"Unique Interface" Keeps Tomb Raider Off of Wii U

Andy Chalk

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Nov 12, 2002
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"Unique Interface" Keeps Tomb Raider Off of Wii U

Crystal Dynamics Creative Director Noah Hughes says Tomb Raider isn't coming to the Wii U because of the unique demands of the system's interface.

You probably already know that the new Tomb Raider isn't being developed for the Wii U, and maybe you're not very happy about it. Nintendo's latest console is more than capable of handling the new game, after all, so why not? The answer, according to Hughes, lies in that crazy Wii U GamePad.

"I'm always a fan of the Nintendo systems in particular, they really push interface designs, and from a game design perspective it's fun to play with new interfaces," Huges told TrueGaming. "Having said that, it's something that I think we would want to tailor the experience to if we were going to do it, and currently we're offering it on PlayStation 3, Xbox [360] and PC, and all three of those are really trying to deliver roughly the same experience."

"I think something like the Wii U often kind of asks you to do something unique based on a unique interface," he continued. "That's something as a gamer I love but it's something you don't want to do half-heartedly as a developer."

It sounds like a bit of a dodge to me, since I can't imagine it would be that hard to duplicate the Xbox 360/PS3 experience on the Wii U, even if it meant making the Pro Controller a mandatory requirement. But that's what the man says, so I guess that's what it is. Tomb Raider [http://www.amazon.com/Raider-Survival-Collectors-Edition-Playstation-3/dp/B00A7QA0XE/ref=sr_1_2?ie=UTF8&qid=1359500663&sr=8-2&keywords=tomb+raider] comes out on March 5 for the Xbox 360, PlayStation 3 and PC.

Source: TrueGaming [http://www.youtube.com/watch?feature=player_embedded&v=yjprTGzYtO0#!]


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The White Hunter

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Oct 19, 2011
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See this kind sir? Utilise it. The gamepad has all the same buttons too.

Nobody wants you to reinvent the wheel for the Wii U using a touchscreen for platforming somehow, you can always just use it for inventory management, menu selection, or something else lazy like that, even then you don't have to, you could just make it so that people could take Lara to the bathroom for alone time play it on the gamepad anywhere in the house.
 

The White Hunter

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Oct 19, 2011
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Andy Chalk said:
even if it meant making the Pro Controller a mandatory requirement
The gamepad has all the same inputs, just a touch screen too. Not sure if the pro controller has a gyroscope yet though...
 

Lono Shrugged

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Fair enough I suppose. Easy to stick a few gimmicks on the pad and release a crappy port like so many did back when the Wii came out. I guess it's a shame Wii U only users will miss out. But then again they would miss out on other games anyway. It's a fresh system and it deserves fresh ideas.
 

Chaos James

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May 27, 2011
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I'm sad to hear them say this, as I was quite looking forward to Tomb Raider. It's not like it's too hard anyways, just do what Assassin's Creed 3 did, if even that. I don't really even NEED touch-screen menu options or any of that jazz, I just want to play it on the Gamepad at my computer desk or in bed, not really on my TV.

But, eh, if they don't want to, I guess I'll just have to miss out. At least MH3:U is coming out in March, and I still need to pick up Warriors Orochi 3 Hyper.
 

Voulan

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SkarKrow said:
Nobody wants you to reinvent the wheel for the Wii U using a touchscreen for platforming somehow, you can always just use it for inventory management, menu selection, or something else lazy like that, even then you don't have to, you could just make it so that people could take Lara to the bathroom for alone time play it on the gamepad anywhere in the house.
But that's the thing - they don't want to do a lazy port just for the sake of it. Why bother adding some useless gimmicks when the original game works perfectly without it?
 

jollybarracuda

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This is what I was afraid of, and what may end up being a deciding factor in getting a Wii U or not. Third party developers look at the controller Nintendo put out and say "yup, that's not gonna happen". Even though Nintendo put all the buttons that other game systems have, developers still don't want to invest the time and money into putting anything on that extra screen. I would be perfectly happy if they just, you know, didn't use the screen, since every other button is still there to be able to play the game, and it would at least not end up being gimmicky, even if it leaves a pretty big feature of the Wii U unaccounted for.

Hopefully this kind of design behavior becomes the exception rather than the rule, as I really want the Wii U for Retro Studios' games and, of course, Nintendo's classics.
 

Vault Citizen

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SkarKrow said:

See this kind sir? Utilise it. The gamepad has all the same buttons too.

Nobody wants you to reinvent the wheel for the Wii U using a touchscreen for platforming somehow, you can always just use it for inventory management, menu selection, or something else lazy like that, even then you don't have to, you could just make it so that people could take Lara to the bathroom for alone time play it on the gamepad anywhere in the house.
This post sums up my reaction perfectly. Thank you.
 

The White Hunter

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Volan said:
SkarKrow said:
Nobody wants you to reinvent the wheel for the Wii U using a touchscreen for platforming somehow, you can always just use it for inventory management, menu selection, or something else lazy like that, even then you don't have to, you could just make it so that people could take Lara to the bathroom for alone time play it on the gamepad anywhere in the house.
But that's the thing - they don't want to do a lazy port just for the sake of it. Why bother adding some useless gimmicks when the original game works perfectly without it?
You don't need to add useless gimmicks at all, like I said, you could use the gamepad for inventory management, which stops you navigating menus in a clunky and slow way. Darksiders 2 did it and was a slicker experience for it.

Given that I'm not overly invested in the title anyway, but it'd still be a nice addition, I'm sure a talented team could come up with some way to use it intuitively. Though by all means, don't go doing the thing games for the Vita do and use features to make things more complex and awkward than need be.
 

AzrealMaximillion

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At this point I think things like tablet controllers and motion controls should be sold separately from this point on. That way console developers aren't pressured to have to slap on features for a peripheral that isn't needed for the game. Nintendo's always been good at selling peripherals for their consoles. Hell, I got the GameBoy Camera on release and played it for hours. But I think that building unneeded side features that, to be honest, don't really enhance gaming as a whole should be an optional thing and not built in to the console.

I dunno, I think that it creates an attitude where the developers think they are expected to use the tablet for any game they make on the Wii U or it comes off as a cheap port on one side. On the other hand, players seems to want the tablet controls to enhance the gameplay when the game didn't need a tablet to do so. Either that or the players get the game, use the tablet and ask why the developers bothered in the first place.
 

The White Hunter

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Vault Citizen said:
SkarKrow said:

See this kind sir? Utilise it. The gamepad has all the same buttons too.

Nobody wants you to reinvent the wheel for the Wii U using a touchscreen for platforming somehow, you can always just use it for inventory management, menu selection, or something else lazy like that, even then you don't have to, you could just make it so that people could take Lara to the bathroom for alone time play it on the gamepad anywhere in the house.
This post sums up my reaction perfectly. Thank you.
Got mine today and I just can't put it down, absolutely love the thing :)
 

Aaron Sylvester

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It's no biggie, people don't buy Wii U to play Tomb Raider games, they buy it to play Mario/Zelda/etc. At this point everyone already knows that 360/PS3 are the platforms to stick with in order to play non-Nintendo titles. They cost a hell of a lot less than a Wii U and 99% of hardcore titles will continue being supported on 360/PS3 until the next gen consoles come out, developers will make sure of that. No need to waste money on a Wii U unless you're a huge (and I mean HUGE) fan of Nintendo IP's.
 

Chaos James

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rhizhim said:
SkarKrow said:

See this kind sir? Utilise it. The gamepad has all the same buttons too.

Nobody wants you to reinvent the wheel for the Wii U using a touchscreen for platforming somehow, you can always just use it for inventory management, menu selection, or something else lazy like that, even then you don't have to, you could just make it so that people could take Lara to the bathroom for alone time play it on the gamepad anywhere in the house.
he said he didnt want to force the wii u pro controller on everyone.
although the standard controller might do the deed


i guess they are starting to learn the new architecture on the WII U and are just looking for an excuse to buy more time or let it pass altogether.

or like he said, he thinks that the pro controller might be good enough to allow a good control in the game, but he doesnt want to force everyone to buy one.
I don't see why the Pro Controller would even need to be factored really. I mean, they both have the exact same buttons and layout, they control the same way. No one would need to buy a Pro Controller to play Tomb Raider, and you don't really need to go out of your way to gimmick up the game. A simple inventory quick-switch menu would be more then enough, but even then all I really want to do is play it on the screen, so I wouldn't even be using the touch-menu anyways.
 

Poetic Nova

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Jan 24, 2012
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That's the second game that's canceld for WiiU, the first one being Metro Last Light due to it's processor.
 
Apr 28, 2008
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They do know that the gamepad has buttons, right? They don't NEED to do something "unique" to it. Using it as an inventory or map shortcut would be more than fine. Just because it's there doesn't mean you need to use it, and forcing new features on a game just because they're there can be far more detrimental than just not using them.
 

Therumancer

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Nov 28, 2007
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SkarKrow said:

See this kind sir? Utilise it. The gamepad has all the same buttons too.

Nobody wants you to reinvent the wheel for the Wii U using a touchscreen for platforming somehow, you can always just use it for inventory management, menu selection, or something else lazy like that, even then you don't have to, you could just make it so that people could take Lara to the bathroom for alone time play it on the gamepad anywhere in the house.
Well, I have a thought on why this is an issue:

I remember when the PS-3 came out there were demands that developers use the Siraxis controller's features in some way for all of their releases. This lead to some awkward bits in playing games like say "Marvel Ultimate Alliance" with those controller motions which generally blew chips.

I have to wonder if perhaps Nintendo has a policy that any game coming to their system has to be optimized to in some way take advantage of their special features.

Now, you might wonder what the big deal is about just doing something simple like inventory management or whatever with the new features, but the point is that it takes time, effort, and money just to do that for one system. If Nintendo itself isn't going to foot the bill to get the game for their console, it becomes entirely a question if the guys developing the game think it's worth the trouble for the number of extra units they are going to move, considering that work, along with the manufacturing of the games, extra shipping, etc...

Given that Nintendo's recent consoles have hardly been viewed as a platform for serious gamers, and a lot of people are predicting the collapse of the Wii U already, even going so far as to say Nintendo is on it's way to becoming irrelevent, I can see why a developer isn't jumping at the oppertunity to do a bit of extra work to run their game on the system.

That said, we also don't know what the dev tools and system arcetecture are like, the comments on the controller might just be a dodge for them saying that they find it a pain in the arse to develop for Nintendo's current system, while they are comfortable with the systems they are already developing for. As much of a pain as the PS-3 apparently was, it was out for a while, and people got used to it. The Wii U on the other hand is brand new, and might involve a decent amount of learning, more than a company wanting to rush out another title before the end of the current generation wants to put into it.

There are a lot of reasons why I could see this happening, one of which are exactly the kinds of things you see spelled out in a press release.

In the end though, those with a Wii U who want this game, are going to be POed they aren't getting it, no matter what the reasons are. I can empathize, I get the same way when a game comes out that I want but can't get for my system of choice.
 

unoleian

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I can kind of see where he's coming from, it's a catch-22 situation. No matter what you do you're going to catch flak over it in this case. Don't release? Catch flak. Release but make Pro pad mandatory? Catch flak. Release straight port and ignore pad functionality? Catch flak. Release modified port with half-hearted screen utilization? Catch flak. Devote extra time and resources to developing a new version of the game that fully utilizes the gamepad but at the expense of other projects? Catch flak.

I don't envy being in this position.