Peter Molyneux Seeks Donations For Curiosity
It's been a bumpy ride for Curiosity, the "What's Inside the Cube?" thing released last week by Peter Molyneux's indie studio 22 Cans. It came out on November 6 but has been plagued with numerous technical problems ever since, including connectivity and latency issues that have prevented large numbers of people from taking part.
22 Cans is working hard to get the problem solved, according to an apology/explanation/update posted over the weekend. "We are desperate to get these bug fixed," Molyneux says in the video. "The reason we're desperate to get them fixed is, we want to carry on with this experiment. There's lots of stuff we've got planned, lots of interesting stuff that happens as we go through layers that we haven't been able to do because we've been fixing this problem."
Molyneux says he's convinced the solution is at hand and that 22 Cans will soon be able to "take you on another journey of experimentation," but in the meantime he also seems to be trying a different experiment of sorts by asking players to help foot the bill for the game.
"We are a small independent developer and due to popular demand we now offer the option for kind people to donate, so that we can make Curiosity the best possible experience it can be," the 22 Cans website says. "However big or small the donation; it will really help us make Curiosity better."
A PayPal donation link is now clickable at 22cans.com [http://www.22cans.com/wordpress/].
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Peter Molyneux says 22 Cans is "desperate" to get Curiosity fixed, and he'd also really appreciate it if you'd help pay for it.It's been a bumpy ride for Curiosity, the "What's Inside the Cube?" thing released last week by Peter Molyneux's indie studio 22 Cans. It came out on November 6 but has been plagued with numerous technical problems ever since, including connectivity and latency issues that have prevented large numbers of people from taking part.
22 Cans is working hard to get the problem solved, according to an apology/explanation/update posted over the weekend. "We are desperate to get these bug fixed," Molyneux says in the video. "The reason we're desperate to get them fixed is, we want to carry on with this experiment. There's lots of stuff we've got planned, lots of interesting stuff that happens as we go through layers that we haven't been able to do because we've been fixing this problem."
Molyneux says he's convinced the solution is at hand and that 22 Cans will soon be able to "take you on another journey of experimentation," but in the meantime he also seems to be trying a different experiment of sorts by asking players to help foot the bill for the game.
"We are a small independent developer and due to popular demand we now offer the option for kind people to donate, so that we can make Curiosity the best possible experience it can be," the 22 Cans website says. "However big or small the donation; it will really help us make Curiosity better."
A PayPal donation link is now clickable at 22cans.com [http://www.22cans.com/wordpress/].
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