Ron Gilbert Goes Experimental With His Indie Speed Run Pick

Mike Kayatta

Minister of Secrets
Aug 2, 2011
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Ron Gilbert Goes Experimental With His Indie Speed Run Pick



Industry legend Ron Gilbert emerges from The Cave to select the second Indie Speed Run finalist.

Ron Gilbert, architect of Maniac Mansion, sole keeper of the secret of Monkey Island, and the man probably responsible for those Pirates of the Caribbean movies (at least the good bits), has announced his choice for the second of ten Indie Speed Run 2012 [http://www.indiespeedrun.com] finalists. And the winner is ...

Cheese and Punishment by Fyodor Dostoyevsky Team Fragment!

In Cheese and Punishment players take the role of a mouse placed in a scientist's maze, with nothing but a love of seeds and what's hopefully a powerful memory to make it out alive. As you progress through the darkness, you'll encounter a series of tests overcome by trial and error. Later, as you move closer and closer to freedom, you might find yourself enjoying a bit more cheese, and a little less punishment ... if you were paying attention, that is. (You were paying attention, weren't you?)

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"Cheese and Punishment really creeped me out," Gilbert said. "I actually felt like I was part of some psychological experiment and my heart raced as I got to each new test, fearing the shock of getting it wrong. I found it fascinating that such a simple game could evoke such a response. Or ... is this game really part of a larger psychological experiment? OK, now I'm really creeped out."

Gilbert also offered a nod to what he considered his second choice, hysterical speech simulation game Umbrella Party [http://www.escapistmagazine.com/content/indie-speed-run/?game=219], in which players attempt to win the hearts and minds of a crowd of people (and a robot) by making devastatingly powerful points on the important subjects of the economy, pastries, and manatees. The game simply had "a really fun idea," he said.

Each judge gets only one selection, but Umbrella Party isn't out of the running just yet. The community will be nominating three games of their own to the finals at the end of January to join the picks of the seven judges in a bid for Yahtzee's affections and the the $2,500 prize. You can be part of that process as easily as playing as many free games as you'd like right here on The Escapist. [http://www.escapistmagazine.com/content/indie-speed-run/]

Ron Gilbert's latest genius creation is The Cave, coming out for PlayStation Network and the Wii U eShop January 22nd, then for Xbox Live Arcade and Steam on January 23rd. While you're waiting to get your filthy mitts on it, right here [http://www.escapistmagazine.com/content/indie-speed-run/?game=74], and then join us in 48 hours to see Jason Rohrer's!



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Mike Kayatta

Minister of Secrets
Aug 2, 2011
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rhizhim said:
tip: it follows a certain pattern. once you find it out for the first 3 puzzles you can walz through the game.

and its nice that its kind of short considering the many times you might die, it resets you at the very beginning.

i only wish i had advanced enough my unity know how in time to be able to send a game to the contest...
Fortunately there will be another Indie Speed Run coming up this year, sooner than November this time. :)
 

ZRShinigami

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Jun 30, 2010
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Wait, so this game is a Skinner box?

I'm not sure i want to try it. It might condition me to do weird stuff for a piece of cheese :p
 

Nalgas D. Lemur

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Nov 20, 2009
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rhizhim said:
Mike Kayatta said:
rhizhim said:
tip: it follows a certain pattern. once you find it out for the first 3 puzzles you can walz through the game.

and its nice that its kind of short considering the many times you might die, it resets you at the very beginning.

i only wish i had advanced enough my unity know how in time to be able to send a game to the contest...
Fortunately there will be another Indie Speed Run coming up this year, sooner than November this time. :)
i am currently learning to sculpt some objects in unity3d (i've already learned to do that in autocad and 3ds; mostly for wasteland 2).
but i am pretty sure i will need a lot of time and patience to rig and animate what i have created so far.
and the programming....yeah, learning to programm in unity will be hard.

but i'll try my best to learn unity faster then.
From what I gather (I haven't actually gotten to try it myself yet), the built in animation system in Unity 4 is significantly more powerful and convenient than in older versions and makes life a whole lot simpler. I was in a thread somewhere else last year where someone was talking about how he animated an entire fighting game by hand in 3.5 and finished like a week before they announced the new features for 4 and nearly cried, because it would've done so much of his work for him. Depending on what kinds of things you have in mind, you sure came in at the right time.