You know, I would LOVE to play a game set in Ankh-Morpork. And not an adventure game, but like a real triple-A game. I'm not sure which could pull off the gleeful madness best. Gearbox? Obsidian?It's a vibrant, filthy, sad, beautiful place that seems to exist midway between City 17 and Ankh-Morpork.
Oh dear. The penguins have finally gone homicidal.DVS BSTrD said:I don't know what hurts more, the bullet or the irony. Can you believe it's the irony? *bleh* XP
And letting them live can be fun to. "None of you saw ANYthing!?!"
"Just rats" =/
I think he possessed the guy who shot the gun, stopped time so he could position the guy in front of his own bullet, then un-possessed him. Never played the game, so not sure if that's possible, but I think that's what happened.canadamus_prime said:I'm not sure I understand. What did he do there?
It looks to me like he's redirecting the bullet, but if that's the case I have to wonder, are these homing bullets? And if so, WTF? Yeah I haven't played it either.Kiyeri said:I think he possessed the guy who shot the gun, stopped time so he could position the guy in front of his own bullet, then un-possessed him. Never played the game, so not sure if that's possible, but I think that's what happened.canadamus_prime said:I'm not sure I understand. What did he do there?
Yep. Freeze time, possess shooter, walk shooter in front of own bullet, unfreeze time. Completely possible. Me? I was a little more boring. Never tried it myself (the bullet technique, not the game, loved the game).Kiyeri said:I think he possessed the guy who shot the gun, stopped time so he could position the guy in front of his own bullet, then un-possessed him. Never played the game, so not sure if that's possible, but I think that's what happened.canadamus_prime said:I'm not sure I understand. What did he do there?
The guy shot at him, so he froze time, possessed the guy, and then moved him in front of his own bullet. Half this game is just figuring out the various crazy ways you can disable or kill people.canadamus_prime said:It looks to me like he's redirecting the bullet, but if that's the case I have to wonder, are these homing bullets? And if so, WTF? Yeah I haven't played it either.Kiyeri said:I think he possessed the guy who shot the gun, stopped time so he could position the guy in front of his own bullet, then un-possessed him. Never played the game, so not sure if that's possible, but I think that's what happened.canadamus_prime said:I'm not sure I understand. What did he do there?
I pretty much came to the comments for the Discworld reference; there was in fact a mod that was in development for Dungeon Siege that boasted recreating a Discworld style game but as with many best-intention-mods it fell over...Eruanno said:You know, I would LOVE to play a game set in Ankh-Morpork. And not an adventure game, but like a real triple-A game. I'm not sure which could pull off the gleeful madness best. Gearbox? Obsidian?It's a vibrant, filthy, sad, beautiful place that seems to exist midway between City 17 and Ankh-Morpork.
Corvo stopped time, possessed the guard, moved him in front of the bullet that he fired at Corvo, put himself where the guard was, and unfroze time, effectively making the guard shoot himself with his own bullet. Wibbly wobbly, timey wimey, stabby shooty.canadamus_prime said:It looks to me like he's redirecting the bullet, but if that's the case I have to wonder, are these homing bullets? And if so, WTF? Yeah I haven't played it either.Kiyeri said:I think he possessed the guy who shot the gun, stopped time so he could position the guy in front of his own bullet, then un-possessed him. Never played the game, so not sure if that's possible, but I think that's what happened.canadamus_prime said:I'm not sure I understand. What did he do there?
I finished it recently and I agree with your assessment. I think it makes perfect sense that you should get a bad ending for joyfully massacring people, and rewarded with a happy ending for being merciful. It's totally organic, and it reflects the actions you make throughout the game, rather than you choosing your ending from a couple of big buttons. That said, I found it hard to replay as a pacifist, because the non-lethal options are often fates worse than death. I wanted to be a nice guy, but it just ain't an option - either way your a vengeful, horrific person, but they are different grades of horrific.uchytjes said:I don't understand why people didn't like the whole moral choice system in the game. It isn't some horrible thing that forces you to play in a different way than you want to. In fact, I believe it is actually one of the better moral choice systems out there.
If you are playing a stealthy, no kill run, the game helps you by having less enemies to sneak around. If you are playing a "kill all the people" run, the game gives you more enemies to deal with and do what you will with.
Also, I believe that either ending is an equally viable way to end the story. While one could be considered "good" and the other "bad", they both end in a way that is satisfying and, most importantly, coherent.
Also, the characters are amazing. If you actually pay attention, you can pretty much learn that the people you are working for are really no better than the people you are assassinating. Also, I kinda love Samuel Beechworth's character.
Cenzton said:The guy shot at him, so he froze time, possessed the guy, and then moved him in front of his own bullet. Half this game is just figuring out the various crazy ways you can disable or kill people.canadamus_prime said:It looks to me like he's redirecting the bullet, but if that's the case I have to wonder, are these homing bullets? And if so, WTF? Yeah I haven't played it either.Kiyeri said:I think he possessed the guy who shot the gun, stopped time so he could position the guy in front of his own bullet, then un-possessed him. Never played the game, so not sure if that's possible, but I think that's what happened.canadamus_prime said:I'm not sure I understand. What did he do there?
Also, as for the supposed morality system, for this game people have it wrong, I'd say. The morality system is based on how much death you cause in a city already tearing itself apart. It's quite believable to think that in an already volatile situation some guy comes in and murders everyone things for the city aren't going to end well, the same way where if your only goal is to rescue the princess while doing little harm as possible while getting rid of the worst of the worst will result in a city that is rescue-able.
Really, what the game wants you to choose is do you want to be the Harbinger of Destruction for a city that's filled with corruption, greed, and suffering (and oh man, if you listen to the heart there's so much messed up stuff going on) to bring about the end it so much deserves, or do you want to try to be the Guardian Angel that works to stop the massive chaos and death that's already taking place? Either way, at the end of the game all roads lead you to being the same nameless, faceless, voiceless character you were playing, the "good" ending doesn't even celebrate your heroics.
Really? 'Cause it doesn't look like the guard moved or was moved.WarHamster40K said:Corvo stopped time, possessed the guard, moved him in front of the bullet that he fired at Corvo, put himself where the guard was, and unfroze time, effectively making the guard shoot himself with his own bullet. Wibbly wobbly, timey wimey, stabby shooty.canadamus_prime said:It looks to me like he's redirecting the bullet, but if that's the case I have to wonder, are these homing bullets? And if so, WTF? Yeah I haven't played it either.Kiyeri said:I think he possessed the guy who shot the gun, stopped time so he could position the guy in front of his own bullet, then un-possessed him. Never played the game, so not sure if that's possible, but I think that's what happened.canadamus_prime said:I'm not sure I understand. What did he do there?