Plus, 'weaker than dredge' is sort of like 'less explosive than a nuke'. Sure, it might be true, but most of us are glad...
Midnight will be Azorious since I'll be able to actually plan my abilities and not make many mistakes to tirednessEncaen said:Exploring Guild Mechanics
Introducing the five new mechanics in Return to Ravnica.
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Erm, what? Are... are you trying to tell me that Innistrad wasn't flavorful? Or Mirrodin Besieged? Or Alara? Or Zendicar? And what's wrong with supporting various playing styles? That seems far better than just printing out random cards and seeing what sticks. Besides that, how was Ravnica balanced? The block as a whole, vaguely (with a number of color combinations being notably underpowered, but still). But in each set of Ravnica, the colors that had more guilds were notably more powerful.Metalhandkerchief said:I was really looking forward to RtR, but it's obvious it won't be as deep and balanced as Ravnica was. At least it has flavor, something Magic has been missing for a long time. Magic has become more homogenized since Ravnica, where in every set the card pool is evenly divided with pre-made playing styles. What happened to deckbuilding?