I was hoping one for this game would come out. Does it feel like the other Paper Mario games? I notice it's missing the companions, which were always what sold me on Paper Mario before, so between those and the leveling system being removed, does it still feel like a Paper Mario game?MikeWehner said:Paper Mario: Sticker Star Review
A wafer-thin Mario gloriously returns.
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It feels more like a point and click adventure game. I hesitate to call it an RPG at all seeing even the most basic aspects of an RPG are missing. If you're looking for a TTYD sequel, you are not getting it here.BehattedWanderer said:I was hoping one for this game would come out. Does it feel like the other Paper Mario games? I notice it's missing the companions, which were always what sold me on Paper Mario before, so between those and the leveling system being removed, does it still feel like a Paper Mario game?MikeWehner said:Paper Mario: Sticker Star Review
A wafer-thin Mario gloriously returns.
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Okay, that was almost exactly what I was wanting to know. My assumption is that it approaches the titular paper aspect in a similar way that Kirby Epic Yarn did, where the whole "It's made of yarn/paper! Look how funny it is that it's made that way!" was much less of a strange quirk and more the focus. Do any staples of the other PM games show up as stickers, at least?Sylveria said:It feels more like a point and click adventure game. I hesitate to call it an RPG at all seeing even the most basic aspects of an RPG are missing. If you're looking for a TTYD sequel, you are not getting it here.BehattedWanderer said:I was hoping one for this game would come out. Does it feel like the other Paper Mario games? I notice it's missing the companions, which were always what sold me on Paper Mario before, so between those and the leveling system being removed, does it still feel like a Paper Mario game?
I'm certainly not going to call it "bad" but it is definitely not what you expect from this series.
You do get a companion named Kersti. Her personality is basically being "Lady-like." I am having a bit of a hard time liking her. She is basically Goombala with half the charm and without the fun flirting with Mario. And the game still has the trademarked timing during attacks to get more damage dealt when doing them. But other then that it is pretty different.BehattedWanderer said:I was hoping one for this game would come out. Does it feel like the other Paper Mario games? I notice it's missing the companions, which were always what sold me on Paper Mario before, so between those and the leveling system being removed, does it still feel like a Paper Mario game?MikeWehner said:Paper Mario: Sticker Star Review
A wafer-thin Mario gloriously returns.
Read Full Article
That is largely disappointing, because I was seriously hoping for a repeat of Thousand Year Door to make up for the drivel that was Super Paper Mario.Solo-Wing said:I am playing through it. I am enjoying it but it just does not have that same.... Charm that the other games had. I remember so many good and witty jokes and antics in Thousand Year Door and Super paper Mario. This one doe not have nearly as much. It just feels bland and Lack Luster.
One of my favorite parts about the Paper Mario games was the interesting things and jokes that the exposition characters (Goombario, Goombella, Tippi) would say when you talked to them or used their tattle ability on enemies, does Kersti have that? If she doesn't, then that's a complete deal breaker for me.Solo-Wing said:You do get a companion named Kersti. Her personality is basically being "Lady-like." I am having a bit of a hard time liking her. She is basically Goombala with half the charm and without the fun flirting with Mario.
Don't bother. Save yourself the 40 bucks if you're looking for an RPG out of it. If anything, it's a puzzle-platformer/adventure game haunted by the ghost of its RPG cousins. Aside from the turn-based combat, there really is nothing in common between Sticker Star and Thousand Year Door.chadachada123 said:That is largely disappointing, because I was seriously hoping for a repeat of Thousand Year Door to make up for the drivel that was Super Paper Mario.Solo-Wing said:I am playing through it. I am enjoying it but it just does not have that same.... Charm that the other games had. I remember so many good and witty jokes and antics in Thousand Year Door and Super paper Mario. This one doe not have nearly as much. It just feels bland and Lack Luster.
Still, I'll be getting it, since it seems like the closest thing to a good Mario RPG in years (Mario & Luigi just doesn't do it for me).
She does not show up in Battle. But you can talk to her in the field where she says some interesting stuff, I have laughed a few times from her as well. I also love her hatred of Kamik. She hates this Magikoopa with a passion.immortalfrieza said:When I heard that they were going to go back to the turn based style of the first 2 Paper Mario games, I was for it, since SPM, while not bad, took some getting used to, and I overall I prefered turn based play to what they had in SPM. Now, I haven't played the game yet, but it looks to me from this review that they've made things worse. I mean, no levels? Attacks limited by 1 use stickers? What's the point of combat in the game at all then? You should NEVER limit how much fighting a player is able to do in an RPG, it just doesn't work
One of my favorite parts about the Paper Mario games was the interesting things and jokes that the exposition characters (Goombario, Goombella, Tippi) would say when you talked to them or used their tattle ability on enemies, does Kersti have that? If she doesn't, then that's a complete deal breaker for me.Solo-Wing said:You do get a companion named Kersti. Her personality is basically being "Lady-like." I am having a bit of a hard time liking her. She is basically Goombala with half the charm and without the fun flirting with Mario.
Aside from those though, the companions in the Paper Mario games weren't really all that important, and beyond their introduction and starting world they didn't really do all that much, most of them just end up being chucked into Mario's pocket or whatever for the remainder of the game except for the occasional "look at me! The game developers are making a pathetic attempt to make this companion still relevant!" puzzle they'll be pulled out for 2 seconds for, some don't even get THAT. So I don't mind if you only get 1 companion in Sticker Star.
Yeah, they did really well with the first two and OK with the third. I guess they want to go in new directions which I guess is good... Still the reason I loved the first two seems to be missing with this one. I still can't wait for it to be released though, I'll probably like this anyway.Revnak said:You'd think Intelligent Systems would realize that what people really love about their games is the characters considering their other major series. Oh well, I know I'll still love this and with this, Kingdom Hearts, and the new Fire Emblem all being on the 3ds I knew I'd wind up getting one eventually. Shame that there aren't companions though.
I think that levelling alone would have vastly improved the game, and combat though. It would have given a permanent reward for combat, instead of the temporary one of coins and stickers. I think combat in itself was flawed as well. The lack of partners made elements like status effects far to dangerous, with things like getting crumpled becoming an instant death sentence, as there was no way to heal or recover from them other than to wait them out.MikeWehner said:I feel like a lot of the complaints about the game I'm seeing here are almost entirely based on luck. I happened to be very fortunate in that I usually had the correct Thing with me during most of the boss encounters. If you had to die and restart the big battles multiple times before the solution became clear, that is by no means your fault, and I can definitely understand the frustration, but that wasn't typically what happened to me.
I think that goes back to the fact that the game really doesn't give you a good idea of how to solve certain things (which i mention in the puzzle section). I never got the point where I was ready to put the game down, but there were times where I was scratching my head and wondering what I was missing. But as a whole, I was (obviously) very satisfied with the game, and while some argue that battles are "optional" (which I very much disagree with, as I obtained some of the best drops in the game from regular battles) I enjoyed just about every moment of the adventure.
I see a lot of people saying they wanted another TTYD, and that's a perfect valid request, given that Sticker Star does carry the Paper Mario name, but as a portable title I just wasn't expecting that when I started playing. I feel like if the game had gone deeper (by adding leveling, a more complex story, more dialogue) there would be others complaining that it doesn't fit on the 3DS and can't be followed in small bites. Nintendo had to make a choice, and they chose to make it a simpler affair overall, and with that in mind, I think they nailed it.
This is a great discussion, and I'm 1,000% open to criticisms about the game (so by all means continue) but I just wanted to chime in. Thanks for reading it, by the way, I love you all.
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